Runemaster (video game)
| Runemaster | |
|---|---|
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| Developer(s) | Paradox Development Studio |
| Publisher(s) | Paradox Interactive |
| Designer(s) | Johan Andersson |
| Engine | Clausewitz Engine |
| Platform(s) | Microsoft Windows, Linux, PlayStation 4 |
| Release date(s) | Suspended |
| Genre(s) | RPG |
| Mode(s) | Single-player |
Runemaster was a planned role-playing game developed by Paradox Development Studio.[1] Formerly known as Project Nero, the game-story was to be based on Norse mythology, and the game was set to feature procedurally generated content.[2] The Clausewitz Engine was planned to be used in the game, the first time it had been used for anything except a strategy game.[3]
The game was set to include six of the nine worlds of Norse Mythology:[4] Midgård, Jotunheim, Muspelheim, Helheim, Alfheim & Svartalfheim.[5]
On 4 December 2014, Paradox Interactive announced development of the game was suspended.
References
- ↑ "Announcement Teaser Trailer for Project Nero". paradoxplaza.com. Retrieved 13 June 2014.
- ↑ Sharkey, Mike (23 January 2014). "Paradox Con 2014: Hearts of Iron 4, Runemaster Announced". Game Front. Retrieved 13 June 2014.
- ↑ Savage, Phil (23 January 2014). "Paradox Con round-up: Hearts of Iron 4, Runemaster, and expansions for CK2 and EU4". PC Gamer. Retrieved 13 June 2014.
- ↑ Liebl, Matt. "Runemaster is Paradox Interactive's new Norse mythology-based RPG". GameZone. Retrieved 26 January 2014.
- ↑ Andersson, Johan. "Johan Andersson statement". paradoxplaza.com. Retrieved 26 January 2014.
External links
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