List of augmented reality software

The following is a list of augmented reality software including programs for application development, content management, gaming and integrated AR solutions.

Open source

Proprietary

AR development toolkits

AR content management systems

Education

End-to-end branded app solutions

Games

Certain gaming devices, such as the EyeToy, PlayStation Eye, Kinect, Nintendo 3DS, PlayStation Portable, PlayStation Vita and some mobile devices, use cameras to augment computer graphics onto live footage. The majority of AR software uses special cards which are read by the device to pinpoint where the graphics will form.

References

  1. MacIntyre, Blair. "Argon". Georgia Tech Augmented Environments.
  2. MacIntyre, Blair. Argon and the AROS (AR in Open Spaces) project for ISEA2012 Blair's Research Blog, September 21, 2012
  3. "ArUco: a minimal library for Augmented Reality applications". Machine Vision Applications, University of Cordoba.
  4. ATOMIC Authoring Tool, SourceForge.net
  5. "bytedeco/javacv: Java interface to OpenCV and more". Github.com. Retrieved 2016-01-31.
  6. Oda, Onan; Feiner, Steven. "Goblin XNA: A Platform for 3D AR and VR Research and Education". Columbia University Computer Graphics & User Interfaces Lab.
  7. "Developing AR Application using Goblin XNA | Azerdark". Azerdark.wordpress.com. 2011-03-16. Retrieved 2016-01-31.
  8. Kirillov, Andrew. "Glyph Recognition And Tracking Framework".
  9. Samani, Nitin. mixare – A New Augmented Reality Engine For Android, Augmented Planet March 19, 2010
  10. "mixare – Open Source Augmented Reality Engine". mixare.org
  11. Klein, Georg; Murray, David. Parallel Tracking and Mapping for Small AR Workspaces, Active Vision Laboratory Department of Engineering Science, University of Oxford
  12. Smith, Andy Hudson. Parallel Tracking and Mapping on the iPhone: Augmented Reality App Development, Digital Urban June 25, 2009
  13. "About | Parallel Tracking and Mapping (PTAM) news". Ewokrampage.wordpress.com. Retrieved 2016-01-31.
  14. "Google Code Archive - Long-term storage for Google Code Project Hosting". Code.google.com. Retrieved 2016-01-31.
  15. "DroidAR". Droidar.blogspot.com. Retrieved 2016-01-31.
  16. Madden, Lester. DroidAR Engine For Android Developers, Augmented Planet, May 4, 2011
  17. "GeoAR < Projects < TWiki". Wiki.52north.org. Retrieved 2016-01-31.
  18. 1 2 "Home". BeyondAR.com. Retrieved 2016-01-31.
  19. "BeyondAR/beyondar: Augmented Reality framew...". GitHub.com. Retrieved 2016-01-31.
  20. Georgios Evangelidis, ARma library: Pattern tracking for Augmented Reality
  21. Kudan AR SDK, Kudan Ltd.
  22. Layar Solutions, Layar
  23. House of Fraser adds AR to mobile app, NFC World
  24. Catchoom CraftAR AR SDK Catchoom CraftAR AR SDK
  25. Vuforia (Augmented Reality), Verious.com
  26. Goodwin, Richard. Qualcomm’s Vuforia shows massive potential for Augmented Reality, 11 September 2012
  27. Wikitude SDK
  28. Alliban, James. – ARE2010 – Augmented Reality utopia in Silicon Valley June 10, 2010
  29. buildAR (Smart 100), Anthill Magazine, March 24, 2012
  30. Ben Woods (2014-01-14). "Catchoom Launches CraftAR to Make It Easier to Create Augmented Reality Content". Thenextweb.com. Retrieved 2016-01-31.
  31. Bergen, Mark (2014-01-13). "Augmented Reality CEO Calls for an End to Augmented Reality "Gimmicks"". Re/code. Retrieved 2016-01-31.
  32. Sterling, Bruce. Augmented Reality: Hoppala as content platform, Wired, March 7, 2011
  33. Cameron, Chris. Augmented Reality Becoming More Like the Read/Write Web ReadWriteWeb, July 16, 2010
  34. Layar. "Features". Layar. Retrieved 2016-01-31.
  35. Eaton, Kit (2012-06-06). "Layar Sticks The Knife In QR Codes With Augmented Reality Magazine System". Fastcompany.com. Retrieved 2016-01-31.
  36. "Tech in Asia - Connecting Asia's startup ecosystem". Techinasia.com. Retrieved 2016-01-09.
  37. "WakingApp Presents Augmented and Virtual Reality Platform". VRFocus. 2015-01-05. Retrieved 2016-01-31.
  38. "AR Circuits - Augmented Reality Electronics Kit". arcircuits.com. Retrieved 2016-02-15.
  39. "Terminal Eleven: SkyView - Explore the Universe". www.terminaleleven.com. Retrieved 2016-02-15.
  40. "Anatomy 4D | Qualcomm". Qualcomm. Retrieved 2016-02-15.
  41. Dave Larsen (16 July 2013). "Firm Makes Speedway Game ; Application Created by Kettering Company Gets 100,000 Downloads". Dayton Daily News. Retrieved 6 May 2014.
  42. Beckman, Mariah (December 8, 2014). "LyteShot Interview with CEO Mark Ladd & CTO Tom Ketola". Gizorama. Retrieved January 4, 2015.
  43. Saket (2011-03-17). "36 Awesome Augmented Reality Apps & Games for Android". Techsplurge.com. Retrieved 2016-01-31.
  44. "Disney Star Wars Rebels: Play Blippar’s most advanced AR game yet".
  45. "Augmented Reality? The Tuttuki Bako box needs your finger to play with virtual characters | TechCrunch". Crunchgear.com. Retrieved 2016-01-31.
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