ReBoot

For other uses, see Reboot.
ReBoot
Genre Comedy-Drama
Science Fiction
Action-Adventure
Created by Gavin Blair
Ian Pearson
Phil Mitchell
John Grace
Directed by Dick Zondag
Steve Ball
George Samilski
Voices of Sharon Alexander
Kathleen Barr
Michael Benyaer
Paul Dobson
Tony Jay
Composer(s) Bob Buckley[1]
Country of origin Canada
United States
No. of seasons 4
No. of episodes 48 (list of episodes)
Production
Executive producer(s) Jay Firestone
Stephane Reichel
Steve Barron
Running time 23 minutes
Production company(s) Mainframe Entertainment (1997–2001)
Alliance Communications (1994–1998)
Alliance Atlantis (1998–2001)
BLT Productions (1994–1995)
Reboot Productions
Zondag Entertainment
Claster Television
Limelight Productions
Release
Original network YTV
ABC (1994–1996)
Syndicated (1996–1997)
CBS (1998–1999)
Cartoon Network (1999–2001)
ITV Distributed by Meridian Broadcasting (UK) (1995–1998)
Original release September 10, 1994 (1994-09-10) – November 30, 2001 (2001-11-30)
External links
Website

ReBoot is a Canadian-American CGI-animated action-adventure television series that originally aired from 1994 to 2001. It was produced by Vancouver-based production company Mainframe Entertainment, Alliance Communications, BLT Productions. The animated series was created by Gavin Blair, Ian Pearson, Phil Mitchell, and John Grace, with the visuals designed by Brendan McCarthy after an initial attempt by Ian Gibson.

It was the first half-hour, completely computer-animated TV series.[2][3]

The series follows the adventures of a Guardian named Bob and his companions Enzo and Dot Matrix as they work to keep the computer system of Mainframe safe from the viruses known as Megabyte and Hexadecimal.

A sequel series, ReBoot: The Guardian Code, is in production as of 2015.

Background

ReBoot initially was conceived in 1980 by the British creative collective The Hub, made up of John Grace, Ian Pearson, Gavin Blair, and Phil Mitchell. The latter two moved to Vancouver to develop the series there. Pearson and Blair by this time had created some of the first widely seen CGI characters, in the Dire Straits music video "Money for Nothing".[4] However, technology was not yet advanced enough to make the show in the desired way. 3D animation tests began in earnest in 1990 and ReBoot had achieved its detailed look by 1991. Production continued on future episodes and the show aired in 1994 after enough episodes had been produced. This was a painstaking process, as no other company had at this time worked on a 3D animation project of this scale and the software used was new to all in the company.

Setting

The setting is in the inner world of a computer system known by its inhabitants as Mainframe. It was deliberately chosen due to technological constraints at the time, as the fictional computer world allowed for blocky looking models and mechanical animation.[5]

Original series

Season 1

Each installment of the first season was a self-contained episode except for the two-part finale. When the User loads a game, a game cube drops on a random location in Mainframe, sealing it off from the rest of the system and turning it into a gamescape. Bob frequently enters the games, reboots to become a game character, and fights the User's character to save the sector. If the User wins a game, the sector the cube fell in is destroyed, and the sprites and binomes who were caught within are turned into energy-draining, worm-like parasites called nulls. When this happens, they are said to be "nullified."

In the United States, the show was aired on the ABC Network and had to comply with Broadcast Standards and Practices. This was lampooned in "Talent Night", where almost every party act for Enzo's party is banned by Prog Censor Emma Fee and the Small Town Binomes singing their hit BSnP ("It's fun to play/In a non-violent way").

Season 2

The second season was initially as episodic as the first but later featured an extended story arc that began with the season's seventh episode, "Nullzilla". The arc revealed that Hexadecimal and Megabyte are siblings, and introduced an external threat to Mainframe: the Web, which was set up in fearful mentions in "High Code" and "Painted Windows". The sixth episode, "AndrAIa", also saw a new character in the titular AndrAIa join the cast. Creator Gavin Blair has said the move to a longer arc came from "shrugging off the shackles of ABC and their BS&P" after being cancelled.[6] (The last episode would reveal Megabyte's ships were called ABCs)

