SWLPC
Paradigm | object-oriented, procedural, prototype-based |
---|---|
Developer | Geoff Wong |
Typing discipline | Weak static, strong dynamic |
Major implementations | |
SWLPC | |
Influenced by | |
LPC |
The SWLPC programming language, "Shattered World LPC", is a variant of LPC developed and maintained by the staff of the MUD Shattered World.[1] It is a fork of the LPMud 2.4.5 server.[2] The SWLPC server software was originally distributed privately,[1] but was later made publicly available.[3] Its primary maintainer is Geoff "Dredd" Wong.[4]
See also
References
- 1 2 Mulligan, Jessica; Patrovsky, Bridgette (2003). Developing Online Games: An Insider's Guide. New Riders. pp. 452–453. ISBN 1-59273-000-0.
1990 [...] Shattered World, the first Australian LPMud, opens. "This MUD is the source of a private-distribution LPMud server used by a handful of spin-off MUDs in the US." —George Reese
- ↑ Reese, George (1998-09-15). "LPMud FAQ". Internet FAQ Archives. Retrieved 2009-06-25.
Shattered Worlds, on the otherhand, derives from LPMud 2.4.5.
- ↑ Wong, Geoff (2006-11-25). "SWLPC Distribution". SourceForge. Retrieved 2010-04-06.
- ↑ Wong, Geoff (2001-11-07). "Shattered - Mud and Scripting". Shattered World. Retrieved 2010-04-18.
External links
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