Fallout: New Vegas
Fallout: New Vegas | |
---|---|
Developer(s) | Obsidian Entertainment |
Publisher(s) | Bethesda Softworks |
Distributor(s) | |
Director(s) | Josh Sawyer |
Producer(s) |
Mikey Dowling Jason Fader Matt Singh Theresa Treadwell |
Designer(s) |
Josh Sawyer John R. Gonzalez Charles Staples |
Artist(s) |
Joe Sanabria Brian Menze Mark Bremerkamp |
Writer(s) |
John R. Gonzalez Chris Avellone Eric Fenstermaker |
Composer(s) | Inon Zur[2] |
Series | Fallout |
Engine | Gamebryo |
Platform(s) |
Microsoft Windows PlayStation 3 Xbox 360[3] |
Release date(s) | |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Fallout: New Vegas is an action role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks, as the fourth major installment of the Fallout video game series. It released for Microsoft Windows, Xbox 360 and PlayStation 3 on October 19, 2010.
The game is set in a post-apocalyptic, open world environment around the area of Nevada, California, and Arizona. The player takes control of the character known as Courier 6, who, preceding the start of the game, is hired by a delivery service called the Mojave Express to take an unknown package across the Mojave Desert to the New Vegas Strip. After surviving an ambush, he or she goes on a journey to track down their attempted murderer. Throughout the game, players can have a major impact on the world through choices available to them, which is enhanced by the implemented reputation system with which affects the outlook of non-playable characters on the Courier depending on the player's decisions.
Even though it directly succeeds Fallout 3, New Vegas is not a direct sequel. It marks the return of some elements found in the Black Isle Studios-developed Fallout 2, as several employees at Obsidian previously worked at that company. The game was announced in April 2009 after Obsidian received an offer to work on it from Bethesda, and was developed over the span of 18 months. Inon Zur was hired to compose its music.
Critical reception to it has been positive, with reviewers praising the game's writing, quests, and improved gameplay; in contrast, it received criticisms for its glitches and bugs. New Vegas was a commercial success, shipping more than 5 million copies altogether, and is estimated to have sold around 12 million copies worldwide. It received a Golden Joystick Award for "RPG of the Year" in 2011.
Gameplay
Obsidian Entertainment presents new features and improvements in Fallout: New Vegas that are implemented upon the foundation of Fallout 3. For example, the original Fallout 3 version of the Gamebryo engine was reworked to accommodate the extra lights and effects of the Las Vegas Strip.
The game's combat is centered around the "Vault-Tec Assisted Targeting System" feature, or "V.A.T.S.", which is from Fallout 3 with the addition of several new V.A.T.S.-specific attacks.[6][7] Use of certain melee weapons trigger unique animations. Additions are new weapons, a weapon modification system, a better over-the-shoulder view for third-person combat and the ability to use the iron sights on almost all guns except several larger weapons that are shot from the hip.[8] The game allows firearm modifications such as mounted telescopic sights, rate of fire modifiers and increased magazine size.[8] Crafting also plays a role in weaponry, with the ability to make ammunition such as hand-loaded rounds. A plant-harvesting system similar to that of The Elder Scrolls series allows the player to use plants to create special meals, poisons, and medicines.
The quantity of factions prompted developers to reintroduce the reputation system that was absent in Fallout 3.[9] The degree of faction loyalty influences the player's reputation with that faction,[9] which affects the behavior of the faction's non-player characters (NPCs) toward the player and reflects the impact of selected choices in the world.[9] Karma is also a factor and is independent of faction reputation. For example, the player can rob a faction member, lowering their karma, but leaving their reputation unchanged provided the faction does not learn of the robbery. Character attributes, skills, reputation and karma affect dialog options with NPCs. Skills have a larger effect on conversation choices.[7] Whether a dialogue option will succeed or fail is shown up front, and entirely dependent on skill level, rather than both skill and chance as in Fallout 3.[7]
Companion behavior and tasks are controlled using the new "Companion Wheel", removing the need to enter conversation to give commands. The new Companion Wheel offers command execution by selecting commands that are presented in a radial menu. Game director Josh Sawyer has stated that the Companion Wheel offers ease of companion interaction.[9] Examples of companion commands include setting and changing combat tactics, default behavior towards foes and usage frequency of available resources. The player can have one humanoid and one non-humanoid companion at the same time, and receives a unique perk, or unique advantage, per companion. These companions can be upgraded if the player completes a special quest related to the companion, and unlike Fallout 3 dismissed companions are sent to the player's house instead of returning to their original locations.
