Keitai Denjū Telefang

Keitai Denjū Telefang

Developer(s) Smilesoft
Publisher(s) Natsume
Designer(s) Takagi Toushi
Composer(s) Kinuyo Yamashita
Platform(s) Game Boy Color
Release date(s)
Genre(s) Role-playing
Mode(s) Single-player, multiplayer

Keitai Denjū Telefang (Japanese: 携帯電獣テレファング Hepburn: Keitai Denjū Terefangu, lit. "Mobile Phone Beast Telefang") is a series of role-playing video games (RPGs) developed by Smilesoft[2][3] and published by Natsume. In the games, the player contacts various creatures using a mobile phone-like device in order to get them to battle the foes he or she will encounter. Released exclusively in Japan on November 3, 2000,[1] the first game in the series was released for the Game Boy Color in two versions: Power Version (パワーバージョン Pawā Bājon) and Speed Version (スピードバージョン Supīdo Bājon). Each version features several exclusive creatures. The name of the series derives from keitai (携帯), the Japanese term for mobile phone, as making phone calls to the creatures is an integral part of the games, and fang, to symbolize the various beasts involved.

On April 26, 2002,[4] a lesser-known sequel for the Game Boy Advance called Keitai Denjū Telefang 2 (携帯電獣テレファング2 Keitai Denjū Terefangu Tsū, lit. "Mobile Phone Beast Telefang Two") was released exclusively in Japan. Likewise, two versions were released, also called Power Version (パワーバージョン Pawā Bājon) and Speed Version (スピードバージョン Supīdo Bājon), featuring similar differences in between them.

Gameplay

A screenshot of Keitai Denjū Telefang. Shigeki, the protagonist, encounters his rival, Kai, for the first time, in Palm Sea. Their respective Denjū, Fungus and Gymnos, are about to battle each other.

Keitai Denjū Telefang and Keitai Denjū Telefang 2 revolve around collecting the phone numbers of various creatures, referred to as Denjū (電獣), on a device called D-Shot (Dショット Dī Shotto), that the player, classified as a T-Fanger (Tファンガー T fangā), encounters and must defeat. These are used to be able to request aid from them at a later time, should he or she require it. The games are played from a third-person, top-down perspective, with the player taking the role of the games' young protagonist and main T-Fanger: Shigeki in Keitai Denjū Telefang and Kyō in Keitai Denjū Telefang 2.

One Denjū stays by the player's side at a time and follows him around but in battle he can call up to two other Denjū to help him. Denjū will sometimes give the player their phone numbers after he or she beats them in a random battle but take longer to arrive in battle if they're originally from a distant area, due to getting lost. Sometimes, they may not even show up at all if called, so care must be taken to make sure that the player is not calling a Denjū which is too far away.

Mechanics

All Denjū have a range of statistics (colloquially called "stats"): Hit points (HP), Speed, Attack, Defense, Denma Attack and Denma Defense. These statistics determine how powerful, fast or robust any given Denjū is. The type of habitat a Denjū lives in determines how weak it is to attacks from Denjū from other habitats; there is a vulnerability chain that goes from Mountain to Sky, from Sky to Forest, from Forest to Aquatic, from Aquatic to Desert, from Desert to Grassland and, finally, from Grassland to Mountain. This also applies in reverse in the sense that a Denjū of certain types inflicts less damage upon one it is weak to. However, this was slightly changed in Keitai Denjū Telefang 2, where Denjū's habitat types are defensive, and attacks are of separate offensive types: Normal, Flame, Thunder, Water, Wind, Rock and Machine. This arrangement makes Denjū a bit more versatile, as they may carry moves that would be effective against opponents they would normally have trouble against.

In battle, the Denjū have an array of two to four attacks specific to their species. The battles are not strictly turn-based; the Speed stat of a Denjū determines how many turns it can take and when. Thus, for example, a Denjū with a higher Speed stat could attack twice for every time a Denjū with a lower Speed stat goes once, also attacking before the slower Denjū can get a hit in. Battles are performed in matches where each team may have anywhere from one to three Denjū participating. Losing causes a game over and the player is then returned to the title screen of the games.

A Denjū's attacks cannot be altered unless a Denjū evolves. Evolution is achieved by three different methods: "Natural evolution" (achieved by training Denjū), "Modified evolution" (by giving Denjū certain items in a "modified evolution" area) or "Experimental evolution" (achieved by taking the DNA of one Denjū with an item called Phone Card and giving it to the Denjū to be "experimentally evolved"). Some Denjū do not evolve. In Keitai Denjū Telefang, evolution is permanent but in Keitai Denjū Telefang 2, evolution can be reversed if it was not achieved through "Natural evolution".

