N-Gage (service)

"N-Gage 2" and "second generation N-Gage" redirect here. For the redesign of the N-Gage console, see N-Gage QD.
N-Gage
Developer Nokia
Type Mobile gaming service
Launch date February 4, 2008 (pre-release)
April 3, 2008 (full release)
Platform Nokia Symbian S60 smartphones
Status Discontinued
Website www.n-gage.com (no longer active)
An official promotional image during the 29 August 2007 announcement: The N-Gage application home screen (right) and a game being played (left) on a Nokia N81.

The N-Gage service (also referred to as N-Gage 2.0) was Nokia's mobile gaming platform that is available for several Symbian S60 smartphones from Nokia. N-Gage provided numerous games with 3D graphics into an application featuring online (via N-Gage Arena) and social features, to deliver a mobile gaming experience. It ran on compatible S60 Nokia smartphones. It takes its name from the N-Gage gaming smartphone, which it succeeded.

On 30 October 2009, Nokia announced that no new N-Gage games will be produced, and the N-Gage service had ceased at the end of 2010.[1] [1] A total of 49 games were released for it.

The following phones are officially compatible with the N-Gage platform: Nokia N78, N79,[2] N81, N81 8GB, N82, N85,[2] N86,[3] N86 8MP, N95, N95 8GB, N96, N97,[4] Nokia 5320 XpressMusic,[5] 5630 XpressMusic,[6] 5730 XpressMusic [7] Nokia 6210 Navigator,[8] 6710 Navigator,[9] 6720 Classic, E52,[10] E55 and E75.[11] Due to memory issues, hinted in an interview in February 2008,[12] support for the Nokia N73, N93 and N93i was cancelled.[13]

Background

Nokia's N-Gage gaming smartphone from 2003 did not perform as well as expected, and its upgraded QD version didn't improve it either. Instead of developing a new gaming device, there was a change in concept as Nokia explained to the world during E3 2005 that they were planning to put a N-Gage platform on several smartphone devices, rather than releasing a specific device (although their N81 model with its two dedicated gaming-buttons next to the screen is being marketed as a phone built for gaming). It was often nicknamed as N-Gage Next Generation by the public.

Working behind closed doors, it took a little more than a year before, at E3 2006, finally announcing the N-Gage mobile gaming service, set for a 2007 release.[14][15] They also started showing off next-gen titles such as System Rush: Evolution and Hooked On: Creatures of the Deep, with the fighting game ONE perhaps being the most visually impressive—even making use of motion capture.

In February 2007, Nokia announced a pilot service in Finland to promote the upcoming service.[16] Nokia showed off previews of the service at the 2007 Game Developers Conference in San Francisco, California.

On 27 August 2007, Nokia confirmed a previously leaked N-Gage logo is the official logo for the upcoming service.[17]

Jaakko Kaidesoja was the head of N-Gage's development.

Launch

The N-Gage gaming service in its final form was finally announced by Nokia on 29 August 2007. Nokia used the tagline Get out and play to promote the platform.[18] It was supposed to be released in December 2007, but it was delayed as Nokia's team were making sure the service ran 'smoothly'.[19]

First Access

A public beta test of the N-Gage application took place from 4 February 2008 to 27 March 2008, though limited only for the N81.[20] This period of time was referred to as "First Access" and only a public test of the client which could be downloaded for free from the N-Gage website. While not the final version, the user had access to most of the features that the new application had to offer along with three games to try out: Hooked On: Creatures of the Deep, System Rush: Evolution and Space Impact Kappa Base.[21] Later in February, Nokia also released Tetris, Block Breaker Deluxe and World Series of Poker: Pro Challenge for the users to try out. None of the games are entirely free but all offer a limited trial for testing purposes. In order to experience the full game it has to be either purchased or rented.

Shortly after being released to the public, hackers managed to unpack the N-Gage installation file into components, which can then be installed separately, thus removing N81-only limitation. N-Gage was subsequently reported working on other Nokia Nseries devices, such as N73 and N95. In response, Nokia released an advisory asking users not to install this unsupported version as it could cause errors or other issues.

