Nuke (software)
Developer(s) | The Foundry |
---|---|
Stable release | 9.0v8[1] |
Development status | Active |
Written in | ?C++[2] |
Operating system | Microsoft Windows, OS X, Linux |
Type | Compositing software |
License | Proprietary |
Website | NUKE |
NUKE is a node-based digital compositing application developed by The Foundry, and used for film and television post-production. NUKE is available for Microsoft Windows, OS X, and Linux. NUKE's users include Digital Domain, Walt Disney Animation Studios, DreamWorks Animation,[3] Sony Pictures Imageworks, Sony Pictures Animation, Framestore,[4] Weta Digital[5] and Industrial Light & Magic.[6] NUKE has been used on productions such as Avatar,[7] Mr. Nobody, The Curious Case of Benjamin Button, King Kong, Jumper, I, Robot, Resident Evil: Extinction, Tron: Legacy, Alice in Wonderland, Black Swan, The Hobbit, and The Jungle Book.
History
NUKE (the name deriving from 'New compositor')[8] was originally developed by software engineer Phil Beffrey and later Bill Spitzak for in-house use at Digital Domain beginning in 1993. In addition to standard compositing, NUKE was used to render higher-resolution versions of composites from Autodesk Flame.[9]
NUKE version 2 introduced a GUI in 1994, built with FLTK - an in-house GUI toolkit developed at Digital Domain. FLTK was subsequently released under the GNU LGPL in 1998.[10]
NUKE won an Academy Award for Technical Achievement in 2001.[11]
In 2002, NUKE was made available to the public for the first time under the banner of D2 Software.[12][13] In December 2005, D2 Software released NUKE 4.5,[14] which introduced a new 3D subsystem.
In 2007, The Foundry, a London-based plug-in development house, took over development and marketing of NUKE from D2.[15] The Foundry released NUKE 4.7 in June 2007,[16] and NUKE 5 was released in early 2008, which replaced the interface with Qt and added Python scripting, and support for a stereoscopic workflow.[17] NUKE supports use of The Foundry plug-ins via its support for the OpenFX standard (several built in nodes such as Keylight are OpenFX plugins).
References
- ↑ "NUKE release notes". May 28, 2015. Retrieved May 31, 2015.
- ↑ Information for NUKE developers
- ↑ "NUKE is the purrfect partner for DreamWorks Animation".
- ↑ "Framestore Buys NUKE".
- ↑ "Weta Digital Purchases Site License Of Nuke".
- ↑ "Industrial Light & Magic (ILM) Purchases Nuke Site Licence".
- ↑ "NUKE and OCULA Deliver Stellar Performances on Avatar".
- ↑ "D2 Software: Company Profile". Computer Graphics World. August 1, 2004.
- ↑ "Interview Bill Spitzak".
- ↑ Spitzak, Bill (January 19, 1998). "fltk-0.98 (C++ gui toolkit)".
- ↑ "2001 Scientific and Technical Awards". March 2002.
- ↑ "Digital Domain Nukes market". Hollywood Reporter. July 12, 2002. Archived from the original on October 24, 2012.
- ↑ "Digital Domain launches software unit". AllBusiness.com. 2002-10-10. Retrieved 2008-06-20.
- ↑ "D2 ships Nuke v4.5 Compositor with image-based Keyer and new Interface.". December 1, 2005.
- ↑ "D2 Software's Nuke Acquired by The Foundry". March 10, 2007.
- ↑ "Nuke Version 4.7 Released". fxguide.com. October 4, 2007.
- ↑ "3D stereo workflow, new UI & Python scripting are the highlights". Digital Producer Magazine. 14 September 2007.
External links
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