Many Denjū have a special attack called Denma attack that needs to be charged up and takes multiple turns to execute. This special attack does damage based on the Denjū's Denma Attack stat and is often considered not to be worth the wait. Due to the time that it takes for the special attack to charge, it is easy for the opponent to attack during multiple turns or to avoid the move entirely. In Keitai Denjū Telefang 2, instead of having to wait for a Denma attack to charge, its use is limited by a DP meter. There are other attacks that can raise the Attack or Defense stat of a Denjū or heal the user or its allies. These vary from Denjū to Denjū.

The use of items varies greatly between Keitai Denjū Telefang and Keitai Denjū Telefang 2. In Keitai Denjū Telefang, items are only used for evolving Denjū or gifts, excluding some items that are important to the storyline such as keys to unlock doors or a plush Denjū toy that has been stolen. Evolution items are generally objects that come from the human world. These items are capable of affecting Denjū in certain ways when they are forcibly combined. Such items range from simple objects like pencils and batteries to flamethrowers, computers, cranes and shuriken. Denjū which evolve via "Modified evolution" will only do so if they receive a specific item. Certain items also give large amounts of experience points to Denjū without evolving them. In Keitai Denjū Telefang 2, evolution items are of the same type as Denjū (Mountain, Sky, Forest, Aquatic, Desert or Grassland) and any such item can be used to evolve a Denjū of the same type. However, different items may have certain effects on stat growth. Evolution items can also be thrown at enemy Denjū to attempt to befriend them more easily and the probability of this occurring is increased if the item thrown matches their type. In addition to evolution items, there are also special items which can be held by Denjū to boost one of their stats. Keitai Denjū Telefang 2 also introduced items which can heal a Denjū's HP and/or DP as well as cure status effects such as paralysis. Items can be purchased at shops or found in treasure chests but may also be picked up after battles or found by running through grass.

Plot

Keitai Denjū Telefang

The games take place in the year 2020 and there are special mobile phones equipped with a unique antenna called D-Shot which allows teleportation through so-called "antenna trees". A 10-year-old boy named Shigeki finds one of these phones and is accidentally transported with another boy, Matsukiyo, to another world when he loses a baseball near an "antenna tree".

The world is full of strange creatures called Denjū, who all own a D-Shot and use them to call their friends to help them compete in battles. These phone battles are also known as Telefang. Shigeki travels the Denjū world, where he is the main T-Fanger, trying to learn more about it. At the same time, he also gets wrapped up in several plots involving other humans, who may or may not be T-Fangers, as well as evil Denjū.

Keitai Denjū Telefang 2

The games follow the story of Kyō, a blue-haired 10-year-old boy who travels the Denjū world looking for his missing father, as he journeys on his quest to become a T-Fanger. His friend Midori travels with him on the journey. During his adventure, he encounters Diablos, a Denjū which is not happy about humans entering the Denjū world, killing off the "antenna trees" required to link the Denjū and human worlds.

After Diablos kills all but one "antenna tree", that tree is then the only gate between the two worlds. Kyō's quest is then to stop Diablos before he kills the only "antenna tree" left, which would make Kyō stuck in the Denjū world forever.

Characters

In Keitai Denjū Telefang

Humans

Denjū

In Keitai Denjū Telefang 2

Humans

Denjū

Manga adaptation

A manga series based on the Power Version was serialized by Kodansha. First released as a monthly feature in the Comic BonBon magazine, the manga's issues were later reprinted as a set of three tankōbon, or volumes. A manga was also serialized by Kodansha for Keitai Denjū Telefang 2; however, it was only featured in the Comic BonBon magazine and was never reprinted.

Piracy

Pokemon Diamond, the Power Version

The first two Keitai Denjū Telefang games received an unofficial English translation.[5][6] The original games were unrelated to Nintendo's Pokémon series, but the translations were marketed as Pokemon Diamond and Pokemon Jade.[5] The creatures used for the cover arts are neither Denjuu nor Pokémon; the box for Pokémon Jade depicts the forest spirit, Shishigami, from Hayao Miyazaki's anime Princess Mononoke, while the box for Pokemon Diamond depicts a blue snake created specially for representing the title.[6] The translations are notorious for containing serious programming errors which can cause the game to crash.[6]

References

  1. 1 2 "携帯電獣テレファング". Retrieved 9 December 2012.
  2. "ゲームボーイカラー ソフト情報一覧". Retrieved 9 December 2012.
  3. "携帯電獣テレファング2 パワー / 携帯電獣テレファング2 スピード". Retrieved 9 December 2012.
  4. "テレファング2". Retrieved 9 December 2012.
  5. 1 2 Brown, Mark (May 29, 2008). "Bizarre Bootlegs - The Lighter Side of Piracy". BritishGaming.co.uk. Archived from the original on July 8, 2008. Retrieved December 9, 2012.
  6. 1 2 3 Alexander, Leigh (May 29, 2008). "Actually, Piracy Can Be Pretty Hilarious". Kotaku. Retrieved December 9, 2012.

External links

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