In New Vegas, the player can visit casinos to participate in minigames to win currency, including blackjack, slots, and roulette.[10] A card game called Caravan, which was designed specifically for the game, can be played outside of the casinos.[11]
Hardcore mode
An optional Hardcore mode[12] delivers more realism and intensity to the playing environment. This mode differs from the game's adjustable difficulty level settings that change only the combat difficulty; it adds new statistics and encourages the player to make careful consideration of resource management and combat tactics. Gameplay difficulty is increased in several ways. Stimpaks and other healing items, including food and water, do not heal the player instantly, but work over a short period of time. RadAway also decreases radiation poisoning gradually, rather than instantly. Stimpaks cannot heal crippled limbs; use of a Doctor's Bag, sleeping on an owned or rented bed, using the chem Hydra, or going to a doctor is required. Ammunition has also gained weight value. The player's character must eat, drink, and sleep to avoid starvation, dehydration and exhaustion. Skills decrease in four stages with each illness until the fifth stage resulting in death;[13] When companions are reduced to zero hit points, they are killed, rather than losing consciousness.
Sawyer stated that the mode was inspired by several different Fallout 3 mods.[14] An achievement (Xbox 360[15]/Steam[16]) or trophy (PlayStation 3)[17] is awarded for completing the game on Hardcore mode.
Plot
Setting
Fallout: New Vegas takes place during the year 2281, four years after the events of Fallout 3 and 40 years after the events of Fallout 2, 120 years after the events of Fallout 1, 204 years after the Great War of 2077. The former city of Las Vegas (now called "New Vegas") and its surroundings are divided among various factions, but there are three major powers competing for control of the region: The New California Republic (NCR), Caesar's Legion, and Mr. House. The NCR's military, returning from Fallout 2, is now overextended and mismanaged, but controls the majority of territories in the Mojave. The slave-driving, Roman army-styled Caesar's Legion, formed by its leader, Caesar, conquered and united 86 tribes and now plans to conquer New Vegas. Mr. House, the mysterious businessman, controls New Vegas with an army of "Securitron" security robots. There are other factions and groups such as the Boomers, a tribe of heavily armed former vault dwellers who have taken shelter at Nellis Air Force Base; the Powder Gangers, a violent group of escaped convicts; the Great Khans, a tribe of drug dealers and raiders; and the Brotherhood of Steel, technology-craving remnants of the U.S. Army who are attempting to secure any technology that could cause significant harm. Landmarks featured in Fallout: New Vegas are the Hoover Dam, which supplies power to the New Vegas strip;[7] Nellis Air Force Base and the HELIOS One solar energy plant.[12]
Story
The protagonist is a courier working for the Mojave Express, known simply as "The Courier". The game begins as the Courier is ambushed by a mobster named Benny (voiced by Matthew Perry) en route to New Vegas to deliver a mysterious item known as the "Platinum Chip." Benny shoots the Courier and leaves them for dead, taking the Chip for himself, but the Courier is rescued by a Securitron named Victor and brought back to good health by Doc Mitchell (voiced by Michael Hogan) in Goodsprings.[7] The Courier then embarks on a journey across the Mojave Wasteland to locate and confront Benny.
The game proceeds according to the player's decisions and involves many different events, factions, and characters. The main storyline follows the player's pursuit of Benny to both settle the score and retrieve the Platinum Chip. Along the way, the Courier encounters many groups of people with various problems that he/she can choose to assist with, ignore, or otherwise sabotage, resulting in positive or negative karma. Eventually, after finding Benny and the Chip, the Courier finds him/herself in the middle of a conflict between three major factions: Caesar's Legion, a group of Roman-esque slavers, the New California Republic (NCR), an expansionist country, and Mr. House (voiced by René Auberjonois), the enigmatic de facto ruler of New Vegas, in command of an army of Securitron robots that patrols the city. Each of the three sides aim to control the Hoover Dam, which is still operational and supplying the Southwest with power and clean, non-irradiated water; thus, control of the dam means effective control of the region. It is revealed that Mr. House, a human from before the Great War and surviving via a contained life support chamber, ordered the Platinum Chip's delivery before the war. The Chip is a data storage device with a program that can upgrade the Securitrons to a greater level of combat effectiveness, and was stolen by Benny as part of a scheme to take over House's security and claim New Vegas for himself with the help of a reprogrammed Securitron named Yes Man.