On 20 March, the official N-Gage Blog reported that First Access would come to an end on 27 March, though all downloaded games at that time would still be playable through the application until the updated version was released—which occurred on 3 April.[22]

Release

After numerous delays and many vague release dates, the N-Gage platform was finally (and also quite suddenly) released to the public on 3 April 2008 through the N-Gage official website, though only five phone models are compatible to begin with. This probably has to do with the older models being less powerful as was pointed out in an interview earlier the same year whereas an N-Gage representative mentioned some memory issues with the N73.[12] The launch titles also changed from six to only five: Asphalt 3: Street Rules, Brain Challenge, Hooked On: Creatures of the Deep, System Rush: Evolution, and World Series of Poker: Pro Challenge. The first two weren't even on the original list but Block Breaker Deluxe and Tetris instead. The sixth game that was postponed was Space Impact Kappa Base.

After release

Some hours after the launch, Ikona, the man behind the official N-Gage Blog[22] had this to say about the delay: "We are currently ensuring Block Breaker Deluxe, Space Impact Kappa Base, and Tetris are running smoothly with our new application. These should be available in the showroom next week or two."

Four days later, on 7 April - Nokia posted their official press release[23] commenting on the release of their new mobile service, and at which point FIFA 08 also became available for purchase.

With this release, the official website also saw a small change in appearance with price tags added to all games available for download, an event calendar, a tab for support on both the application itself and N-Gage compatible devices and much more. Players logged on the website could now also see their Reputation level, N-Gage level, and gathered N-Gage points.

There was also a release party held at the N-Gage chat room shortly after the release, with several members from the N-Gage team attending to answer any questions asked. A few T-shirts were randomly handed out during the three-hour-long event and everyone was also promised a few N-Gage points for coming to the "party".

As expected, the launch was not problem-free but numerous people reported having trouble downloading, purchasing and activating games, installing the application and logging on to the N-Gage Arena.

Compatibility

Because N-Gage is a software based solution, the first generation MMC games are not compatible with the new platform,[24] though some games are making a comeback in form of a sequel (e.g. System Rush: Evolution) or a remake/port (e.g. Mile High Pinball). Similarly, games developed for this next-gen N-Gage platform do not work on the original N-Gage nor N-Gage QD, adding to the fact that newer S60 software, including the N-Gage client and games, aren't binary-compatible with older S60 devices and vice versa.

The N-Gage application

The application home screen on a Nokia N78

With a user interface that resembles Microsoft’s Xbox Live service, at the top of the N-Gage launcher there are five icons that can be navigated through by simply pressing left and right on the phone’s thumb pad. These represent your games library, profile, friends list, and the showroom—all as explained thoroughly below.

Home

The launcher welcomes the user with a Home screen where the last game played is shown along with some quick links to your friends, progress (score table), the Featured Game that Nokia wants to "highlight" for this week, and your Inbox for messaging within the launcher.

My Games

This screen shows all the games that are currently installed on the phone—be it a Trial version or the full game (purchased or rented). The ones that are trial versions have a pink stripe that says "TRIAL" to the far right of the game icon, overlapping what looks somewhat like a battery meter that, once you pay for the game, illustrates your progress with that game. At the bottom of the list of installed games is a quick link (Get More Games) that takes you to the showroom.

Games that are not paid for will show a pop-up every time you play it—asking whether you’d like to try the free trial or either purchase, enter an unlock code (purchased or given through promotions), or rent the game. More on this below.

From this screen, the user may also rate any of the games downloaded from 1 to 5 stars, as well as write a small verdict on it.

My Profile

The next tab is your profile which shows how many N-Gage points you’ve scored so far from playing, your reputation level (ranging between 1-5 stars), the number of friends you have enlisted, and your chosen avatar/picture to represent you (will display a white silhouette of a person with an orange background per default). Further down is your current status (offline, online or away—the last two can each be assigned with a personal message), N-Gage Point Level, and a list of what games you have played (Gaming History). Selecting one will not only display how many points you’ve gathered within the chosen game—but also show how well your friends are doing with the same game. From here, users are also able to look at what achievements have been unlocked—or Point Pickups as they’re called.

My Friends

This is where you go to add a friend to your friends list as well as check them all out. Once highlighted, you may choose to view recent conversations with the player, send them a message, view his or her profile, and rate the player. Messages can be sent regardless of whether the player is currently online or not and your friends list can be sorted by name, availability/status, or N-Gage points gathered.

