LuxRender

LuxRender

A screenshot of Luxrender 0.7 Rendering a Desert Eagle
Developer(s) Jean-Philippe Grimaldi, Jean-Francois Romang, David Bucciarelli, Ricardo Lipas Augusto, Asbjorn Heid and others.[1]
Initial release June 24, 2008 (2008-06-24)
Stable release 1.5[2] / September 2, 2015 (2015-09-02)
Written in C++
Operating system Cross-platform
Type 3D computer graphics
License GPLv3
Website www.luxrender.net

LuxRender is a free and open source software rendering system for physically correct image synthesis. The program runs on Linux, Mac OS X, and Microsoft Windows.

Overview

LuxRender features only a 3D renderer; it relies on other programs (3D modeling programs) to create the scenes to render, including the models, materials, lights and cameras. This content can then be exported from the application it was created in for rendering using LuxRender. Fully functional exporters are available for Blender, DAZ Studio; partially functional ones for Cinema 4D, Maya, SketchUp and XSI. Luxrender does not support 3d Studio Max in a working format and provides no full support outside of forums for 3d studio max support. Though in development, it should be a while before any semblance of a production renderer for Autodesk products.[3] After opening the exported file, the only thing LuxRender will do is render the scene. You can however tweak various post processing settings from the graphical interface of the program.[4] A significant advantage of LuxRender over other renderers is that the user is able to change the balance of different lights while the image is still being processed even though other renderers provide the same functionality.

History

LuxRender is based on PBRT, a physically based ray tracing program.[5] Although very capable and well structured, PBRT focuses on academic use and is not easily usable by digital artists. As PBRT is licensed under the BSD License, it was possible to start a new program based on PBRT's source code. With the blessings of the original authors, a small group of programmers took this step in September 2007. The new program was named LuxRender and was to focus on artistic use. Since its initial stage, the program has attracted a small handful of various programmers around the world.[1]

On 24 June 2008, the first official release was announced.[6] This was the first release that is considered to be usable for the general public.

Features

Rendering of a school interior with LuxRender. Modelled in Blender.

The main features of LuxRender as of version 0.8 include:[5][7]

References

  1. 1 2 "Authors". LuxRender. Retrieved 2008-06-30.
  2. http://www.luxrender.net/forum/viewtopic.php?f=12&t=12363
  3. http://www.luxrender.net/wiki/Exporter_Status
  4. http://www.luxrender.net/wiki/index.php?title=Luxrender_Manual
  5. 1 2 "Features". LuxRender. Retrieved 2008-06-30.
  6. "LuxRender 0.5 released". BlenderNation. 2008-06-30. Retrieved 2008-06-30.
  7. "LuxRender v0.8 final Release". 5 June 2011. Retrieved 9 June 2011.
  8. "GPU - LuxRender Wiki". 1 July 2014. Retrieved 9 June 2011.

External links

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