The player has the option to pursue one of four paths: fighting for Caesar, the NCR, Mr. House, or taking up Benny's plans to take New Vegas for their own with Yes Man's assistance. After a line of quests where the player deals with outsider factions to determine their role in the looming battle, the player is notified that Caesar's Legion is attacking Hoover Dam, and they must take part to decide the outcome. As the Legion strikes the Dam, led by the fearsome Legate Lanius, the NCR defends its position under General Lee Oliver. Depending on the faction sided with up to the battle, the player will either conquer the Dam for Caesar's Legion, defend it for the NCR, connect the dam's systems to House's network so either he or Yes Man can take control, or destroy the dam for good to bring an end to the war over it. The game concludes with a narrated slideshow showing and explaining the results of the player's actions, the battle for Hoover Dam deciding the faction that comes to power over New Vegas and the Mojave, and the fates of the various other factions based on how the player negotiated with them and which of the major factions emerged dominant.
Development
In 2004, Bethesda Softworks purchased the license to develop and publish Fallout 3, as well as an option to create two sequels, from Interplay Entertainment.[18] Three years later they bought the entire Fallout IP.[19] Bethesda abandoned the original gameplay style of previous Fallout titles; instead of an isometric game with action point/turn-based combat, Bethesda's Fallout 3 was a fully 3D game with real-time combat as well as the action point-based V.A.T.S. system.[20][21][22]
Fallout 3 was a critical and commercial success upon its release in 2008,[20] and Bethesda commissioned a sequel. With their own developers busy working on The Elder Scrolls V: Skyrim Bethesda reached out to Obsidian Entertainment, a company founded by several former members of Interplay's original Fallout developers Black Isle Studios, to develop the game. Bethesda and Obsidian decided to create a game that would continue the "West Coast" story rather than the plot of Fallout 3.[20][23] Bethesda rejected Obsidian's idea to set the game between the events of Fallout 2 and Fallout 3, but they did approve of setting the game in Las Vegas.[23][24]
Fallout: New Vegas was first announced in April 2009.[25] Obsidian's development team included former Interplay/Black Isle employees Josh Sawyer as director and Chris Avellone as a writer and director of the game's DLC add-ons.[14][26] The plot of New Vegas takes heavy inspiration from the original Fallout 3 that Black Isle developed, commonly known by its codename "Van Buren",[27] which Sawyer also directed prior to its cancellation.[28] The most notable example is the inclusion of Caesar's Legion, a faction originally created for Van Buren.[27][29] Obsidian also included other factions from previous Fallout games and avoided writing any faction as entirely good or evil, but instead as potential rivals depending on what path the player decided to pursue.[27][29]
The game had a somewhat short development cycle of 18 months.[30] New Vegas is technically very similar to Fallout 3: both games use the Gamebryo engine, and New Vegas reuses Fallout 3's source code, with some graphic rendering improvements, and art assets.[29][31] Obsidian also refined the real-time shooting mechanics and added iron-sights aiming to make playing without V.A.T.S. a more viable option than it was in Fallout 3.[28][32] The PC version of the game uses Steamworks for online functions, such as achievements and cloud save storage, as well as DRM.[33]
Producer Jason Bergman announced the involvement of several celebrities, including Ron Perlman as the game's narrator and Wayne Newton as radio DJ "Mr. New Vegas".[34] He also confirmed that the game would include voice acting from Matthew Perry, Zachary Levi, Kris Kristofferson, Danny Trejo, Michael Dorn and Felicia Day. The game established the new record for the most lines of dialogue in a single-player action role-playing game. The game contains around 65,000 lines of dialogue, beating its predecessor and previous record holder Fallout 3 which contained 40,000 lines of dialogue.[35]
Fallout 3 composer Inon Zur composed the score for the game.[2] The game features three major in-game radio stations, spanning several genres of music in the radio waves: сountry, popular music from the 1940s and 1950s, jazz and classical. Each station has a set tracklist which repeats randomly.[36] Music from the first two Fallout games, composed by Mark Morgan, is used in the game as well.[37][38]
On February 4, 2010, Obsidian Entertainment released the Fallout: New Vegas teaser trailer. A second trailer was first shown on GameTrailers from E3 on June 11, 2010.[39]
Release
Bethesda announced four pre-order bonus packs giving specific in-game items, they include the "Classic", "Tribal", "Caravan" and "Mercenary" packs available when pre-ordering at specific outlets,[40] all of the listed pre-order packs were later made available for purchase on September 27, 2011. The Collector's Edition was revealed on May 11, 2010.[41] It was distributed worldwide and is available for Microsoft Windows, PlayStation 3, and Xbox 360.[41] Its enclosed contents include seven real clay poker chips from the Fallout: New Vegas casinos, a deck of cards each with a character on them with information on that person, a graphic novel leading up to the events of New Vegas, a Lucky 38 large platinum chip replica, and a making-of documentary.[41]
Within hours of the game's release on October 19, 2010, players of Fallout: New Vegas began reporting a variety of technical issues (saved games becoming corrupted, the game freezing, players becoming stuck within the terrain, and random NPCs appearing behind the player, initiating combat out of context).[42][43] Bethesda Game Studios stated that they, in conjunction with Obsidian, were actively working on an update for release "as soon as possible" to address in-game issues. They also urged customers to keep their copies of New Vegas rather than return them to stores, stating that providing the best possible experience to their users was a priority.