A creature from the Web entered Mainframe from Hexadecimal's looking glass (which was shattered by Mike the TV), bonding with her. Mainframe's nulls reacted spontaneously and covered her to form a monster dubbed Nullzilla, which was defeated and neutralized by the protectors of Mainframe. The Web creature located Megabyte, took him over and forced him to merge with Hexadecimal, forming a next-gen super-virus called Gigabyte. Gigabyte was eventually neutralized as well, but the Web creature escaped into the bowels of Mainframe, where it began stealing energy to stay alive and grow. Mouse, a mercenary and old friend of Bob's, helped to find the Web Creature, but was almost destroyed by a bomb set by her employer, Turbo. The explosion created a "tear" (an unstable energy-based anomaly) which the Web creature used to create a portal to the Web. The protectors of Mainframe had to team up with Megabyte and Hexadecimal to close the portal. An army of CPU police clashed with an invasion of creatures from the Web. In the midst of the chaos, Megabyte betrayed the alliance (with the CPUs calling the ABCs "treacherous dogs!"), crushing Bob's keytool, Glitch, and sending him into the Web portal before closing it.

Season 3

Originally, Mainframe thought they'd follow up the second season with a film. The treatment was called Terabyte Rising and was to include flashbacks to the destruction of Mainframe's Twin City. This was dropped but much of it would be used for the fourth season.[6]

The show's third season exhibited a marked improvement in modeling and animation quality due to the advancement of Mainframe Entertainment's software capabilities during the time between seasons. Subtle details, such as eyelashes and shadows, as well as generally more lifelike sprite characters, were among several visual improvements. The show's target audience shifted to children aged 12 and older, resulting in a darker and more mature storyline.[5] After severing ties with ABC following the second season, the show actually reached a greater number of households through syndication.[7]

Enzo, freshly upgraded into a Guardian candidate by Bob during the Web incursion, defends Mainframe from Megabyte and Hexadecimal, with Dot and AndrAIa at his side. When Enzo entered a game he could not win, he, AndrAIa, and Frisket changed their icons to game sprite mode and rode the game out of Mainframe. The accelerated game time accelerated Enzo and AndrAIa's aging. Subsequent episodes follow adult versions of Enzo and AndrAIa, who are now in a romantic relationship, as they travel from system to system in search of Mainframe. The older Enzo adopts the name "Matrix" (previously his and Dot's surname), carrying a weapon named "Gun" and Bob's damaged Glitch. The time spent in games and away from Mainframe hardened both Matrix and AndrAIa: Matrix developed a pathological hatred of Megabyte, and grew into a muscular, shoot-first-ask-question-later hero, while AndrAIa turned into a level-headed warrior. As the season progresses, Matrix and AndrAIa are reunited with Bob and the crew of the Saucy Mare and return to Mainframe, which has been almost completely destroyed by Megabyte and his forces. The group reunites with Dot and the resistance, then heads to the Principal Office for a final battle with Megabyte. Megabyte is defeated by Matrix, but not before Megabyte's handiwork causes the system to crash. All final problems in Mainframe were dealt with by The User restarting the system, setting everything right and restoring everything as it was again for the protagonists, with one major exception: younger and older Enzo now exist simultaneously, as Matrix's icon was still set to "Game Sprite" mode. Because of this mishap, he was not recognized properly by the system when it rebooted, so it restored a copy of his younger self.

Season 4

After the end of the third season, two TV movies were produced in 2001: Daemon Rising, which addressed the problem the Guardians were facing in season three (and used much of Terabyte Rising), and My Two Bobs, which brings back a corroded and mutated Megabyte in a cliffhanger ending. The two movies, broken up into eight episodes in its U.S. run on Cartoon Network's Toonami, revealed much of Mainframe's history, including the formation of Lost Angles, Bob's arrival in the system, and the origin of Megabyte and Hexadecimal. The films end with Megabyte in control of the Principal Office, and the characters scattered and about to be hunted down. It is revealed that the nulls still possess their old sentience and intelligence: The heroes manage to put the null that was once Dot's father into a robot, enabling him to move and speak like he used to.

