Paperboy (video game)

Paperboy

North American arcade flyer of Paperboy.
Developer(s) Atari Games
Publisher(s) Atari Games, Elite Systems, Mindscape
Designer(s) Keith Furey (Lead Designer), Eoin, Carl Bedard, John Salwitz, Dave Ralston and Russel Dawe
Composer(s) Hal Canon, Earl Vickers
Platform(s) Arcade, Various
Release date(s)
Genre(s) Simulation
Mode(s) Single player, 2 players alternating turns
Cabinet Custom upright
Arcade system Atari System 2
Display Horizontal orientation, Raster, medium resolution (Used: 512 x 384)

Paperboy is a 1985 arcade game by Atari Games originally developed in 1984.[1] The players take the role of a paperboy who delivers newspapers along a suburban street on his bicycle.[2] The game was ported to numerous video game consoles and personal computers. The Nintendo Entertainment System (NES) version represented the first NES game developed in the United States and coincidentally, the Sega Master System version represented the first SMS game developed in the United Kingdom. Paperboy was innovative for its theme and novel controls.[3]

Gameplay

Based in the United States, the player attempts to deliver newspapers to subscribers along a suburban street.

The player controls a paperboy on a bicycle delivering newspapers along a suburban street which is displayed in a cabinet perspective (or oblique projection) view. The player attempts to deliver a week of daily newspapers to subscribing customers, attempts to vandalize non-subscribers' homes and must avoid hazards along the street. Subscribers are lost by missing a delivery or damaging a subscriber's house.

The game begins with a choice of difficulty levels: Easy Street, Middle Road and Hard Way. The object of the game is to perfectly deliver papers to subscribers for an entire week and avoid crashing (which counts as one of the player's lives) before the week ends. The game lasts for seven in-game days, Monday through Sunday.[4]

Controlling the paperboy with the handlebar controls, the player attempts to deliver newspapers to subscribers. Each day begins by showing an overview of the street indicating subscribers and non-subscribers. Subscribers and non-subscribers' homes are also easy to discern in the level itself, with subscribers living in brightly colored houses, and non-subscribers living in dark houses.[3]

Hardware

The cabinet of this game is a standard upright but with custom controls. The controls consist of a bicycle handlebar (a modified Star Wars yoke)[3] with one button on each side, used to throw papers. The handlebars can be pushed forward to accelerate, and pulled back to brake.

The game runs on the Atari System 2 hardware. The CPU is a 10 MHz Digital Equipment Corporation (DEC) T-11. For sound and coin inputs, it uses a 2.2 MHz MOS Technology 6502. The sound chips are two POKEYs for digital sound, a Yamaha YM2151 for music, and a Texas Instruments TMS5220 for speech.[5] The protection chip is a Slapstic model 137412-105.[6]

History

Ports

Front cover of Apple II version.

Paperboy was ported to consoles and home computers, starting in 1986. In some of these versions, the player could assume the role of a papergirl instead of a paperboy. Paperboy was ported to the BBC Micro and Acorn Electron (by Andy Williams, 1986), Commodore 64 (by Chris Harvey, Neil A Bate and Jon Harrison 1986), Commodore 16 (1986), Amstrad CPC (1986), ZX Spectrum (1986), Apple II (1986), TRS-80 Color Computer (1986), DOS (1988), Apple IIGS (1988), NES/Famicom (1988)(1991, Japan), Game Boy (1990), Game Boy Color (1999), Atari ST (1989), Amiga (1989), Atari Lynx (1990), Sega Master System (1990), Game Gear (1991), and Sega Mega Drive/Genesis (1991)(1992, Japan). The NES version is particularly notable for being the first NES game developed in the United States.

Unlike the arcade version, several of these versions inspired a sequel, Paperboy 2 for several home systems (Amiga, Amstrad CPC, Atari ST, DOS, Game Boy, Game Gear, Sega Genesis, NES, SNES, ZX Spectrum), and a 3D version for the Nintendo 64 called Paperboy 64.

More recently, Paperboy was included in Midway Arcade Treasures, a compilation of arcade games for the Nintendo GameCube, PlayStation 2, PlayStation Portable, Xbox, and Windows released in 2003.

A Mobile version of Paperboy was released in 2005.

Paperboy was also released on February 14, 2007 on Xbox Live Arcade for the Xbox 360; however, the game was delisted.[7]

An iPhone/iPod Touch 25th anniversary version of Paperboy was released December 18, 2009.

A port of the game can be accessed in Lego Dimensions by using the Arcade Dock in the level "Painting the Town Black".

Reception

Crash magazine gave the Sinclair ZX Spectrum version a 88% rating with the general rating "Another slick, playable conversion from Elite ",[8] while Zzap!64 was less enthusiastic for the Commodore 64 version giving it 44%.[9] The One gave the Amiga version 80% stating that "it's an almost flawless conversion".[10] In England, Richard Leadbetter of Computer and Video Games magazine reviewed the Atari Lynx version giving a score of 67% stating "Looks good, but simply isn't enough fun to play."[11] TeamXbox gave the Xbox version an overall score of 8.2, stating that "Paperboy “delivers” as advertised in the classifieds.".[12]

Legacy

The paperboy makes a cameo appearance in the Disney animated film Wreck-It Ralph. He can be seen at Game Central Station.[13]

Paperboy also makes a cameo in the film Pixels as one of the attacking video game characters.

See also

References

  1. 1 2 http://www.arcade-history.com/?n=paperboy&page=detail&id=1935
  2. "Paperboy". The International Arcade Museum. Retrieved 5 Oct 2013.
  3. 1 2 3 "The Ultimte Guide to Paperboy", Retro Gamer (Imagine Publishing) (124), February 2014: 21–29
  4. "Paperboy The [Coin-Op] Arcade Video Game by Atari Games Corp. [Milpitas, CA, USA]". arcade-history.com. Retrieved 2014-06-28.
  5. "Atari System 2". arcade-history.com. Retrieved 2014-06-28.
  6. "Atari Slapstic FAQ". Retrieved 2014-06-28.
  7. "Midway Games Delisted from Xbox Live Arcade". Retrieved 2014-06-28.
  8. "Review - Paperboy". Crash (33): 18. October 1986. Retrieved 2014-06-23.
  9. "Review - Paperboy". Zzap!64 (22): 106–107. February 1987. Retrieved 2014-06-29.
  10. "Review - Paperboy". The One (32-34): 14. September 1989. Retrieved 2014-06-23.
  11. Richard Leadbetter (February 1991). "Atari Lynx Paperboy review". CVG Magazine (111): 89. Retrieved January 30, 2013.
  12. Nardozzi, Dale (2007-02-14). "Paperboy Review (Xbox 360)". TeamXbox. Archived from the original on 2012-02-07. Retrieved 2007-07-21.
  13. Breznican, Anthony (June 6, 2012). "'Wreck-It Ralph' trailer: A bad video game character tries to turn good -- VIDEO". Wired. Retrieved June 8, 2012.

External links

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