Outline of C++
The following outline is provided as an overview of and topical guide to C++:
C++ — statically typed, free-form, multi-paradigm, compiled, general-purpose programming language. It is regarded as an intermediate-level language, as it comprises a combination of both high-level and low-level language features.[1] It was developed by Bjarne Stroustrup starting in 1979 at Bell Labs as an enhancement to the C language.
What type of language is C++?
C++ can be described as all of the following:
- Programming language — artificial language designed to communicate instructions to a machine, particularly a computer. Programming languages can be used to create programs that control the behavior of a machine and/or to express algorithms precisely.
- Compiled language — programming language implemented through compilers (translators which generate machine code from source code), and not interpreters (step-by-step executors of source code, where no translation takes place).
- General-purpose programming language — programming language designed to be used for writing software in a wide variety of application domains.
- Intermediate language — language of an abstract machine designed to aid in the analysis of computer programs. The term comes from their use in compilers, where a compiler first translates the source code of a program into a form more suitable for code-improving transformations, as an intermediate step before generating object or machine code for a target machine.
- Object-oriented programming language – programming language based on "objects", which are data structures that contain data, in the form of fields, often known as attributes; and code, in the form of procedures, known as methods. An object's procedures can access and modify the data fields of the objects. In object-oriented programming, computer programs are designed by making them out of objects that interact with one another.
- Statically typed programming language
General C++ concepts
- Name resolution
- Argument-dependent name lookup — applies to the lookup of an unqualified function name depending on the types of the arguments given to the function call. This behavior is also known as Koenig lookup, named after its inventor Andrew Koenig.
- Auto-linking — mechanism for automatically determining which libraries to link to while building a C or C++ program. It is activated by means of
#pragma comment(lib, <name>)
statements in the header files of the library. - Classes — Classes define types of data structures and the functions that operate on those data structures. Instances of these datatypes are known as objects and can contain member variables, constants, member functions, and overloaded operators defined by the programmer. The C++ programming language allows programmers to separate program-specific datatypes through the use of classes.
- Exception guarantees
- Header file
- Inner class
- One Definition Rule
- Opaque pointer
- Plain old data structure
- Rule of three (C++ programming)
- Run-time type information
- Sequence point
- Single Compilation Unit
- Special member functions
- Substitution failure is not an error
- Template (C++)
- Template metaprogramming
- Traits class
- Undefined behavior
- Virtual function calls
Issues
C++ Toolchain
C++ compilers
C++ libraries
C++ Standard Library
The C++ standard library is a collection of utilities that are shipped with C++ for use by any C++ programmer. It includes input and output, multi-threading, time, regular expressions, algorithms for common tasks, and less common ones (find, for_each, swap, etc.) and lists, maps and hash maps (and the equivalent for sets) and a class called vector that is a resizeable array. Many other functions are provided by the standard library, but mainly in a form designed for building on top of to create third party libraries.
Other libraries
- Active Template Library
- Adaptive Communication Environment
- Algorithmic skeleton
- Apache C++ Standard Library
- Armadillo (C++ library)
- Artefaktur
- Asio C++ library
- AT&T FSM Library
- ATL Server
- BALL
- Blitz++
- Boehm garbage collector
- Boost (C++ libraries)
- Borland Graphics Interface
- Botan (programming library)
- C++ AMP
- C++/Tcl
- CGAL
- Cinder (programming library) — framework for advanced visualization capabilities.
- ClanLib
- CodeSynthesis XSD
- CodeSynthesis XSD/e
- CPPSERV
- CppUnit
- Crypto++
- CTPP
- D-Bus
- Database Management Library
- Dinkumware
- Effi
- Eigen (C++ library)
- GDAL
- GDCM
- GiNaC
- Gosu (library)
- Gtkmm
- HOOPS 3D Graphics System
- Integrated Performance Primitives (IPP) — a multi-threaded software library of functions for multimedia and data processing applications, produced by Intel.
- Iterative Template Library
- Juce
- Kakadu (software)
- LEMON (C++ library)
- LevelDB
- Libarc
- LibLAS
- Libsigc++
- Libx (graphics library)
- LinBox
- LiteSQL
- LIVE555
- Loki (C++)
- MAGMA (Molecular Animation, Graphics and Modeling Application framework)
- Math Kernel Library (MKL) — a library of optimized math routines for science, engineering, and financial applications, produced by Intel.
- Matrix Template Library
- Metakit
- Microsoft Foundation Class Library
- ModAssert
- Object Windows Library
- Object-oriented Abstract Type Hierarchy
- ODB (C++)
- OGRE
- Open Asset Import Library
- Open Inventor
- OpenImageIO
- Oracle Template Library
- Orfeo toolbox
- Pantheios
- PLIB
- POCO C++ Libraries
- Podofo
- Poppler (software)
- PTK Toolkit
- Qt (framework)
- Rich Booleans
- RWTH FSA Toolkit
- SmartWin++
- Sound Object (SndObj) Library
- Stapl
- STLSoft C++ Libraries
- SymbolicC++
- Threading Building Blocks (TBB) — C++ template library developed by Intel Corporation for writing software programs that take advantage of multi-core processors.