Initial plans for the fourth season included three films broken into 12 episodes, followed by a 13th musical-special episode. Due to a change in deals and budget, the series was reduced to eight episodes.[8] The following plan was to produce 30-minute episodes. These would be edited down to 21 minutes for broadcast and the extra scenes added to the film versions for DVD release. Against the writer's wishes, these scenes were cut from the scripts. After this decision was made, the eighth episode was rewritten to end on a cliffhanger.[6]

Creator Gavin Blair has publicly refused to reveal the plans for the resolution and final episodes, in case he ever got the chance to resolve the cliffhanger.[9]

Other media

Unmade spin-off show

A spinoff called Binomes was planned towards the end of 2004, featuring a family of Binomes who lived on a "chip farm". The series would have been composed of 52 11-minute episodes and aimed at a pre-school audience, but nothing of this project came to pass after the initial announcement.[10]

Webcomic

Following its acquisition by the Rainmaker Income Fund in 2006 Mainframe Entertainment was renamed Rainmaker Animation. In 2007, Rainmaker then announced plans to create a trilogy of ReBoot films with illustrator/animator Daniel Allen as the lead character designer. Rainmaker Animation executive vice president Paul Gertz stated, ReBoot's legions of fans have been incredibly loyal and continue to keep the property alive on dozens of fan sites."[11] In conjunction with the website Zeros 2 Heroes, Rainmaker announced an intention to allow fans greater access to the development of the movie plans and also in development of a ReBoot webcomic. Fans were given the chance to submit their own art and designs, with the potential to end up as an artist on the project, and their feedback helped decide which one of five ReBoot pitches won.[11][12]

The winning pitch was ReBoot: Arrival.[12] Rainmaker said it would monitor feedback for the webcomic but may not use it as the basis for the company's movie plans.[13] Four ReBoot fans were chosen to work as artists on the Arrival comic. According to the pitch at the Zeroes2Heroes website, Megabyte's Hunt has developed into a Net-wide war so pervasive even other Viruses are united against it. The Users have gone, spending their time in an unending MMOG. A sentient System named Gnosis is created as a way to stop Megabyte, but goes rogue and begins enslaving Systems in its attempt to gain User-like powers. Two teams of heroes are assembled to stop Gnosis and bring back the Users, which will include new characters and Lens the Codemaster, who appeared for one episode in Season two. Elements of this would be dropped in the comic.

The official ReBoot website was updated with a countdown, which ended on May 30, 2008, at 12:00am EST.[14] At 12:00 a.m. PST, the site was updated to include information about the first webcomic to be created by the Arrival team, and continuing the community input initiated during the "voting phase". The comic, now named Code of Honor, was viewable after signing up for an account, or using an existing Zeros 2 Heroes account.

The first Paradigms Lost issue (Paradigms Lost) opens with the aftermath of the Hunt: Mainframe is devastated and overrun with Zombinomes, the User is missing, and the entire population is being evacuated to the Super Computer. Worse still, the weakened Guardian Collective is facing viral attacks and uprisings across the entire Net. Turbo blames Bob for this, saying his views on viruses has become widespread and left them weakened. Enzo Matrix, meanwhile, is a star pupil in the Guardian Academy. The viral threat is ended when the Codemasters—first introduced in the episode "High Code"—pledge their help, offering a firmware named Gnosis. Gnosis is uploaded to every System on the Net, erasing all viruses and ending the crisis. The first issue ends with the Codemasters' Guildmaster activating a "Phase Two" for the implemented Gnosis.

The second and third issues had the heroes, now joined by Lens, try to stop the Codemasters from using Gnosis to access the Code itself, allowing the Guildmaster total control. However, Gnosis swiftly decides that it can complete its task better with the Guildmaster deleted, and following that it takes out the Guardians. Mainframe and 36 other systems are enslaved, being used as power sources to power its mission. While Dot tries to carry out rebel action in Mainframe, Bob and Lens have to retreat to the bowels of the Super-Computer to hide, while Enzo is one of those captured and discovers Megabyte (his code retained by Gnosis) is a key Gnosis advisor.

Bob is recruited by Exidy, an entity that is the source of the Code and trapped by Gnosis in the Net: intent on restoring balance and stability, she gives Bob the ability to wield the Code. While the main heroes link up and Bob is sent to take on Gnosis directly, Enzo verbally battles with Megabyte for influence over Gnosis, pointing out to the weapon that it could be getting more power more quickly if it asked Systems and was co-operating. When Gnosis comes around to this, Bob decides to allow the weapon to live and just reprogram it, and has it restore the Net to the way it was. That done, he frees Exidy and returns home.

A new countdown appeared on the official ReBoot website on August 18, 2008 [14] to launch the second installment of the webcomic. Updates to the comic were posted on Mondays, with 2 pages each update. The comic ended shortly after Christmas, and surveys were added to the site. The Art of ReBoot, a 104-page hardcover artbook was published in February 2007 by Beach Studios containing various rare and never before seen conceptual artwork. Brendan McCarthy's artwork was the major focus of that book.

