Off-World Interceptor
Off-World Interceptor | |
---|---|
Developer(s) | Crystal Dynamics |
Publisher(s) | Crystal Dynamics |
Platform(s) | 3DO, Sega Saturn (Extreme version only), PlayStation (Extreme version only) |
Release date(s) |
3DO Sega Saturn PlayStation |
Genre(s) | Racing, Vehicular Combat, third-person |
Mode(s) | Single-player, Two player |
Off-World Interceptor is a third-person vehicular car combat game, released only for the 3DO. An alternate version of the game was later released for the Sega Saturn and PlayStation consoles, named Off-World Interceptor Extreme. The two versions of the game have identical core gameplay elements, though the Extreme version is tweaked to feel more like the arcade mode in the original Off-World Interceptor.
The game was developed under the title "Orion Off-Road".[3]
Gameplay
Off-World Interceptor is a rail-based off-road vehicular combat game, giving the player to drive (and in some cases, fly) anywhere he so chooses. The player takes the role of a "trashman", a bounty hunter who chases after fugitives in order to earn money. A core element of the game is that the player's car can navigate unrealistically steep slopes, and can move infinitely to the left or right of the environment. The car itself is not explicitly locked to a rail, though the player cannot turn around or back up. Two other unusual features of the game, is that every car is armed with jump jets, devices that allow the car to both jump and fly, and all cars can pitch up or down for aiming purposes. In all stages of Off-World Interceptor, there are numerous items to be collected. Some items can be purchased within the game's shop. The player also has numerous special weapons at their disposal to aid them in surviving the various levels of the game. Like pickups, special weapons can also be acquired on the battlefield. There are a total of six cars in Off-World Interceptor, each with its own unique attributes and abilities. Each one has five attributes, all of which can be upgraded. Most enemies in Off-World Interceptor are generally the same and range from stationary gun turrets to attack planes. The most common enemy in the game is the "Cash Cop", and stronger variations of each general enemy are encountered within each passing level. Each level also includes native objects to the environment, usually in the form of trees and boulders—while posing as a driving hazard to the player, they do not do any actual damage.
The game is divided into six levels, each with multiple stages. The objective in each stage is simply to get from the beginning of level to the finish line. Each stage is populated by various objects and enemies that are relative to the environment—the most common of these enemies are the cash cops; mercenary-like enemies similar to that of the player. Throughout each stage, the player is given the opportunity to pick up items within the level, such as missiles, nitros, air-strikes, fuel cans, and money to purchase upgrades for their car. After so many stages, the player then fights an end level boss. Another element of each stage, including boss fights, is the chase timer. The premise behind the timer is that should the player take too long in any stage, the criminal that is being pursued escapes from the area and an air-strike is called in. The air-strike obliterates everything in the level, including the player. Before each level, the player visits the repair shop, where they can purchase the fore mentioned items (except for fuel) and clones for extra lives. The player can also use his money to purchase new a vehicle, or upgrade his current one.
In arcade mode, the player is given the ability to play on any level he or she desires, except for the final level. All vehicles in arcade mode all equal in price and attributes, giving the player the ability to purchase the car he desires rather than needs (unlike in story mode). Battle mode is simply a two player deathmatch mode. A level is selected and the players choose their cars. Upon entering the level, the goal is to eliminate the other player on the track. Training mode is only found in the alternate version of Off-World Interceptor, Off-World Interceptor Extreme. In this mode, a random level is chosen, and the player is given the ability to drive through the stage without interference from enemies.
Reception
Reviewing the 3DO version, GamePro criticized the music and "slightly hokey" sound effects, but praised the graphics and cutscenes, and concluded "Once any early frustration wears off, OWI's great graphics and game play will drive you wild."[4] Electronic Gaming Monthly's team of five critics gave it a 7.4 out of 10, with Mike Weigand commenting, "The unusual perspective takes some time getting used to, but the graphics and sound effects really show off the 3DO capabilities."[5]
Reviewing the Saturn version, Sega Saturn Magazine commented that the game's premise is interesting but the actual gameplay is poor, especially the "unrealistic" movements of the player's vehicle. They gave the game a 65%.[6]
References
- ↑ Off-World Interceptor for 3DO - Off-World Interceptor 3DO - Off-World Interceptor 3DO Game
- ↑ Release Information for Off-World Interceptor Extreme
- ↑ "Orion Off-Road". Electronic Gaming Monthly (Ziff Davis) (57): 114. April 1994.
- ↑ "ProReview: Off-World Interceptor". GamePro (IDG) (77): 96. February 1995.
- ↑ "Review Crew: Off-World Interceptor". Electronic Gaming Monthly (Ziff Davis) (67): 36. February 1995.
- ↑ Bright, Rob (January 1996). "Review: Off-World Interceptor Extreme". Sega Saturn Magazine (Emap International Limited) (3): 90–91.