Gravity Falls: Legend of the Gnome Gemulets
Gravity Falls: Legend of the Gnome Gemulets | |
---|---|
Developer(s) |
Ubisoft Osaka Ubisoft San Francisco Access Games, Inc. Success Corp. |
Publisher(s) | Ubisoft |
Distributor(s) | Disney Interactive Studios |
Director(s) | Marc Fortier |
Producer(s) |
Rica Azarcon Michelle Hull |
Designer(s) | Emiko Sunaga |
Programmer(s) |
Kenji Fujimura Francois Zang-Yen |
Artist(s) |
Yasuhiro Matsumoto Yukiko Iwata William Bowser Lamont Gilkey Vincent Hill |
Series | Gravity Falls |
Engine | UbiArt Framework |
Platform(s) | Nintendo 3DS |
Release date(s) | October 20, 2015 |
Genre(s) | Platform |
Mode(s) | Single-player |
Gravity Falls: Legend of the Gnome Gemulets is a platform video game for the Nintendo 3DS, developed and published by Ubisoft and produced by Disney Interactive Studios based on the animated Disney series, Gravity Falls. The game utilizes UbiArt Framework engine, and was released on October 20, 2015.
Gameplay
Gravity Falls: Legend of the Gnome Gemulets is a side-scrolling platform game. Players assume control of Dipper and Mabel, and they can freely switch between them at any moment during the game. The two characters have different abilities. Dipper can combat enemies with a close-ranged weapon called Gnome Battle Cuffs and look for clues using a flashlight, while Mabel can utilize a grappling hook to reach high grounds, and perform combat enemies with ranged attacks by her "Fleece of Bedazzlement-enhanced sweater sleeves".[1] Players can purchase new items from vendors, and return to the regions they have previously explored, similar to a metroidvania.[2]
Development
Gravity Falls: Legend of the Gnome Gemulets is developed by Ubisoft Osaka and published by Ubisoft.[3] Disney Interactive Studios and show creator Alex Hirsch were involved in the game's development.[4] Hirsch created the key art of the game.[2] The game is an adaptation of the TV series instead of a tie-in.[2] Therefore, the game features an original story.[4] The game is powered by Ubisoft's in-house UbiArt Framework engine.[2] It was announced on July 9, 2015,[5] and was released worldwide for the Nintendo 3DS on October 20, 2015.[6]
Reception
Reception | ||||||||
---|---|---|---|---|---|---|---|---|
|
Gravity Falls: Legend of the Gnome Gemulets has received mixed to negative reception. Nintendo Life gave the game an unfavorable review. Praise was given toward the visuals and character dialogue, but criticism was levied toward the game's short length and repetitive gameplay.[8]
References
- ↑ Matulef, Jeffery (July 10, 2015). "Ubisoft and Disney team up for Gravity Falls game on 3DS". Eurogamer. Retrieved October 12, 2015.
- 1 2 3 4 Newhouse, Alex (July 9, 2015). "Gravity Falls Getting 3DS-Exclusive Platformer Built on Rayman Engine". GameSpot. Retrieved October 12, 2015.
- ↑ Hannley, Steve (July 9, 2015). "Gravity Falls: Legend of the Gnome Gemulets Announced for 3DS". Hardcore Gamer. Retrieved October 12, 2015.
- 1 2 Josef V. Parungo, Nicolo (July 13, 2015). "Ubisoft And Disney Announce 'Gravity Falls: Legend Of The Gnome Gemulets' For 3DS". International Business Times. Retrieved October 12, 2015.
- ↑ "Gravity Falls: Legend of the Gnome Gemulets officially announced". Nintendo Life. July 9, 2015. Retrieved October 12, 2015.
- ↑ Whitehead, Thomas (October 9, 2015). "Gravity Falls: Legend of the Gnome Gemulets Gets a 3DS Release Date". Nintendo Life. Retrieved October 12, 2015.
- ↑ http://it.ign.com/gravity-falls-la-leggenda-3ds/104540/review/gravity-falls-la-leggenda-dei-gemuleti-gnomi-la-re. Retrieved 2 January 2016. Missing or empty
|title=
(help) - 1 2 Bertoli, Ben (October 30, 2015). "Gravity Falls: Legend of the Gnome Gemulets (3DS) Review". NintendoLife. Retrieved November 1, 2015.
External links
|
|