Oddworld: Abe's Exoddus

Oddworld: Abe's Exoddus
Developer(s) Oddworld Inhabitants
Digital Dialect (PC port)
Publisher(s) GT Interactive Software
Riverhillsoft (Japan)
Sony Computer Entertainment (PS One Classics reissue)
Designer(s) Lorne Lanning (director)
Frank Simon (producer)
Series The Oddworld Quintology
Platform(s) PlayStation, Windows, Game Boy Color, PlayStation Network
Release date(s)
Genre(s) Cinematic platformer
Mode(s) Single-player, multiplayer (PlayStation version only)

Oddworld: Abe's Exoddus is a platform video game developed by Oddworld Inhabitants and published by GT Interactive. It is a sequel to the video game Oddworld: Abe's Oddysee. It is considered a spin-off title in the Oddworld series, and not part of the main Oddworld Quintology. It was released in 1998 for the PlayStation video game console and Microsoft Windows for North America, Europe and Australia,[2] and in 1999 for the PlayStation in Japan titled as Abe '99 (エイブ99 Eibu Nainti Nain).[3] It was re-released on the PlayStation Network on October 22, 2009.[4]

The game continues the story of Abe, charting his efforts to save his fellow Mudokons from another plot by the Glukkons to exploit them. Abe discovers that the Glukkons are enslaving Mudokons, this time to produce a drink called Soulstorm Brew, which uses Mudokon bones and tears as its ingredients. The player assumes the role of Abe, embarking on a quest to halt production of SoulStorm Brew.

The game was released to similar critical acclaim as the first title. Reviews praised the game's ability to allow the player to quick save anywhere they liked, a feature that was not present in Abe's Oddysee, while noting that it was very similar to that title.[5] The game won multiple awards upon release.[6]

On March 14th 2016, it was announced that Oddworld Inhabitants are working on a follow-up to Oddworld: New 'n' Tasty (a 2014 Abe's Oddysee remake) titled Oddworld: Soulstorm. The game page confirms that this title is inspired by Abe's Exoddus and that the new game is going to be a re-tale of the story that was told there.[7]

Gameplay

Abe's Exoddus is a two-dimensional platform game, with many of its elements taken from the previous title, Abe's Oddysee. The game is split into screens; when the player moves into the edge of the screen, the environment is replaced, just like in the previous title. Most screens include various puzzles that must be solved through the use of Abe's unique abilities: "GameSpeak", possession, controlling mine cars, activation or deactivation of mines or levers, and rocks, grenades, or bones that can be picked up and used for different purposes. Normal abilities include creeping, walking, running, rolling, hoisting, jumping, and crouching, all of which have specific application and make up a necessary arsenal of moves.

The game features no user interface or heads-up display. Information is conveyed to the player through instructive screens that can be activated by the player character, or through scrolling messages in the background. Characters do not have hit points; instead, being attacked (such as being shot or mauled) generally causes instant death. However, the player has unlimited lives, and upon death will re-spawn at the last checkpoint they reached. Abe's Exoddus includes an option to quick save which allows the player to designate their own checkpoints, a feature which was not present in Abe's Oddysee due to programming conflicts and which attracted criticism of that title.[8]

While the focus of the gameplay is surmounting screens, there is a secondary focus on rescuing enslaved Mudokons. GameSpeak is a pivotal ability in this respect; by pressing combinations of buttons, the player character will utter short phrases that can be used to control allied non-player characters—to pull extra levers, to follow the player character, to attack enemy characters in the current screen, or simply to wait.

Abe and some Mudokons sneak past a sleeping Slig.

Unlike the first game, Mudokons have emotional states and status ailments that affect how they respond to Abe. Mudokons may be angry, wired, depressed, sick, or blind, and each state must be dealt with differently by the player. Angry, wired or depressed characters can be consoled through specific GameSpeak commands. An "angry" Mudokon (red) will either repeatedly slap nearby Mudokons or work dangerous traps and can be told to "stop it" though Abe must tell them he is "sorry" to calm them down. If a "depressed" Mudokon (blue) witnesses too many deaths of other Mudokons or if he is slapped, he will start to hit himself in the head and eventually commit suicide. Abe again can prevent this by saying "stop it" and remove the ailment by telling them he's "sorry". Clouds of laughing gas will turn Mudokons "wired" (lime), causing them to continue running in Abe's direction and in some cases make it harder to get past some obstacles. They will only calm down when slapped but the slap will have no effect if done within the gas cloud. "Sick" Mudokons will not respond to any GameSpeak command whatsoever (aside from being slapped) and can only be cured with a special chant, obtained when Abe finds a helper character. Blind Mudokons (distinguished by pale skin and with their eyes sewn shut) will keep walking in the direction of Abe's voice, and must be told to "wait" before they walk into a hazard.

