Fablehaven
Fablehaven book cover | |
Author | Brandon Mull |
---|---|
Illustrator | Brandon Dorman |
Country | United States |
Language | English |
Genre | Fantasy |
Publisher | Shadow Mountain Publishing |
Publication date | July 30, 2006-March 23, 2010 |
Media type | Print (Hardback & Paperback) |
ISBN | 978-1-59038-581-4 |
Fablehaven (pronounced /ˌfeɪbəlˈheɪvən/) is The New York Times' best-selling children's literature fantasy series written by Brandon Mull.[1] The book series, which includes Fablehaven, Fablehaven: Rise of the Evening Star, Fablehaven: Grip of the Shadow Plague, Fablehaven: Secrets of the Dragon Sanctuary, and Fablehaven: Keys to the Demon Prison, is published by Shadow Mountain in hardcover and Simon & Schuster in paperback.
Premise
Fablehaven is a secret nature preserve protecting beings of myth and legend from the outside world. The current caretaker, Stan Sorenson, describes it as "a refuge for mystical creatures". Those who live in this large sanctuary, mortal and magical, must abide by a treaty of rules. The most common rules are focused upon "the law of the harvest" or "the law of retribution" meaning, you reap what you sow. It is described in the book as, "mischief for mischief, trouble for trouble, magic for magic." If this law in the treaty is broken, you lose the magical protection it provides, allowing for retaliation, which is essentially what drives the plot through the first book. There also exist magical borders that keep most mystical creatures within the preserve, but out of certain domains. The caretaker's house and grounds are within one of these protective boundaries. However, some of these borders dissolve on certain nights, allowing frightening creatures to roam free on the grounds, one of which - Midsummer Eve - occurs in the first book.
Plot
The series begins as 13-year-old Kendra and 11-year-old Seth Sorenson are traveling to their Grandpa and Grandma Sorenson's house while their parents are away on a 17-day Scandinavian cruise. When they get there, they also meet Dale, the groundskeeper, and Lena, the housekeeper. Grandma Sorenson is "mysteriously" missing. Grandpa Sorenson does not tell Kendra and Seth about Fablehaven being a secret preserve for magical creatures at first, but instead sets up a rather complex puzzle involving six keys and a locked journal for Kendra to solve. Once Kendra unlocks the mostly blank journal called the 'Journal of secrets', she discovers the words "drink the milk". She and Seth drink the magical milk Dale sets outside in their yard every morning, opening their eyes for them to possess the ability to see a whole new, mystical world full of the magical beings of Fablehaven. In their adventures they discover fairies, satyrs, naiads and other creatures. Then Kendra and Seth must face challenges such as defeating an evil witch and a powerful demon, defending the preserve from an evil society, stopping a plague that changes creatures of light into creatures of darkness, and, ultimately, protecting the world from a horde of imprisoned demons.
Motifs
- Magical Creatures
- Fablehaven is home to a wide variety of magical creatures. Both creatures of light, such as fairies, nymphs, satyrs and centaurs, and dark or inherently evil beings, such as trolls, goblins, ogres, imps, and a few demons live on the preserve. A magical treaty protects all creatures, including humans outside creatures' domains, so long as the laws of the treaty are kept, the humans and magical beings are safe. Grandpa Sorensen explains to Kendra and Seth that some creatures are helpful, like Hugo the golem, and some are mischievous, but playful, like the satyrs. But he warns them that none of them are good in the way we think of good, and many of them are dangerous and will kill them if given the chance.
- Magical Items
- Many magical items are used in the series most of which are introduced in the second book. They range from the simple but interesting, such as a silver ball with a distraction spell on it, to the amazingly powerful, such as the 5 magical artifacts hidden on the 5 secret preserves, which if used together would unlock the demon prison.
Books
# | Title | Released |
---|---|---|
1 | Fablehaven | July 30, 2006 |
2 | Fablehaven: Rise of the Evening Star | May 31, 2007 |
3 | Fablehaven: Grip of the Shadow Plague | April 21, 2008 |
4 | Fablehaven: Secrets of the Dragon Sanctuary | March 24, 2009 |
5 | Fablehaven: Keys to the Demon Prison | March 23, 2010 |
Fablehaven
The story begins with Kendra and Seth visiting their grandparents in Connecticut while their parents take a 17-day cruise. At first the siblings entertain themselves with an attic full of interesting books and toys, and a pond-like swimming pool surrounded by hummingbirds, brightly colored-butterflies and exotic dragonflies. But soon their attentions wander to the forbidden forest that surrounds their grandparent's house. When Kendra discovers a book entitled Journal of Secrets and follows the directions to "Drink the milk" a whole new hidden and amazing world is revealed to the siblings at Fablehaven. Kendra and Seth find out quickly how dangerous this new magical environment is when rules are broken, thrusting them into the middle of a fight for their lives, and their family. A demon gets summoned named Bahumat. Kendra summons the fairies to war and they end up defeating Bahumat and bringing Fablehaven to safety.
Fablehaven: Rise of the Evening Star
The second book returns us to the Sorenson siblings the following year, where a strange new student has infiltrated the school in disguise, causing mischief and Kendra is the only one who can see the charade. The Society of the Evening Star, an ancient organization determined to overthrow magical preserves and use them for their own intents and purposes, is on the move and is determined to infiltrate Fablehaven. New characters are introduced who mentor Kendra and Seth with their knowledge of magical potions, animals, and items. In addition, these three specialists have a more perilous assignment—find an artifact of great power hidden on the grounds. When the Evening Star pervades the gates of Fablehaven, it is assumed that someone inside the preserve is a traitor. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. Kendra and Seth are both wrapped in the middle when they are the only ones able to help.