Within a week of the original release, a patch was available for the PC, Xbox 360, and PlayStation 3 versions of the game, which contained over 200 quest and scripting-related fixes.[44] The update released on December 14, 2010, has fixed further glitches and save game problems, including companion-related bugs.[45] Subsequent updates were released in February and April that corrected numerous bugs and gameplay issues. A patch was released on July 5, 2011, that included a provision that automatically creates a save prior to the endgame sequence. After credits, the user is prompted to load this save game, allowing single save players to play DLC without creating a new game.[46] Additional to the official patches the user community started to create community patches to fix remaining issues.[47]
The game engine has had major performance issues on the PlayStation 3. These issues have led to unplayable frame-rates when the save game file gets too big or when DLC is installed. Due to the nature of the game, the longer the player plays, the larger the save file becomes. These same issues plagued The Elder Scrolls V: Skyrim, but a performance patch to improve New Vegas seems unlikely. Sawyer said that it is a core-engine issue that can not be so easily patched.[48][49]
Downloadable content
On October 18, 2010 Bethesda Softworks announced that downloadable content (DLC) would be available for New Vegas, in keeping with its predecessor Fallout 3. Six add-on packs, available as downloadable content (DLC), have been released. Collectively, the six add-ons are titled "Dead Money", "Honest Hearts", "Old World Blues", "Lonesome Road", "Gun Runners Arsenal", and "Courier's Stash". The four story add-ons, Dead Money, Honest Hearts, Old World Blues and Lonesome Road, are standalone adventures, but collectively tie together to form a greater story. Overall, the player's level cap is increased by 20, starting at 30 and up to 50 with all add-ons installed.
- Dead Money
- The first add-on pack was released for the Xbox 360 on December 21, 2010[50][51] and for PlayStation 3 and PC (via Steam) on February 22, 2011.[52][53] In Dead Money, the Courier is captured by an insane ex-Brotherhood of Steel leader known as Father Elijah and must work alongside three[50] other captives to find the fabled treasure of the Sierra Madre Casino, concealed from the world by a deadly toxic cloud.[50] The pack adds new achievements/trophies, new weapons, perks, terrain, enemies and decisions for the player,[50][51] as well as raising the level cap by five.[50] It is the only one of the four story add-ons that cannot be revisited after the completion of its main questline.[54]
- Honest Hearts
- The second pack was released on May 17, 2011 on Xbox Live and Steam and June 2, 2011 on the PlayStation Network due to the April—May outage.[55] In Honest Hearts, the Courier takes part in an expedition to Utah's Zion National Park, when they are attacked by tribal raiders.[56] While trying to return to the Mojave, the player becomes involved in conflicts between the tribes and between a "New Canaanite" missionary and an individual known as the "Burned Man", Caesar's former Legate, who, after losing the first battle of Hoover Dam, was covered in pitch, set on fire, and thrown into the Grand Canyon.[56] The pack adds new achievements/trophies, perks, terrain, items, enemies and decisions for the player, as well as raising the level cap by five.