On July 24, 2009, a new countdown on the ReBoot website finished, and the site was upgraded into the official ReBoot fansite. Upon launch, the webcomic was freely available. The website was set to shut down for July 30, 2012 after several years of inactivity; an announcement on July 27, 2012 revealed that the site would remain open.

Film trilogy

In June 2008, Rainmaker Animation announced plans for a trilogy of theatrical ReBoot films, with the first to be written by Jon Cooksey.[15] By August 2008, however, he was no longer involved with the project.[16] A teaser for the film was released on October 5, 2009, on Rainmaker's official site, and in March 2011, Rainmaker said a ReBoot film remained in the company's plans.[17] In an undated podcast, Michael Hefferon, named Rainmaker president and executive producer in November 2012,[18] said the film trilogy was no longer being worked on.[19]

ReBoot: The Guardian Code

On October 3, 2013, Rainmaker announced the development of a new ReBoot television series.[20] On November 24, 2014, the series was given a title, ReBoot: The Guardian Code, and a logo.[21] On June 8, 2015, Corus Entertainment ordered a 26-episode first season.[22]

Episodes

Main characters

Further information: List of ReBoot characters

The main characters included:

Voice cast

Distribution

Television broadcasts

ReBoot was first broadcast on Saturday mornings in Canada on YTV and in the United States in 1994 by ABC. It was canceled on ABC after the Walt Disney Company purchased the network. Episodes continued to air in Canada. Some episodes from the first and second seasons could still be seen in the U.S. when Claster Television distributed them during the 1996–97 season. It would be a year before new episodes aired on YTV due to Mainframe's involvement in Transformers: Beast Wars (known as Beasties in Canada) and Shadow Raiders,[7] and the third season aired only on YTV at the time. In April 1999, years after Canadian audiences saw the third season, U.S. audiences saw the episodes on Cartoon Network.

Production on other series delayed the fourth season of ReBoot, the eight episodes of which eventually were released in the U.S. as two 90-minute direct-to-DVD features that ended on a cliffhanger season finale. Series creators Blair and Pearson resigned from Mainframe Entertainment in 2004 to form their own independent studio, The Shop.[27]

The show also aired in the United Kingdom in the mid-1990s, on the ITV network as part of their CITV programming block. When it came to the third season, Meridian only purchased the broadcasting rights for the first 10 episodes of the season[28] and in July 1997, CITV started airing Season 3 before anywhere else in the world,[29] however this run came to a halt in August after the sixth episode, 'Where No Sprite Has Gone Before. On February 12, 1998, CITV repeated the series from the season 2 episode "Trust No One" before going into the episodes that had yet to be aired at that point. When "To Mend and Defend" should have aired, the episode "Firewall" was substituted since "To Mend And Defend" received 19 complaints from viewers who claimed "the violence was unacceptable and the characters were inappropriate in a children's programme shown at this time" on its original airing in July 1997.[30] It was not specified, however, why the following episode, "Between a Raccoon and a Hard Place", was omitted from the run. The run was abruptly stopped without warning after the episode 'Return of the Crimson Binome', and the remainder of the series wasn't aired due to ITV deeming the content unsuitable.[28] After the abrupt end of the run, several UK fans contacted ITV in order to persuade them to air the remaining episodes, and ITV replied saying that the show's low ratings made them wary of acquiring the broadcast rights to the remaining episodes.[31]

VHS and DVD release

In Canada, four VHS tapes were released in 1995 with individual episodes from the first season through Polygram Video. Each release contained a single episode: "Medusa Bug", "Wizards, Warriors, and a Word from Our Sponsor", "The Great Brain Robbery", and "Talent Night". The UK received two VHS releases, but with two episodes each: Volume 1 contained "The Tearing" and "Racing the Clock", while Volume two had "The Quick and the Fed" and "Medusa Bug".[32]

The second season was never released, even though Polygram retained the rights to publish the episodes on home video with their deal for the first season. Despite this, in 2000 Mainframe struck a deal with A.D. Vision to release the third season on DVD[33] On October 5, 2010, Shout! Factory announced that it had acquired the rights to the show and would release the complete series on DVD and digital formats in 2011.[34] Seasons 1 and 2 were released as a standalone title on March 1, 2011.[35] On the same date, the complete series went on sale as a box set (dubbed "ReBoot: The Definitive Mainframe Collection") exclusively through Shout! Factory’s official online store months before the set was scheduled to be on retail shelves.[36] Season 3 & 4 were released on June 28, 2011 as well as a general retail release of the complete series set.[37][38]

Awards

ReBoot has been the recipient of several awards. The show received Gemini Awards for Best Animated Program Series for three straight years between 1995 and 1997, as well as a 1996 Outstanding Technical Achievement Award. Other honors include the 1995 Award of Excellence and Best Animated Program from the Alliance for Children and Television and a Prix Aurora Award in 1996.

