G-learning
G-learning or game-learning refers to a corporate learning and development methodology in which the content of a training course is combined with an online graphic adventure video game integrating a complex virtual-world simulator.[1] Sometimes incorporating fantasy role-play elements.[2] Through the application of game-based learning principles and the use of engaging gamification techniques, the learner masters soft skills playing a video game.
Facing different, increasingly difficult challenges, the learner is able to practice and apply the content while receiving personalized feedback and accordingly, enhance his/her retention and mastery of the subject matter.[3][4][5]
References
- ↑ "G-learning: la nueva formación en habilidades". Retrieved 13 June 2014.
- ↑ Scott, Michael; Ghinea, Gheorghita (6 March 2013). Integrating Fantasy Role-Play into the Programming Lab: Exploring the 'Projective Identity' Hypothesis (pdf). Proceedings of the 44th ACM Technical Symposium on Computer Science Education. ACM. pp. 119–122. doi:10.1145/2445196.2445237. Retrieved January 1, 2016.
- ↑ "Aprender jugando...con chaqueta y corbata - Tecnología, móviles, internet y redes sociales - Noticias, última hora, vídeos, fotos y curiosidades en Hoja de Router" (in Spanish). Retrieved 13 June 2014.
- ↑ Uceda, Macarena. "Gamelearn o cómo aprender habilidades directivas jugando". Retrieved 13 June 2014.
- ↑ "Navieros, formación interactiva en formato videojuego" (in Spanish). EL CORREO DIGITAL, S.L., Sociedad Unipersonal. Retrieved 13 June 2014.
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