Fablehaven: Grip of the Shadow Plague
The third book starts where the second book ended, during the same summer of their second year at Fablehaven. Seth discovers that someone, or something, has released a plague that transforms beings of light into creatures of darkness. For the first time, some of the main characters visit another magical reserve, as another hidden artifact must be recovered from Lost Mesa in Arizona. New characters are introduced and new magical creatures of light and darkness are confronted, and hard sacrifices made. When the siblings defeat the shadow plague (with some help) they once again bring Fablehaven and all its inhabitants to safety.
Fablehaven: Secrets of the Dragon Sanctuary
Things are heating up between the Knights of the Dawn and the Society of the Evening Star, who turn to kidnapping Kendra in an attempt to discover secrets. The race to obtain the 5 magical artifacts continues, and leads the Knights, and the Sorensons, to a deadly dragon Sanctuary called Wyrmroost. They face bigger challenges than they've ever faced before, including negotiating with a wizard, an enormous evil dragon, and the biggest giant in the world.
Fablehaven: Keys to the Demon Prison
The final book in the series has the Sorenson siblings traveling to different preserves around the earth in the attempt to secure the remaining magical artifacts before the Society gets them. A powerful new ally joins the fight, but deadly new enemies also add to the escalation. The conflict separates Kendra and Seth who take on different missions, each extremely dangerous and exciting. They finally reunite just before the confrontation at Zzyzx, and the opening of the demon prison. An unexpected event orchestrated by the Fairy Queen was their only hope to save the world.
Reception
The series has had positive reviews by critics. With the release of the third book, the series was awarded a spot on the New York Times top ten best selling children's series list. With the release of the fifth book, the series reached as high as 4th on the list.[2]
Obert Skye, the author of Leven Thumps and the Gateway to Foo - "Imagination runs wild in Fablehaven. It is a lucky book that can hold this kind of story."[3]
The New York Times - "Mull’s awkward writing sometimes underscores the overfamiliar plot mechanics of the two-children-save-the-world fantasy, but his story offers unexpected twists and entertainingly scary creatures."[4]
Columbia Daily Tribune - "This story is so compelling and so well written you’ll find its magic working on you as well, completely taking over your ability to put the book down, even for a moment. Mull has an extraordinary writing ability."[5]
Orson Scott Card - "At first glance, Fablehaven looks like a book for kids; but, like Harry Potter, Fablehaven can be read aloud in a family with as much pleasure for grownups as for children. And solitary adults who pick it up for their own enjoyment will be well rewarded. Do yourself a favor, and don't miss the first novel by a writer who is clearly going to be a major figure in popular fantasy."[6]
Christopher Paolini, author of Eragon said, "The Fablehaven books are so entertaining that I read the first three in a single sitting. They kept me turning the pages until 4:40 in the morning. Each book was better than the last! Brandon Mull is a talented new fantasy writer, and I can't wait to read more from him. The world he has created is deep, intriguing, magical, and full of surprising discoveries and unexpected dangers. I especially liked his two main characters, Kendra and Seth. They both act like real people, and unlike many fictional siblings, they help and support each other when they're in trouble. The Fablehaven series is one of the most enjoyable fantasies I've read in the past few years. I only wish I could have read it when I was ten or twelve."[7]
BookReview.com - "Where have all the fairies gone? To Fablehaven of course! A preserve for magical creatures awaits your visit in Brandon Mull’s fantastical, wonderful book, “Fablehaven.” Look out J.K. Rowling; the fantasy genre has an outstanding new author to embrace!"[8]
Film adaptation
In 2012, Clark Schaffer, owner of Schaffer Studios, bought the rights to "Fablehaven" and is teaming up with author Brandon Mull to make the movie.[9] There are multiple fan pages in support of a Fablehaven movie on Facebook: Fablehaven Movie Support; Fablehaven Movie Series; and several Fablehaven pages.
Sequel series
In 2013 Brandon Mull announced there would be a five book series that spin-off the first Fablehaven series. It will feature the same world and characters and is currently titled Dragonwatch. Book one will be coming Fall 2016 from Shadow Mountain Publishing.[10]
See also
- Brandon Mull (author)
- List of Fablehaven characters
- List of Fablehaven's magical creatures
- List of Magical Items in Fablehaven
- Wikipedia: WikiProject Fablehaven
References
- ↑ White, Michael (2008-05-07). "Muse Arts". Bloomberg.com. Retrieved 2011-04-02.
- ↑ Dixler, Elsa. "Best Sellers - The New York Times". Nytimes.com. Retrieved 2011-04-02.
- ↑ Mull, Brandon (2010-09-17). "Fablehaven". DeseretBook.com. Retrieved 2011-04-02.
- ↑ Just, Julie (2007-07-15). "Bookshelf". The New York Times.
- ↑ By Holly E. Newton (2006-11-16). "Newton'S Book Notes". Archive.columbiatribune.com. Retrieved 2011-04-02.
- ↑ "Superman Returns, Fablehaven, house design software - Uncle Orson Reviews Everything". Hatrack.com. Retrieved 2011-04-02.
- ↑ "Book Spotlight: The Fablehaven Series". NatWorld Magazine. Retrieved 2011-08-14.
- ↑ "Fablehaven". BookReview.com. Retrieved 2011-04-02.
- ↑
- ↑ Five Kingdoms: Rogue Knight - End of the Book
External links
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