GCW Zero
GCW Zero
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Manufacturer |
Game Consoles Worldwide[1] |
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Type |
Handheld game console |
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Operating system |
OpenDingux[2] |
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CPU |
Ingenic JZ4770[1](MIPS) @ 1 GHz[1] |
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Memory |
512 MB DDR2[1] |
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Storage |
16 GB, 32 GB (special edition)[1] |
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Removable storage |
Secure Digital card (microSDHC up to 32 GB, micro SDXC of 64 GB)[1] |
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Display |
320 x 240 pixel, 4:3 aspect ratio, 3.5 inch LCD, HDMI, analog TV out[1] |
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Graphics |
Vivante GC860[1] |
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Sound |
Speakers, microphone[1] |
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Input |
Accelerometer (g-sensor), vibration motors[1] |
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Connectivity |
Mini USB 2.0 OTG, Mini HDMI 1.3 out, 3.5 mm (mini jack) A/V port for earphone and analog TV-out, Wi-Fi 802.11 b/g/n 2.4 GHz[1] |
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Power |
2200 mAh battery[1] |
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Dimensions |
143 x 70 x 18 mm[1] |
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Website |
www.gcw-zero.com |
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The GCW Zero is a Linux-based open-source handheld video game console by Game Consoles Worldwide. The GCW Zero was funded by a successful crowdfunding campaign on kickstarter.com on 29 January 2013 with US$238,499 collected, originally aiming for $130,000.[3][4] Release happened later with delays.
Concept
The GCW Zero is designed to play games by homebrew/indie game developers, as well as run emulators for classic gaming systems. Therefore, the software infrastructure is open-source and available on GitHub.[5]
Supported systems include game consoles such as the Neo Geo, Sega Mega Drive, Sega Master System, Sega Game Gear, Nintendo Entertainment System, Super Nintendo Entertainment System, and MSX, as well as arcade machines via the emulator Final Burn Alpha.[6] Version 1.8 of ScummVM added GCW Zero support.[7]
Reception
Reviews have generally been positive, and focused on the emulation capabilities of the device. Steve Tilley, writing at the Toronto Sun, acknowledged the unintuitive interface and the copyright-infringing nature of many ROMs. Still, he thought highly of the device, describing it as like "holding a chunk of my childhood in the palm of my hand".[8] Tilley repeated these thoughts while presenting a segment for Reviews on the Run where he scored the device 7.5/10; his co-host, Raju Mudhar agreed.[9] David Heywood, writing at Micro Mart, praised the device's excellent build quality, and its use of an operating system which was already well established for handheld consoles.[10]
The GCW was noted for the limited availability of game titles since the release.[11]
See also
References
External links
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Wikimedia Commons has media related to GCW Zero. |
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