- Old World Blues
- In Old World Blues, the Courier is abducted and unwittingly becomes a lab rat in a science experiment gone awry and discovers how some of the Mojave's mutated creatures and dangerous technology came to exist. Old World Blues takes place in the Pre-War research centers of Big Mountain, known colloquially as "the Big Empty" or "Big MT". The player can also choose to either turn on their kidnappers or join with them to fight an even greater threat.[57] This pack offers new achievements/trophies, perks, a vast area to explore, and raises the level cap by five like the previous two packs. Old World Blues was released on July 19, 2011.[58]
- Lonesome Road
- In Lonesome Road, the Courier is contacted by Ulysses, an ex-legionary and courier who, upon seeing the Courier's name on a list of possible deliverers, refused to deliver the Platinum Chip that was ultimately responsible for the Courier's attempted murder.[57] Ulysses was a character whose involvement in the story had been hinted since New Vegas' initial release, and Lonesome Road concludes his story, as well as that of the Courier.[59] Initially, Lonesome Road was planned to be released in August 2011; however, the add-on was delayed until September 20 for unspecified reasons.[59][60]
- Gun Runners' Arsenal and Courier's Stash
- On September 27, 2011,[61] Bethesda released two content packs titled Gun Runners' Arsenal and Courier's Stash.[59][61] Gun Runners' Arsenal adds various new weapons and weapon mods (along with new ammo types) to the game, which can be found throughout the game world.[59][61] Courier's Stash contains all bonus content that was previously only available for pre-ordering the game (the "Caravan Pack", "Classic Pack", "Mercenary Pack" and "Tribal Pack").[59][61]
Ultimate Edition
On November 3, 2011, Bethesda announced Fallout: New Vegas - Ultimate Edition, which includes the game and all of its downloadable content. It was released worldwide throughout February 2012.[62]
J.E. Sawyer's mod
On December 29, 2011, Fallout: New Vegas director Josh "J.E." Sawyer released an unofficial mod for the PC version. The mod adjusts the maximum level to 35, halves the rate of increase in player experience points, reduces base player health, reduces the base weight a player can carry, defines certain characters as good or evil rather than neutral, and makes various other adjustments. These are changes that Sawyer wanted included in the game, but they were not released as an official update. This mod requires the Mod Manager, all add-on packs, and all pre-order bonus packs to work.[63][64]
Reception
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Fallout: New Vegas received a positive critical reception, with critics praising the gameplay improvements and expanded content over Fallout 3, while criticizing familiarity and technical issues. As of November 8, 2010, the game had shipped 5 million copies worldwide,[86] achieving revenue of $300 million.[87] Electronic Entertainment Design and Research, a market research firm, estimates that the game has sold 11.6 million copies worldwide.[88]
IGN's Keza MacDonald praised the game's script, but criticized the character models and facial animation as "wooden and unbelievable".[79][80] Eurogamer commented that "Obsidian has created a totally compelling world and its frustrations pale into insignificance compared to the immersive, obsessive experience on offer. Just like the scorched scenery that provides its epic backdrop, New Vegas is huge and sprawling, sometimes gaudy, even downright ugly at times – but always effortlessly, shamelessly entertaining."[73] According to GameSpot's Kevin VanOrd, the game's "familiar rhythm will delight fans of the series, and the huge world, expansive quests, and hidden pleasures will have [the players] itching to see what other joys you might uncover. However, as time wears on, the constant glitches invade almost every element of the game and eventually grow wearisome."[77]
Giant Bomb's Jeff Gerstmann reviewed Fallout: New Vegas for the Xbox 360 positively, despite its many crash bugs and glitches. Gerstmann wrote: "When I reflect on the experience, I'll probably think about the times the game locked up on me or broke in a dozen other crazy ways first, before thinking about the great world and the objectives that fill it. If you were able to look past the issues that plagued Fallout 3 and Oblivion before it, New Vegas will eventually show you a real good time."[89] 1UP.com's Mike Nelson wrote "On one hand, it feels like I can recommend this to any fan of the Fallout series. I single these fans out because they're willing to forgive silly bugs like meeting characters who walk into walls or occasionally float in mid-air. These fans realize that the game as a whole is greater than the sum of minor graphical anomalies. On the other hand, I simply can't ignore or forgive the game for crashing on me when I walk around the Mojave Wasteland; or for quests that simply can't be completed because of a game glitch; or for making my companions disappear when I need them the most during a battle. These are some of the most frustrating bugs I have ever encountered with any game, especially when attached to a series that I deeply enjoy."[71]
References
- ↑ "Bethesda Softworks And Namco Bandai Partners S.A.S. Agree To Fallout: New Vegas Distribution Deal" (Press release). Namco Bandai Games. January 28, 2010. Archived from the original on March 5, 2010. Retrieved May 13, 2010.
- 1 2 Channell, Mike (February 15, 2010). "Fallout: New Vegas developer not dictated by fans". Official Xbox Magazine. Future Publishing. Retrieved May 25, 2010.
- ↑ Ellie Gibson (April 20, 2009). "Fallout: New Vegas unveiled News - Page 1". Eurogamer.net. Retrieved October 26, 2010.