Possession is the player character's ability to take control of certain characters in the same screen by chanting. When a character is possessed, the player can use their abilities and weapons to find otherwise unreachable areas or levers, kill enemies, or as part of solving puzzles. However, when possessing a character, the player character remains immobile and vulnerable to attack.

The player can abandon possession of a creature at any time. Scrabs or Paramites will be released without harm when abandoned, while Industrialists (Sligs and Glukkons) will burst into pieces. If the player character has drunk Soulstorm Brew, they will be able to possess their own fart, which can then be used as a flying explosive and will detonate either when control is abandoned, or after a period of time.

Slave Mudokons (including blind ones) are rescued through Bird Portals. If the player character chants when in the same screen as a Bird Portal, the portal will activate, and any nearby Mudokon slaves will run through it, disappearing. Rescuing Mudokons is not usually crucial to progressing through the game; however, rescuing at least 150 is necessary to get the good ending, and many secret areas revolve around rescuing a few Mudokons in particularly complex situations.

The player can also gain the ability to turn into the Shrykull, a Mudokon supernatural demigod. Abe acquired this power at a late stage in Abe's Oddysee. The ability is earned by sending a certain number of Mudokons through a bird portal at once, denoted by a number circulating with the birds. With the ability, the player can enter a screen with enemies or explosives, chant to transform into the Shrykull, and vaporize all enemies and hazards on the screen. Afterward, the player character turns back into Mudokon form. Achieving the ability and doing such is necessary to get past certain points in the game. The player can only turn into the Shrykull once each time they earn the ability, so where and when they choose to use it is important.[8]

Allies, enemies and wildlife

Allies in the game include Mudokons, humanoid species encountered as rescuable slaves and helpers. Normally, they will follow any GameSpeak-given order, but as described above, some Mudokons will be emotional and must be consoled by the player character first. The player character can also possess other creatures, in order to gain help with a task. For example, when possessing a Paramite, the player character can use GameSpeak to communicate with other Paramites, in much the same way as Mudokons. Scrabs also have minor abilities of GameSpeak, but are limited to shrilling, which activates the ability to attack.

Enemies in the game primarily consist of Sligs, semi-robotic creatures who will attempt to kill the player character on sight. Although most have mechanical legs and carry machine guns, some Sligs wear helicopter flight packs and launch grenades. Some Sligs choose to sleep without wearing mechanical legs, in which case they are vulnerable until they can obtain a set. Sligs can be possessed by the player character, who can then control the Slig and utilize its weapon. Sligs cannot see in dark shadows, which create natural hiding places for the player character. Sligs are often accompanied by Slogs, bipedal dog-like creatures that chase and attack the player character on sight. Slogs can be commanded if the player possesses a Slig, and can be ordered to attack and kill enemies. Sloggies are the puppy form of Slogs, and are slower but just as deadly if the player character encounters them. Slogs and Sloggies can be distracted with bones.

Other enemies include Greeters, robotic security guards originally designed for public speaking and advertising, until they began to attack their customers. Greeters have motion detectors, and if the player character or another Mudokon triggers a Greeter's detector, the Greeter will give chase and attempt to kill the victim with an electric charge.

Glukkons feature as the game's primary antagonists. Glukkons are tall-foreheaded, humanoid creatures who are ruthless, malevolent businessmen. They walk on their arms as their feet are located upon their chest, and as a result they are physically defenseless and rely on Sligs to protect and serve them. They are the owners and bosses of the industries Abe visits throughout the game, and the masters of the Mudokon and Slig slaves. Glukkons can be possessed by the player, and can be made to command Sligs through GameSpeak, either to kill other characters, or to pull levers and move platforms.

Animals and wildlife consist of the Scrabs and aforementioned Paramites, both carnivorous predators that are encountered in the burial vaults of Necrum. Scrabs are highly territorial and chase any other life form on sight. Should they encounter another Scrab, a short fight ensues in which one is killed. Paramites are pack hunters, and when the player encounters a single Paramite, the Paramite will flee and not attack the player unless they are cornered. When encountered in groups of two or more, Paramites will pursue and attack the player. Paramites can be distracted with chunks of meat.