Other Gemini Award nominations include "Best Children's or Youth Program or Series" in 1998, and "Best Sound – Comedy, Variety, or Performing Arts Program or Series" for My Two Bobs and "Best Sound – Dramatic Program" for Daemon Rising, both in 2002.[5]

Video game

Main article: ReBoot (video game)

A ReBoot video game based on the TV series developed and published by EA for the PlayStation video game console was released. It was rated E for Everyone. It received a positive rating of 69.50% based on six reviews at the aggregator GameRankings.com.[39]

Network censorship

The show's early jokes at the expense of Board of Standards and Practices came from frustration encountered by the show's makers by an abundance of script and editing changes that were imposed upon Mainframe before episodes were allowed to air. These changes were all aimed at making the show "appropriate" for kids, and to prevent even the slightest appearance of "inappropriate" content, imitable violence or sexuality.

The character Dot was considered too sexualized by the BS&P even though she was "never one to expose much cleavage" so the animators were forced to make her breasts less curvy and form them into a lumpy "monobreast", as lightly referred to by the staff. However, starting with season three, the "monobreasts" of all adult female characters were replaced with more anatomically correct versions. In another case, the word "hockey", as well as the sport itself, was cut in some countries as it was supposedly used as a vulgar slang term there. In the episode "Talent Night", one scene of Dot giving her brother Enzo "a sisterly kiss on the chin" was cut due to BS&P's fear of promoting incest, an insinuation which Pearson described as "one of the sickest things I've heard."[40]

In response to the censorship, the series of binary codes seen above Mainframe in one episode encoded a profane insult, according to the Complete Series DVD special features.