Showroom

The Showroom displays all games that are available for download as well as Game Extras for expanding a game with extra content, such as downloading new episodes/adventures for the adventure game Dirk Dagger. Games may be browsed by genre, latest arrivals, or just in alphabetical order.

Payment can be made by either using a credit card or paying through the phone bill (network operator). Apart from actually purchasing a game, there’s also an option of renting.

Games can be downloaded directly to the phone over the air (by GPRS or WiFi), or the user may choose to download it to a computer and then install it on to the phone using a USB-cable and Nokia PC Suite.

Reception

There have been a lot of hands-on articles with the First Access client and they all generally reflect both the positive and negative feedback of the official First Access forum, where N81 users shared their thoughts on what was good and what could've been made better—regarding both the launcher itself and the games currently available. The biggest issues at that point was that of players not being able to "activate" a purchased game but still having only the trial version to play. A lot of players have also been reporting connection issues.

Head of New Experience, Nokia Play, Jaakko Kaidesoja had this to say to Pocket Gamer in an interview on 21 February 2008 when asked about what early feedback they had received:[25]

"The feedback has been positive and well received within the company and some critical comments were well received as well. We know it's not perfect yet and there are some features people want more of. Those are the things we want to check and get on the roadmap."

Awards

Several of the N-Gage 2.0 games were nominated for International Mobile Gaming Awards in 2007. Two out of three N-Gage 2.0 titles received an award:[26]

ONE by Digital Legends

Dirk Dagger and the Fallen Idol by Jadestone

Hooked On: Creatures of the Deep by Infinite Dreams Inc.

On 8 May 2008, Hooked On: Creatures of the Deep won a Games Award during the 2008 Meffy Awards in Cannes.[27]

Updates

Prior to the closure of N-Gage service,[28] Nokia released updates for the N-Gage application on a regular basis and the first update was made available on 2 October 2008. Dubbed as v1.010_131, this update included the following major changes:

Version 1.20(1459) was released on 13 May 2009 but didn't do much more than eliminate a few bugs. On 18 August 2009, version 1.40(1557) introduced a new start-up icon, welcoming screen, and way of breaking down the installed games. The speed of the application itself was slightly improved as well.

Updating the application may be done through the app itself—by using the "Check for Updates" function on the device, or it can be downloaded in the "Get N-Gage" section on N-Gage.com.

Technical details

Specifications

In order for the N-Gage platform and games to run smoothly, all N-Gage compatible mobile devices share a common set of specifications.

Screen: landscape or portrait 320 x 240 pixels (except N97, with a 640 x 360 pixels screen, graphics are stretched and displayed in a letterbox format to keep aspect ratio)

OS: Symbian S60 3rd edition (S60 5th edition on N97)

Interface: 5 way (up, down, left, right, center) directional pad, Dedicated action buttons Circle and Square (Mapped onto keypad '5' and '0' in portrait mode) and 2 contextual buttons. Touch screen interactions were not supported (N97 emulated the actions buttons into the on-screen buttons)

Connectivity: 3G or Wifi (Required for the connecting to the N-Gage platform for downloading games, online functions such as rankings and multiplayer)

CPU: ARM11 with speed ranges from 369MHz (N81) to 600MHz (E52)

GPU: 3D Graphics Hardware Accelerator supported (games running on devices such as the HW-Accelerated N95 have enhanced performance)

Audio: Stereo channel

Game Development

N-Gage games are packaged differently than normal Symbian applications and have the extension ".n-gage" and can only run via the N-Gage application. The game resources are protected by DRM. They cannot use any native Symbian APIs, instead they use a proprietary API from the N-Gage SDK.

The N-Gage API is in fact an extension of the RGA API available in the Open C++ plug-in.[29]

Only select companies are allowed access to the N-Gage SDK. To gain access they first must be approved by Nokia and sign a NDA.

Games library

N-Gage game 'ONE' running on Nokia N81

As of 23 October 2009, there were 49 games released officially on N-Gage. Many others games were being cancelled with the shutting down of the N-Gage service[28] (see further down).

Some of these games are sequels or remakes or ports of the first generation N-Gage MMC games.