- 1 2 Bramwell, Tom (June 14, 2010). "Fallout: New Vegas dated". Eurogamer. Eurogamer Network Limited. Retrieved June 14, 2010.
- ↑ Ransom, James (October 18, 2010). "First Fallout: New Vegas DLC 'exclusive' to Xbox 360". Joystiq. Retrieved October 26, 2010.
- ↑ "What happens in New Vegas stays in New Vegas". PlayStation 3 Magazine (United Kingdom: Future Publishing): 22–29. 2010.
- 1 2 3 4 5 Sharkey, Mike (February 8, 2010). "PC Gamer, Developers Talk Fallout: New Vegas". GameSpy. IGN Entertainment. Retrieved March 15, 2010.
- 1 2 Stapleton, Dan (April 2010). Decker, Logan, ed. "Fallout New Vegas". PC Gamer (199 ed.) (United States of America: Future Publishing) (199): 52.
- 1 2 3 4 "Fallout: New Vegas PC Games Interview - Video Interview". IGN. IGN Entertainment. April 30, 2010. Retrieved May 11, 2010.
- ↑ "Fallout: New Vegas Hits the Strip". IGN. May 14, 2010. Retrieved May 12, 2014.
- ↑ "Fallout: New Vegas - Betting on a Caravan". IGN. September 9, 2010. Retrieved May 12, 2014.
- 1 2 Brudvig, Erik (April 30, 2010). "Fallout: New Vegas First Look". IGN. IGN Entertainment. Retrieved May 17, 2010.
- ↑ "E3 2010 Live: Fallout: New Vegas Demo" (Video). G4. G4 Media, Inc. June 16, 2010.
- 1 2 "Obsidian’s Josh Sawyer on Fallout: New Vegas, the Van Buren legacy and learning from mods". gamesauce.org. Gamesauce Media, Inc. September 8, 2010.
- ↑ "Fallout: New Vegas Achievements". Xbox360Achievements.org. Retrieved October 26, 2010.
- ↑ "Fallout: New Vegas :: Achievements". Steam Community. Retrieved October 26, 2010.
- ↑ "Fallout: New Vegas Trophies List". PS3Trophies.org. Retrieved October 26, 2010.
- ↑ Burnes, Andrew (October 14, 2004). "Interplay In Trouble; Assets Sold & Optioned". IGN. Retrieved May 11, 2014.
- ↑ Boyer, Brandon (April 13, 2007). "Fallout IP Sold To Bethesda". Gamasutra. Retrieved May 11, 2014.
- 1 2 3 Rus McLaughlin (July 21, 2010). "IGN presents the History of Fallout". IGN Entertainment. Retrieved November 14, 2010.
- ↑ Rybicki, Joe (July 1, 2007). "Preview: Fallout 3". 1up.com. Retrieved May 11, 2014.
- ↑ Orry, Tom (April 22, 2008). "Fallout 3 Preview". Videogamer.com. Retrieved May 11, 2014.
- 1 2 Schreier, Jason (December 17, 2012). "The Knights of New Vegas: How Obsidian Survived Countless Catastrophes And Made Some Of The Coolest Role-Playing Games Ever". Kotaku. Retrieved May 11, 2014.
- ↑ Pitts, Russ (April 30, 2010). "Feargus Urquhart Comes Home". The Escapist. Retrieved May 12, 2014.
- ↑ "Fallout: New Vegas Announced". IGN. April 20, 2009. Retrieved May 11, 2014.
- ↑ Ooi, Will (June 23, 2011). "An Interview with Chris Avellone - game designer, writer, and former 'unlucky schlep'". Gamasutra. Retrieved May 12, 2014.
- 1 2 3 "Fallout: New Vegas; Mining The Past Interview". GameTrailers. August 13, 2010. Retrieved August 13, 2010.
- 1 2 Kelly, Kevin (May 5, 2010). "Interview: Josh Sawyer on Fallout: New Vegas". Joystiq. Retrieved May 12, 2014.
- 1 2 3 Webb, Dan (June 3, 2010). "Interview: Josh Sawyer Talks Fallout: New Vegas". Playstationtrophies.org. Retrieved May 12, 2014.
- ↑ Cullen, Johnny (December 5, 2011). "PS3 Skyrim stutter-bug linked to Fallout: New Vegas glitches". VG24/7. Retrieved May 14, 2014.
- ↑ Mick, Jason (June 6, 2010). "Fallout: New Vegas Collectors Edition, Gameplay, and Launch Date Revealed". DailyTech. Retrieved May 12, 2014.