See also

References

  1. Bob Buckley official site. Retrieved on July 26, 2015. Archived form the original on November 21, 2012.
  2. Murphy, Dominic (January 10, 1995). "Life after Power Rangers: shiny, sharp and superhuman". The Independent (London). Archived from the original on June 11, 2015. Retrieved 2010-08-20.
  3. Bernstein, Sharon (November 10, 1994). "'Reboot' Is First Series to Be Fully Computerized". Los Angeles Times. Archived from the original on July 25, 2015. Retrieved 2010-08-23.
  4. "Alliance Communications and BLT Productions Invite You to Witness the Future of Animation – Reboot – The World's First 100% Computer Generated Weekly Animation Series" (Press release). Alliance Communications, BLT Productions. January 11, 1995. Archived from the original on June 12, 2015. Retrieved July 25, 2015.
  5. 1 2 3 Hetherington, Janet L. "As Mainframe's technology reaches adolescence, there's a 'ReBoot' Renaissance". Animation Magazine #59. Vol. 11, Issue 8, September 1997.
  6. 1 2 3 "Interview with 'ReBoot' Co-creator Gavin Blair". SittingOnAnAtomicBomb,com. September 27, 2010. Archived from the original on July 25, 2015. Retrieved July 25, 2015.
  7. 1 2 Freeman, Mark (Summer 1997). "Mainframe ReBoots with Beasties". Take One. p. 42. Archived from the original on July 26, 2015.
  8. Punter, Jennie."Mainframe Reboots ReBoot". Take One. July 2001.
  9. Reboot Reunion Special Presentation (Part 1) video, filmed at 2012 Vancouver FanExpo
  10. "Mainframe – Binomes". Archived from the original on 2004-10-12.
  11. 1 2 Giardina, Carolyn (July 23, 2007). "Early CG TV show gets "ReBoot"". The Hollywood Reporter. Archived from the original on 2007-09-14. Retrieved August 5, 2007.
  12. 1 2 "ReBoot Reborn: Reaching Out to Old Fans in a New Way". Zeros2Heroes.com. Archived from the original on September 8, 2007. Retrieved July 24, 2007.
  13. "What Happens Next?". Zeros2Heroes.com. n.d. Archived from the original on August 4, 2008.
  14. 1 2 "Brought to you by Rainmaker". ReBoot. 2011-03-01. Retrieved 2011-05-04.
  15. Giardina, Carolyn (June 1, 2008). "Jon Cooksey ready for 'Reboot'". The Hollywood Reporter. Archived from the original on June 14, 2008. Retrieved June 1, 2008.
  16. Rainmaker vice president Paul Gertz letter in "Cooksey is Out". ReBootRevival.com. August 12, 2008. Archived from the original on June 4, 2015. Retrieved August 12, 2008.
  17. "Rainmaker Reports Results for the Quarter and Year Ended December 31, 2010" (Press release). Rainmaker Animation via Broadcaster. March 22, 2011. Archived from the original on August 8, 2011.
  18. "Rainmaker Entertainment Names Michael Hefferon President". Deadline.com. November 14, 2012. Archived from the original on July 25, 2015. Retrieved July 25, 2015.
  19. ReBoot the Podcast featuring Michael Hefferon. Toonami Faithful Podcast 41. Retrieved July 25, 2015.
  20. "Rainmaker Entertainment Inc. Reboots Mainframe Entertainment As Its New Television Division". Archived from the original on July 26, 2015. Retrieved October 3, 2013.
  21. Bolen, Michael (November 24, 2014). "Reboot Of 'Reboot' Gets A Title. Yes, This Is Really Happening". The Huffington Post Canada. Archived from the original on March 30, 2015. Retrieved November 24, 2014.
  22. "Corus Entertainment greenlights "Reboot: The Guardian Code" from Rainmaker Entertainment's Mainframe television division" (Press release). Corus Entertainment via Stockhouse.com. Archived from the original on July 26, 2015. Retrieved June 8, 2015.
  23. Douglass Jr., Todd, Jr. (March 15, 2011). "ReBoot: Seasons One & Two". DVD Talk. Archived from the original on July 26, 2015. Retrieved March 21, 2012.
  24. 1 2 Murphy, Kathleen (July–August 1995). "Cyberscreens". Film Comment via Inwap.com. pp. 38–43. Archived from the original on June 12, 2015. Retrieved July 26, 2015.
  25. Reboot S03E04 Game Over: approx 1min 23 seconds after opening sequence
  26. Schengili-Roberts, Keith (March 1995). "Reboot Combines Dazzling Effects, Engaging Tales". The Computer Paper. Archived from the original on May 20, 2000.
  27. Ball, Ryan (December 15, 2004). "Platinum Sends Dylan Dog to The Shop". Animation Magazine. Archived from the original on July 26, 2015. Retrieved August 11, 2006.
  28. 1 2 "ReBoot in the UK". unknown: Joe Smith. n.d.
  29. "ReBoot: To Mend and Defend". unknown: Joe Smith. n.d.
  30. "Programme Complaints & Interventions Report". UK: Ofcom. n.d. Archived from the original on July 26, 2015.
  31. "ITV Replies (Usenet group alt.tv.reboot -archived on Google Groups)". unknown: unknown.
  32. Smith, Joe (November 2001). "Reboot Video Tapes and DVD". The Unofficial ReBoot Home Page. Retrieved 2006-07-08.
  33. ""ReBoot" Home Video Collection to Be Released by ADV Films" press release". ADVfilms.com. Archived from the original on 2000-12-11. Retrieved 2006-07-08.
  34. "ReBoot DVD news: DVD Plans for ReBoot". TVShowsOnDVD.com. October 5, 2010. Retrieved October 5, 2010.
  35. "ReBoot DVD news: Announcement for ReBoot – Seasons 1 & 2". TVShowsOnDVD.com. Retrieved 2011-05-04.
  36. ReBoot: The Definitive Mainframe Edition" Retrieved on: 03-08-2011
  37. "ReBoot DVD news: Box Art for ReBoot – Seasons 3 & 4". TVShowsOnDVD.com. Retrieved 2011-05-04.
  38. "ReBoot DVD news: Announcement for ReBoot – Seasons 3 & 4 and ReBoot – The Definitive Mainframe Edition". TVShowsOnDVD.com. 2007-05-25. Retrieved 2011-05-04.
  39. "ReBoot". Game Rankings. February 28, 1998. Archived from the original on July 26, 2015. Retrieved September 26, 2010.
  40. Van Bakiel, Roger (March 1997). "Before Toy Story, there was... Reboot". Wired (5.03). Archived from the original on July 15, 2015.

External links

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