Title Price (as of 23 October 2009) Release date
Age of Empires III[30] £8 / €10 28 April 2009
AMF Bowling: Pinbusters![31] £6 / €7 17 June 2009
Asphalt 4: Elite Racing[32] £6 / €10 20 January 2009
Asphalt 3: Street Rules[33] £4 / €7 3 April 2008
Block Breaker Deluxe[34] £4 / €7 25 April 2008
BOOM BLOX[35] £4 / €7 3 December 2008
Bounce Boing Voyage[36] £4 / €7 7 August 2008
Brain Challenge[37] £4 / €7 3 April 2008
Brothers in Arms[38] £4 / €7 15 July 2008
Café Hold’ Em Poker[39] £6 / €7 23 April 2009
Café Sudoku[40] £4 / €7 27 January 2009
Café Solitaire 12-Pack[41] £4 / €7 21 October 2008
Crash Bandicoot Nitro Kart 3D[42] £6 / €10 22 December 2008
Dance Fabulous[43] £4 / €5 9 June 2009
Dirk Dagger and the Fallen Idol[44] (a.k.a., Dirk Spanner and the Fallen Idol[45][46][47]) £4 / €7 19 August 2008
Dirk Dagger and the Nuclear Zeppelin[44] £4 / €7 15 October 2008
Dogz[48] £4 / €7 25 August 2008
Ducati Moto[49] £4 / €7 18 September 2009
FIFA 08[50] £4 / €7 7 April 2008
FIFA 09[51] £8 / €10 18 November 2008
Guitar Hero World Tour[52] £4 / €7 18 September 2009
Hooked On: Creatures of the Deep[53] £6 / €7 3 April 2008
Mega Monsters[54] £8 / €10 23 October 2009
Metal Gear Solid Mobile[55] £8 / €10 11 December 2008
MONOPOLY Here & Now: The World Edition[56] £6 / €7 3 March 2009
Midnight Pool[57] £4 / €10 27 June 2008
Mile High Pinball[58] £4 / €5 6 May 2008
Million Dollar Poker[59] £6 / €7 30 June 2009
Need for Speed Undercover[60] £6 / €10 17 March 2009
ONE[61] £6 / €10 28 October 2008
Pandemonium[62] £6 / €7 6 May 2009
Powerboat Challenge[63] £4 / €5 23 October 2009
Prince of Persia[64] £6 / €10 11 March 2009
Pro Series Golf[65] £6 / €7 3 July 2008
Real Football 2009[66] £6 / €10 31 March 2009
Reset Generation[67] £4 / €5 4 August 2008
Resident Evil: Degeneration[68] £8 / €10 18 December 2008
Snakes Subsonic[69] £4 / €5 22 May 2008
Space Impact Kappa Base[70] £4 / €5 19 April 2008
Spore Origins[71] £6 / €7 20 May 2009
Star Wars: The Force Unleashed[72] £6 / €7 16 September 2008
System Rush: Evolution[73] £6 / €7 3 April 2008
Tetris[74] £4 / €5 25 April 2008
The Sims 2 Pets[75] £4 / €7 18 June 2008
The Sims 3[76] £6 / €7 14 July 2009
Tiger Woods PGA Tour[77] £8 / €10 23 October 2009
Tomb Raider Underworld[78] £6 / €7 25 August 2009
World Series of Poker: Pro Challenge[79] £8 / €10 3 April 2008
Worms World Party[80] £8 / €10 7 April 2009

Other games that were reportedly in development but are cancelled include:

Closure of N-Gage

On 30 October 2009, Nokia announces that no new N-Gage games will be produced, effectively shutting down the N-Gage platform. All N-Gage services, which includes purchasing of games and various online features, had reportedly ceased operation at the end of 2010.[28]

On 31 March 2011 Nokia closed their DRM activation service leaving customers without the possibility to reactivate their purchases in the case of a device format or software update.[87] No transition of their purchases was made to the Ovi store, and no compensation was given because according to their support staff; software purchases are only supported for 1 year.

Some gaming websites e.g. Pocket Gamer[88] link N-Gage's failure to the overwhelming competition it faces from the Apple iPhone, while Ovi Gaming[89] cited poor implementation and support from their parent company, Nokia.

See also

References

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