- ↑ "Interview - Fallout New Vegas". Gamefreakz.co.nz. September 27, 2010. Retrieved May 13, 2014.
- ↑ Faylor, Chris (June 8, 2010). "Fallout: New Vegas PC Using Steamworks DRM". Shacknews. Retrieved May 13, 2014.
- ↑ Snider, Mike (August 9, 2010). "'Fallout: New Vegas' owes Wayne Newton a danke schoen". USA Today. Gannett Company, Inc. Retrieved August 10, 2010.
- ↑ Guinness World Records 2011 - Gamer's Edition. Guinness World Records Ltd. 2010. p. 147. ISBN 978-1-4053-6546-8.
- ↑ Lawlor, Scott (October 14, 2010). "The Music of The Mojave Wasteland". Gamasutra. UBM TechWeb. pp. 1, 2, 3. Retrieved October 15, 2012.
- ↑ "Mark Morgan - Bethesda Softworks Forums". Retrieved March 25, 2013.
- ↑ "Obsidian's Lawlor: Original Fallout 1, 2 Tracks In New Vegas As 'Homage'". Retrieved March 25, 2013.
- ↑ "Fallout: New Vegas Video Game, E3 2010: Exclusive Gameplay Trailer". GameTrailers (Press release). MTV Networks (Viacom). June 11, 2010.
- ↑ "Fallout: New Vegas preorders scavenging in-game gear". GameSpot. June 10, 2010. Retrieved May 13, 2014.
- 1 2 3 "Bethesda Softworks announces Fallout: New Vegas Collector's Edition". Fallout.bethsoft.com. May 11, 2010. Retrieved October 26, 2010.
- ↑ "Fallout:New Vegas patches arrive". October 20, 2010. Retrieved November 1, 2010.
- ↑ "An update on updates". October 22, 2010. Retrieved October 29, 2010.
- ↑ "Fallout: New Vegas patched on consoles". October 27, 2010. Retrieved November 1, 2010.
- ↑ "Massive Fallout: New Vegas Patch Has Landed". December 14, 2010. Retrieved February 1, 2011.
- ↑ "New update, screenshots for Old World Blues". Bethesda Softworks. July 5, 2011. Retrieved July 8, 2011.
- ↑ Iftikhar, Zawad (November 2, 2010). "Community Patches Fallout New Vegas With Bug Fixes". segmentnext.com. Retrieved August 9, 2011.
Fallout New Vegas was the most bug plagued game of the past month. [...]most of these issues have been fixed with a community bug fix compilation patch. Download and Install this patch to fix any remaining bugs, errors, crashes, or other game breaking issues that you are facing.
- ↑ "Fallout: New Vegas Dev weighs in". December 2011. Retrieved March 25, 2013.
- ↑ "Fallout: New Vegas dev blames PS3 lag on restrictive RAM". December 2011. Retrieved March 25, 2013.
- 1 2 3 4 5 Yin-Poole, Wesley (November 25, 2010). "Fallout: New Vegas DLC raises level cap". Eurogamer. Retrieved November 25, 2010.
- 1 2 "Bethesda Blog " Blog Archive " First New Vegas DLC Announced". Bethesda Softworks. November 17, 2010. Retrieved November 17, 2010.
- ↑ "Fallout: New Vegas: Dead Money appearing on PS3, PC on February 22, more packs soon". VG247. February 4, 2011. Retrieved February 4, 2011.
- ↑ "Fallout: New Vegas Dead Money hits Steam, PS3 today". VG247. February 22, 2011. Retrieved February 23, 2011.
- ↑ Avellone. "You can return in all DLCs past Dead Money, which was a special case.". Twitter.com. Retrieved May 8, 2011.
- ↑ "Bethesda Blog » Blog Archive » New Vegas DLC: Details on Honest Hearts, Old World Blues, and Lonesome Road". Bethesda Softworks. May 3, 2011. Retrieved May 3, 2011.
- 1 2 "Fallout New Vegas: Honest Hearts on Steam". Valve Corporation. Retrieved May 18, 2011.
- 1 2 "Bethesda Blog » Blog Archive » New Vegas DLC: Details on Honest Hearts, Old World Blues, and Lonesome Road". Bethesda Softworks. May 3, 2011. Retrieved May 15, 2011.
- ↑ Yin-Poole, Wesley. "F: NV DLC Old World Blues release date". Eurogamer.
