K-3D
K-3D 0.7 | |
Developer(s) | Timothy Shead |
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Stable release | 0.8.0.5 / November 28, 2015 |
Written in | C++ and Python |
Operating system | Windows, OS X, Linux, FreeBSD |
Type | 3D computer graphics |
License | GPL v2 |
Website |
k-3d |
K-3D is a free 3D modelling and animation software. Despite its name it is not a KDE application; it uses the GTK+ toolkit via gtkmm.[1] It features a plug-in-oriented procedural engine for all of its content. K-3D supports polygonal modelling, and it includes basic tools for NURBS, patches, curves and animation.
Main Features
K-3D's interface uses platform's look-and-feel, and it is therefore consistent with other applications that already exist.
K-3D features procedural and parametric work-flows. Properties can be adjusted interactively and results appear immediately. The node-based visualization pipeline allows more possibilities than traditional modifier stacks or histories. Selection flows from one modifier to the next. Standards form the foundation on which K-3D builds - including native RenderMan(TM) support that integrates tightly with the K-3D user interface. K-3D supports a node-based visualization pipeline, thus allowing the connection of multiple bodies. Work on one side of a model, show the other side mirrored, and see the end result welded together as a subdivision surface in real-time. Go back, modify the beginning of a work-flow, and watch as changes propagate automatically to the end.
References
- ↑ "Ubuntu and Debian build instructions". Retrieved 2012-10-14.
External links
Motion graphics and animation software | |||
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2D | 3D | ||
Open-source | |||
Closed-source | Freeware | ||
Commercial |