Fahrenheit 451 (video game)

Telarium edition

Fahrenheit 451 is a computer strategy game released in 1984 based on the novel of the same name by Ray Bradbury. Originally released by software company Trillium, it was re-released in 1985 under the company name's new name Telarium.

The player's goal is to help Guy Montag, the main character from the novel, to evade the authorities and make contact with an underground movement. As Bradbury himself contributed to the game,[1] such as by writing the prologue and responses of the game's intelligent computer "Ray",[2] it can be played as at least a semi-canonical sequel to the original novel.

Publication history

The plot and text of the game was written by Len Neufeld (known for his previous authorship of books in the Be an Interplanetary Spy interactive novel series), working under the aegis of Byron Preiss Visual Publications.

The game was released for the Apple II, Atari ST, Commodore 64, PC (DOS), Macintosh, MSX and Tandy computers.

Plot

At the ending of Fahrenheit 451, former Fireman Guy Montag is a fugitive, wanted for murder for killing his supervisor and stealing contraband books. The game takes place five years later. A pointless war has swept across the country, leading to martial law by the Firemen. Now an agent for the literary underground, Montag makes his way to New York. His mission is to break into the heavily guarded New York Library on 42nd Street. The books themselves were burned, but the contents were transferred to microcassette. The microcassettes need to be retrieved and uploaded into the Underground's information network. Along the way, he discovers that Clarisse, the young woman who inspired him to rebellion, is still alive.

Challenges for the player involve finding ways to alter one's appearance, fingerprints, and "chemindex" (body chemistry) in order to evade detection. Other issues arise in finding food to eat and safe places to rest. The player must also make contact with members of the Underground hiding in the city, through the use of a lighter and literary quotations.

In the end, Montag is able to break into the Central Library and meet up with Clarisse. The microcassettes are found and transmitted on the information network to resistance cells all over the world. While Montag and Clarisse achieve victory in saving the extensive collection of literature, it costs them their lives as firemen storm the office after the last cassette is transmitted, immolating them both.

Reception

In the 1980s, a reviewer praised the "gripping prose" and the "unique approach of obtaining and using literary quotations".[3] German reviewers maintained the complexity of the plot, the nice graphics and the large number of scenes and non-fictional characters.[4]

In 1993, a German study about the history of interactive fiction recognized that Fahrenheit 451 is a highly complex, interactive computer fairy tale ("hochkomplexes, interaktives Computermärchen").[5] The adventure is a play with classic literature quotations and at the same time it is a game with the narrator and the player himself ("gleichsam Literaturliteratur, ein Spiel mit Klassikern und zugleich mit dem Erzähler, dem Spieler selbst").[6]

See also

Notes

  1. Ray Bradbury, from the game package blurb: "I'm thrilled to be participating in the evolution of my Fahrenheit 451 into a computer adventure. For anybody curious about what happens to Montag after the book ends, or about what science fiction software might be, here is an exciting place to start."
  2. Murphy, Jamie (May 13, 2013). Reported by Cristina Garcia. "Stepping into the Story: Players participate in 'interactive fiction'". Time 125 (19): 64. For Fahrenheit 451, Bradbury supplied programmers with more than 100 possible responses to questions that players are able to pose to 'Ray,' an intelligent computer that figures heavily in the story line.
  3. Gil Merciez: Fahrenheit 451, Antic Amiga Magazine, Vol. 5 Nr.1, 5/1985, p.81).
  4. Boris Schneider-Johne,Heinrich Lenhardt:Science Fiction-Adventures, Happy Computer 5/1985, p.145ff (German)
  5. Werner Faulstich: Von Trollen, Zauberern, der Macht und anderen wundersamen Abenteuern. Kleine Einführung in interaktive Computer-Märchen [From trolls, wizards, power and other wondrous adventures. Brief Introduction to interactive computer-tales.], Zeitschrift für Literaturwissenschaft und Linguistik [Journal for Literature and Linguistics], Vol. 92, 1993, p. 96-125 (p. 114) (German)
  6. Werner Faulstich: Von Trollen, Zauberern, der Macht und anderen wundersamen Abenteuern. Kleine Einführung in interaktive Computer-Märchen [From trolls, wizards, power and other wondrous adventures. Brief Introduction to interactive computer-tales.], Zeitschrift für Literaturwissenschaft und Linguistik [Journal for Literature and Linguistics], Vol. 92, 1993, p. 96-125 (p. 117) (German)

External links

This article is issued from Wikipedia - version of the Saturday, April 23, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.