Other wildlife include the Fleeches, worm-like creatures that live in the Oddworld underworld. When woken from sleep, they will chase the player character and any other Mudokons, attacking with their long tongues before swallowing the victim whole. Fleeches fear Scrabs and Paramites and try to avoid them whenever possible. Fleeches are the only enemy that cannot kill Abe in one hit and it is possible to run away from Fleeches while they are attacking before they hit Abe enough to kill him, They are also the only enemies that can navigate up platform edges. Slurgs, the lowest form of life on Oddworld, are often found alongside Fleeches, as when stepped on by the player character, Slurgs emit a noise that wakes Fleeches from sleep. They can also be eaten by possessed Paramites without disturbing any nearby sleeping Fleeches

Story

Abe's friends retaliating against him, before they get sick.
"His scarred hand branded on moon's odd face, this hero may free the Mudokon race. With skin of blue and spirit guides too, only he can save our bones from brew. But shall he fall to Glukkon yoke, Mudokon nation... BE DOOMED TO CROAK."

The events of Abe's Exoddus follow on immediately from the events of Abe's Oddysee, beginning with the protagonist standing in front of a cheering crowd having saved 99 of his brethren from RuptureFarms. Abe falls from the stage, and loses consciousness; whereupon three Mudokon spirits known as the Weirdos inform Abe that the Glukkons are using Mudokon slaves to exhume Mudokon bones at Necrum, the burial grounds of the ancient Mudokons.[9] Abe and five friends (including an individual named Alf) cross the deserts of Oddworld, and infiltrate Necrum Mines, where Abe is separated from his friends.

Abe explores the mines and is reunited with his friends; but they drink an excess of an Industrial drink called Soulstorm Brew and become sick from doing so. Abe then discovers that Soulstorm Brew contains Mudokon bones. At this, Abe overloads the boilers that power Necrum Mines, only just escaping the resulting explosion. Thereafter Abe navigates the jungles and Mudokon burial vaults of Necrum, liberating trapped Mudokon spirits, until he finds the three Mudokon spirits who told him about Necrum. They ask him to shut down Soulstorm Brewery, which is also exploiting Mudokon slaves, and brand a scar across his chest, which gives Abe the power to heal Mudokons sick from Brew. Having restored his friends, Abe proceeds to the FeeCo Depot, a large railway station and transshipment/storage area, where he learns that the entrance to Soulstorm Brewery has been sealed by three high-ranking Glukkons. To unseal the entrance, Abe infiltrates a bone processing plant named Bonewerkz, the Slig Barracks, and the FeeCo Executive Office. By possessing all three Glukkon owners in turn, Abe orders the Slig guards to open the main gate of Soulstorm Brewery, and uses a train from the FeeCo Depot to get there. As Abe explores Soulstorm Brewery, he learns that the second ingredient of Soulstorm Brew is Mudokon tears, and that the Glukkons obtain the tears by attaching Mudokon slaves to machines that electrocute them repeatedly. Abe also discovers that he can destroy the brewery by overloading its main boiler and causing an explosion. What happens next depends on how many Mudokons Abe has saved throughout the game.

The destruction of Soulstorm Brewery.

In addition to the endings, if the player saves all 300 Mudokons, they are rewarded with a screen that says "Coming in 2000, Oddworld: Munch's Oddysee". This screen is followed by another that gives supposed hints to the upcoming release including Abe's long lost mother. This information, however, is presumed to be a part of the original story that was cut since there is no mention of Abe's mother in Munch's Oddysee at all. Finally an art gallery showing concept and production art for Abe's Exoddus will begin playing.

If the player kills every Mudokon, except those that cannot be reached or must be rescued to proceed through the game, they will be returned to the FeeCo Depot with permanent invincibility. This was prevented by a bug in the PC version of the game.

Development

Following the success of Abe's Oddysee, GT Interactive, the publishers of Abe's Oddysee and Abe's Exoddus, pushed for a sequel to be made by Christmas 1998. In order to meet this deadline, Abe's Exoddus was made to run on the same game engine as Abe's Oddysee, and was completed in nine months. Lorne Lanning, the director of both games, stated that "we killed ourselves getting Abe's Exoddus done in nine months. It was brutal."[8]

Reception

Review scores
Publication Score
GameSpot 9.4 of 10
IGN 7.8 of 10
PC Zone 7.0 of 10
Compilations of multiple reviews
Game Rankings 90.42% (based on 12 reviews)
Metacritic 88/100 (based on 13 reviews)

Abe's Exoddus, like Abe's Oddysee, received mostly positive reviews upon its release. GameSpot commented on the game's similarity to the previous title, stating "though the Exoddus gameplay is essentially more of the same, it's more of a good thing".[5] PC Zone praised the game's cut-scenes, stating that "the cut-scenes are brilliantly created (especially in the sound department)".[12] IGN gave particular praise to the game's graphics: "The 3D characters are better looking than the previous iteration, and more animated backgrounds and moving parts liven up the slightly old formula".[13]