- 1 2 3 4 5 "Lonesome Road coming September 20th; Courier’s Stash and Gun Runners’ Arsenal one week later". Official Bethesda Softworks blog. Retrieved August 25, 2011.
- ↑ Yin-Poole, Wesley (August 10, 2011). "Fallout: NV Lonesome Road delayed News - - Page 1 | Eurogamer.net". Eurogamer. Retrieved August 10, 2011.
- 1 2 3 4 "News — New Release — Fallout: New Vegas DLCs". Valve. September 27, 2011. Retrieved September 27, 2011.
- ↑ "Fallout: New Vegas Ultimate Edition Bundles the Game and All its DLC". 1UP.com. November 3, 2011. Retrieved November 4, 2011.
- ↑ Ashcraft, Brian (December 29, 2011). "Fallout: New Vegas Developer Releases a Personal Mod". Kotaku.
- ↑ Fallout: New Vegas Project Director Releases Personal Mod, The Escapist, December 30, 2011.
- ↑ "Fallout: New Vegas for PC - GameRankings". GameRankings. Retrieved November 19, 2010.
- ↑ "Fallout: New Vegas for Xbox 360 - GameRankings". GameRankings. Retrieved November 19, 2010.
- ↑ "Fallout: New Vegas for PlayStation 3 - GameRankings". GameRankings. Retrieved November 19, 2010.
- ↑ "Fallout: New Vegas Critic Reviews for PC at Metacritic". Metacritic. Retrieved October 27, 2010.
- ↑ "Fallout: New Vegas Critic Reviews for Xbox 360 at Metacritic". Metacritic. Retrieved October 26, 2010.
- ↑ "Fallout: New Vegas Critic Reviews for PlayStation 3 at Netacritic". Metacritic. Retrieved October 27, 2010.
- 1 2 "Fallout: New Vegas Review". 1UP.com. October 25, 2010. Retrieved October 26, 2010.
- ↑ "Fallout: New Vegas Review | Edge Magazine". Next-gen.biz. October 22, 2010. Archived from the original on June 1, 2011. Retrieved October 26, 2010.
- 1 2 Whitehead, Dan (October 19, 2010). "Fallout: New Vegas". Eurogamer. Retrieved October 19, 2010.
- ↑ "Fallout: New Vegas Review - Xbox 360". G4. October 19, 2010. Retrieved November 18, 2010.
- ↑ "War. War Never Changes. And Neither Does Fallout - Fallout New Vegas - Xbox 360 - www.GameInformer.com". Game Informer. October 18, 2010. Retrieved December 9, 2010.
- ↑ Kim, Tae K. (October 18, 2010). "Fallout: New Vegas Review from GamePro". GamePro. Archived from the original on December 26, 2010. Retrieved January 18, 2011.
- 1 2 VanOrd, Kevin (October 20, 2010). "Fallout: New Vegas Review". GameSpot. Retrieved October 19, 2010.
- ↑ Tuttle, Will (October 25, 2010). "Fallout: New Vegas super review, Fallout: New Vegas Review, Xbox 360 Reviews". GameSpy. Retrieved November 18, 2010.
- 1 2 MacDonald, Keza. "Fallout: New Vegas UK Review". Retrieved January 19, 2011.
- 1 2 MacDonald, Keza. "Fallout: New Vegas UK Review". Retrieved January 19, 2011.
- ↑ "Fallout: New Vegas". OXM. October 20, 2010. Retrieved November 19, 2010.
- ↑ King, Ryan (October 19, 2010). "Xbox Review: Fallout: New Vegas - Official Xbox 360 Magazine". Official Xbox Magazine UK. Retrieved November 19, 2010.
- ↑ Pearson, Craig (October 19, 2010). "Fallout: New Vegas review". PC Gamer UK. Retrieved November 19, 2010.
- ↑ "Most Bang for Your Buck". IGN. Retrieved January 18, 2011.
- ↑ "RPG of the Year". Games Radar. October 21, 2011. Retrieved October 21, 2011.
- ↑ Richard Mitchell. "Fallout: New Vegas ships 5 million, more patches incoming".
- ↑ Valich, Theo (November 8, 2010). "Fallout: New Vegas Rakes $300 Million at Launch, $50M+ Online". Retrieved January 19, 2011.
- ↑ Kollar, Philip (November 10, 2015). "Fallout 4 could be a bigger hit than Skyrim". Polygon. Vox Media. Archived from the original on November 13, 2015. Retrieved November 13, 2015.
- ↑ "Fallout: New Vegas review". Whiskey Media. October 18, 2010. Retrieved October 18, 2010.
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