Realms of Arkania: Blade of Destiny

Realms of Arkania
Blade of Destiny
Developer(s) Attic Entertainment Software
Publisher(s) Schmidt Spiel & Freizeit GmbH (Germany)
Sir-Tech (United States)
U.S. Gold (Australia, European Union, Japan, Korea, Singapore, Taiwan)
Designer(s) Fantasy Productions
Composer(s) Rudolf Stember, Chris Hülsbeck
Series Realms of Arkania
Platform(s) Amiga, PC (MS-DOS)
Release date(s) DEU April 1992
INT June 1993
Genre(s) Role-playing video game
Mode(s) Single player

Realms of Arkania: Blade of Destiny is a role-playing video game developed by Attic Entertainment Software. It was the first game based on the German pen & paper RPG system Das Schwarze Auge by Fantasy Productions. The original German version of the game (German title: Das Schwarze Auge: Die Schicksalsklinge) was released in 1992. Due to its success it was translated to English and released by Sir-Tech in 1993.

Gameplay

Realms of Arkania: Blade of Destiny is a classical 3D party role-playing video game that has up to six characters (plus an optional NPC that may be recruited) moving through 3D towns and dungeons. Travels between those 3D levels were simulated by showing a path on a regional 2D map. The game generally uses the same pseudo-3D-engine as Attic's 1991 game Spirit of Adventure, utilizing an increased resolution for the 3D part of the screen. The game also borrowed ideas from Eye of the Beholder (the inventory user interface) and Might and Magic III: Isles of Terra (the main screen user interface layout). The game did not feature NPC/monster sprites in the 3D view (a shortcoming that can be found in the entire Northlands Trilogy) that were already introduced by the first 3D real-time action role-playing video game - Dungeon Master - in 1987. Instead of visualizing fights in the 3D view, the game switched to the isometric perspective for a unique turn-based tactical combat simulation.

Story

An orc chief has united all tribes of the orcs and plans to attack the lands of the humans. The player is hired by Hetman Tronde Torbensson, the leader of the Thorwalians, to find the sword Grimring (the Blade of Destiny) and prevent an orc invasion on Thorwal. However, Grimring has been lost since the death of its bearer, the Hetman Hyggelik the Great. In order to recover the sword, the player must find pieces of a treasure map which shows the location of the sword. Once the sword is recovered the player needs to defeat the orc chief and his minions. If the player does not succeed within about two in-game years, the orcs will attack and the player loses.

Sequels

Blade of Destiny was the first game in the so-called Northlands Trilogy, it was followed by Realms of Arkania: Star Trail, and Realms of Arkania: Shadows over Riva. As a feature players could save the game after beating it, this allowed the players to import their characters into any of the sequels.

Development Team

Remake

A remake developed by the Austrian Crafty Studios and published by German United Independent Entertainment has been released on Steam on July 30, 2013.[1] As late as August 2013, the game contained so many bugs that many players considered it unplayable. The developer team's apology for the state of the remake was subject to mixed reception.[2]

Reception

Computer Gaming World in 1993 stated that "'Das Schwarze Auge' means 'The Black Eye,' and that might be appropriate here". She wrote that "there are so many things wrong with the game play that we should start off with the few that are right" such as automapping and extra experience points for fighting unfamiliar enemies, but criticized the "awkward and confusing" magic system, discrepancies between the documentation and gameplay. Worst of all, she wrote, were the reduction in experience points for saving outside a temple, high failure rates during combat, and a bug that "won" the game by quitting during the final fight.[3]

External links

References

  1. Steam store page
  2. Apology & next steps
  3. Scorpia (October 1993). "Scorpion's View / Sir-Tech's Realms of Arkania". Computer Gaming World. p. 24. Retrieved 25 March 2016.
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