Criticism varied between reviews. GameSpot's sole criticism was of the game's two-player mode, stating that "the waiting game just doesn't parallel the egocentric fun of keeping this title to yourself".[5] PC Zone focused on the game's difficulty, stating that "it's too f**king hard...You sometimes start to dread moving into a (obviously harder) new area of the game".[12] IGN criticised trial and error gameplay, stating that "the same trial-and-error scheme is frustrating as a thorn in your heel. Several areas simply leave you stranded, and you have to start over."[13]

Despite these criticisms, the game won many awards, including the E3 Showstopper award from GamePro in 1998, the E3 Best of Show Winners List, the Best Action/Adventure PSX Game award from Next Level Holiday Guide in 1999, and the 1998 Best PSX Adventure Game award from Game Revolution in 1999.[6]

In order to further market the game Developer Oddworld Inhabitants submitted a 15-minute short film of looped cinematics for the 'Best Animated Short Film' category of the 71st Academy Awards. The game's cinematics reportedly cost around $2 million to develop, about half of the game's total development budget.[14] Though the film failed to meet the shortlist CEO of Oddworld Sherry McKenna stated the pioneering move was done in order to increase the video game industry's reputation in the animation field:

If the game industry is ever going to have the reputation it deserves, we have to start somewhere.
Sherry McKenna, interview with SPIN magazine[14]

Game Boy Color version

The Game Boy Color port was released as Oddworld Adventures 2; it was developed by Saffire Corporation and published by GT Interactive in November 1999. The game is a significantly cut-down version of Abe's Exoddus, with only a few similar levels and an absence of plot.[15]

Remake

On April 14, 2015, it was announced by Lanning that Abe's Exoddus would be getting a remake. Lanning said that Exoddus's success would contribute significantly to future Oddworld titles, and would be marketed more broadly than Oddworld: New 'n' Tasty!. He also says in the live-stream that there will be a poll in which the fan community will be able to give a name for the remake just like it did with New 'n' Tasty.[16]

As of February 2016 in an interview with Lorne Lanning, he told NintendoLife that the remake is about to go into production.[17]

In March 2016, it has been confirmed that Oddworld: Soulstorm would be the Abe's Exoddus remake. The game will be developed and published by Oddworld Inhabitants and Frima Studio. The game will be made on the Unity engine.

References

  1. Mike Kebby (June 2, 2010). "‘Heads-Up’ PlayStation Store Update (2 June 2010)". PlayStation Network. Retrieved June 3, 2010.
  2. "Oddworld Fact Sheet". Oddworld Inhabitants. 2006. Retrieved October 6, 2008.
  3. "Oddworld: Abe's Exoddus - Related Games". GameSpot UK. Retrieved 2009-10-22.
  4. Lorne Lanning (October 22, 2009). "Coming to PSN this Week: Oddworld PSone Classics". PlayStation.blog. Retrieved October 22, 2009.
  5. 1 2 3 Lauren Fielder (November 25, 1998). "GameSpot review of Oddworld: Abe's Exoddus". GameSpot UK. Retrieved August 4, 2008.
  6. 1 2 "Awards List for Oddworld: Abe's Exoddus". Oddworld Inhabitants. Retrieved September 5, 2008.
  7. http://www.oddworld.com/soulstorm/
  8. 1 2 3 David Craddock (December 29, 2008). "GOG.com Editorial of Oddworld: Abe's Exoddus". GOG.com. Retrieved January 15, 2009.
  9. "Overview of Oddworld: Abe's Oddysee". Oddworld Inhabitants. Retrieved September 5, 2008.
  10. Oddworld: Abe's Exoddus "Good Ending" FMV movie.
  11. Oddworld: Abe's Exoddus "Bad Ending" FMV movie.
  12. 1 2 "PC Zone review of Oddworld: Abe's Exoddus on PC". CVG. August 13, 2001. Retrieved August 6, 2008.
  13. 1 2 "IGN review of Oddworld: Abe's Exoddus". IGN. November 30, 1998. Retrieved August 6, 2008.
  14. 1 2 Kushner, David (May 1999). "Land of the Loops". SPIN 15 (5): 73. ISSN 0886-3032.
  15. Jason White. "Oddworld Adventures 2". Allgame. Retrieved October 29, 2006.
  16. Brenna Hillier (April 14, 2015). "Oddworld: Abe's Exoddus remake in the works". VG247. Retrieved April 14, 2015.
  17. "Alex Interviews Lorne Lanning - Create of Oddworld". Youtube. Retrieved 14 February 2016.

External links

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