- Unit++
- VTD-XML
- Windows Template Library
- WxWidgets
- Xcas
- Xerces
- YAAF
- ZThreads
See also
- List of C++ multi-threading libraries
- List of C++ multiple precision arithmetic libraries
- List of C++ template libraries
History of C++
- History of C++
- Programming languages that influenced C++
- Standardisation History
- C++98 — In 1998, the C++ standards committee standardized C++ and published the international standard ISO/IEC 14882:1998 (informally known as C++98).
- C++03
- C++11 — Approved by ISO as of 12 August 2011, replacing C++03.[3] The name is derived from the tradition of naming language versions by the year of the specification's publication.
- C++14 — Most recent iteration of C++, announced by ISO on 18 August 2014, replacing C++11.[4]
Example source code
- Articles with example C++ code
C++ publications
Books about C++
- The C++ Programming Language — widely regarded as the standard textbook for the language. By Bjarne Stroustrup.
- The Design and Evolution of C++ — a book by Bjarne Stroustrup about the birth of C++.
- The Elements of C++ Style — a book about rules of programming style in C++.
- Modern C++ Design — a book by Andrei Alexandrescu on various design patterns using C++.
Magazines about C++
- C++ Report — was a bi-monthly professional computer magazine published by SIGS Publications Group.
C++ personalities
- Alexander Stepanov
- Andrei Alexandrescu
- Andrew Koenig
- Bjarne Stroustrup– Danish computer scientist, most notable for the creation and development of C++.
- David Abrahams
- Douglas C. Schmidt
- E. Balagurusamy
- Herb Sutter
- Jim Coplien (a.k.a. James O. Coplien)
- Pete Becker
- Robert Cecil Martin
- Scott Meyers
C++ dialects
The C++ standardisation committee discourages dialects (with a preference that the problem is solved by new functionality in the standard library, as is done with items like multi-threading for parallel programming), however some dialects have been created, for various reasons (to remove features that are harder to implement, response to a programming trend, etc.):
- Programming language dialect — (relatively small) variation or extension of the language that does not change its intrinsic nature.
- Charm++ — parallel object-oriented programming language based on C++ and developed in the Parallel Programming Laboratory at the University of Illinois. Charm++ is designed with the goal of enhancing programmer productivity by providing a high-level abstraction of a parallel program while at the same time delivering good performance on a wide variety of underlying hardware platforms.
- Embedded C++ — dialect of C++ for embedded systems, built "to provide embedded systems programmers with a subset of C++ that is easy for the average C programmer to understand and use".[5]
- Embedded system — computer system designed for specific control functions for a facility, machine, or device in which it is embedded as an integrated part of the product. Embedded systems control many devices in common use today.
- Felix — open source programming language which provides an ML-style type system with a syntax that C++ programmers should find easy to learn. It generates C++ and supports both use of C++ types as primitives, as well as embedding in existing C++ written architectures in a natural manner.
- R++ — rule-based programming language developed by Bell Labs in the 1990s, based on C++.
- Sieve C++ Parallel Programming System — C++ compiler and parallel runtime designed and released by Codeplay that aims to simplify the parallelization of code so that it may run efficiently on multi-processor or multi-core systems.
- ΜC++
C++ language extensions
- AspectC++ — aspect-oriented extension of C and C++ languages.
- C++/CLI — Microsoft's language specification intended to supersede Managed Extensions for C++. It is a complete revision that aims to simplify the older Managed C++ syntax (which is now deprecated). C++/CLI is standardized by Ecma as ECMA-372. It is currently available only in Visual Studio 2005, 2008, 2010, 2012, 2013 and 2015 (also included in the Express Editions).
- Common Language Infrastructure — open specification developed by Microsoft and standardized by ISO and ECMA that describes the executable code and runtime environment that form the core of the Microsoft .NET Framework and the free and open source implementations Mono and Portable.NET.
- C++/CX — language extension for C++ compilers from Microsoft that enables C++ programmers to write programs for the new Windows Runtime platform, or WinRT. It brings a set of syntax and library abstractions that interface with the COM-based WinRT programming model in a way that is natural to native C++-programmers.
- Cilk Plus — multithreaded parallel computing extension of C and C++ languages.
- Managed Extensions for C++ — deprecated Microsoft set of deviations from C++, including grammatical and syntactic extensions, keywords and attributes, to bring the C++ syntax and language to the .NET Framework. These extensions allowed C++ code to be targeted to the Common Language Runtime (CLR) in the form of managed code as well as continue to interoperate with native code. Superseded by C++/CLI.
See also
- C++
- List of C++ compilers
- List of C++ template libraries
- Outline of computer programming
- Outline of software
- Outline of software engineering
References
- ↑ http://stroustrup.com/hopl-almost-final.pdf
- ↑ Stroustrup, Bjarne (1997). "1". The C++ Programming Language (Third ed.). ISBN 0201889544. OCLC 59193992.
- ↑ "We have an international standard: C++0x is unanimously approved". Retrieved 12 August 2011.
- ↑ Sutter, Herb (August 18, 2014). "We have C++14!". Retrieved 2014-08-18.
- ↑ EC++ Questions and Answers
External links
- This outline displayed as a mindmap, at wikimindmap.com
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