Saikoro Fiction

Saikoro Fiction (Japanese: サイコロ・フィクション, lit. "Dice Fiction"; abbreviated "SF") is a Japanese role-playing game universal system developed by Touichirou Kawasima and presented by Adventure Planning Service (Bouken Kikaku-Kyoku).

Core mechanic

Saikoro Fiction uses only 6-sided dice to play. Each game system's character sheet which are under the control of Saikoro Ficton system have a "Skill table" for judgement roll. Skill tables are made from 6 attributes which has 11 skills (so the sheet has a total of 66 skills, one in each cell), and have a gap between each attribute. Different game systems have each Skill table, and no one can change the contents in the table, For example, the coordinates of "Deth" is 6-12 in Magicalogia, but 6-5 in Insane. A fictitious table for the explanation is below. The adjoining cell is mostly relationship skill (word).

1:Strength A 2:Dexterity B 3:Educate C 4:Guessingly D 5:Constitution E 6:Charisma
2 Lifting Secrecy Zoology Discovery Drug Tolerance Bluff
3 Grip Sneaking Botany Searching Defense Coercion
4 Martial Arts Lock Picking Architectonics Crisis Perception Patience Temptation
5 Destruction Removing Language Reasoning Paralysis Tolerance Negotiation
6 Throwing Slashing Physics Observation Health Inspiration
7 Climbing Stabbing chemistry Fathom Survival Faith
8 Transportation Juggling Occultism Diagnosis Diving Art
9 Jump Sleight Strategy Listen Suffocation Empathy
10 Sprint Avoidance Economics Lip Reading Hunger Pray
11 Armor Parry Politics Tracking Recovery Speech
12 Digging Escaping Geoscience Tailing Long-distance Running Domination

When the player makes a playable character, they select the player character's "Strong Skill" (特技) according to the rules of the game. In some cases, the player can fill out the gaps on the table. In the above case, the parts highlighted in black indicates the player character's Strong Skills, and Gap D is filled.

When a character does a judgment roll in this system, the Gamemaster designates a "Assignment skill" (指定特技). If the Assignment skill is same the player character's Strong Skill, the target number for roll success is 5. Players have to roll over the target number on 2d6 and get the total number as more than or equal to the target number to succeed in the judgment role. When the Assignment skill is different from the Strong skill, count Skill table cell from the nearest Strong skill, and add the cell numbers to 5 is target number. Incidentally, skill table usually not joint attribute 6 to attribute 1 and cell 12 to cell 2. For example, target number in above table, "Domination" is 7, "Recovery" is 8, and "Paralysis tolerance" is 7. Skill table's coordinates use to randomize a Assignment skill.

This system's game is session is proceeded under the "Scene system" (ja) (cf.Standard RPG System#Scene system).

Games that use Saikoro Fiction

External links


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