Saikoro Fiction
Saikoro Fiction (Japanese: サイコロ・フィクション, lit. "Dice Fiction"; abbreviated "SF") is a Japanese role-playing game universal system developed by Touichirou Kawasima and presented by Adventure Planning Service (Bouken Kikaku-Kyoku).
Core mechanic
Saikoro Fiction uses only 6-sided dice to play. Each game system's character sheet which are under the control of Saikoro Ficton system have a "Skill table" for judgement roll. Skill tables are made from 6 attributes which has 11 skills (so the sheet has a total of 66 skills, one in each cell), and have a gap between each attribute. Different game systems have each Skill table, and no one can change the contents in the table, For example, the coordinates of "Deth" is 6-12 in Magicalogia, but 6-5 in Insane. A fictitious table for the explanation is below. The adjoining cell is mostly relationship skill (word).
1:Strength | A | 2:Dexterity | B | 3:Educate | C | 4:Guessingly | D | 5:Constitution | E | 6:Charisma | |
---|---|---|---|---|---|---|---|---|---|---|---|
2 | Lifting | Secrecy | Zoology | Discovery | Drug Tolerance | Bluff | |||||
3 | Grip | Sneaking | Botany | Searching | Defense | Coercion | |||||
4 | Martial Arts | Lock Picking | Architectonics | Crisis Perception | Patience | Temptation | |||||
5 | Destruction | Removing | Language | Reasoning | Paralysis Tolerance | Negotiation | |||||
6 | Throwing | Slashing | Physics | Observation | Health | Inspiration | |||||
7 | Climbing | Stabbing | chemistry | Fathom | Survival | Faith | |||||
8 | Transportation | Juggling | Occultism | Diagnosis | Diving | Art | |||||
9 | Jump | Sleight | Strategy | Listen | Suffocation | Empathy | |||||
10 | Sprint | Avoidance | Economics | Lip Reading | Hunger | Pray | |||||
11 | Armor | Parry | Politics | Tracking | Recovery | Speech | |||||
12 | Digging | Escaping | Geoscience | Tailing | Long-distance Running | Domination |
When the player makes a playable character, they select the player character's "Strong Skill" (特技) according to the rules of the game. In some cases, the player can fill out the gaps on the table. In the above case, the parts highlighted in black indicates the player character's Strong Skills, and Gap D is filled.
When a character does a judgment roll in this system, the Gamemaster designates a "Assignment skill" (指定特技). If the Assignment skill is same the player character's Strong Skill, the target number for roll success is 5. Players have to roll over the target number on 2d6 and get the total number as more than or equal to the target number to succeed in the judgment role. When the Assignment skill is different from the Strong skill, count Skill table cell from the nearest Strong skill, and add the cell numbers to 5 is target number. Incidentally, skill table usually not joint attribute 6 to attribute 1 and cell 12 to cell 2. For example, target number in above table, "Domination" is 7, "Recovery" is 8, and "Paralysis tolerance" is 7. Skill table's coordinates use to randomize a Assignment skill.
This system's game is session is proceeded under the "Scene system" (ja) (cf.Standard RPG System#Scene system).
Games that use Saikoro Fiction
- Neighborhood Märchen TRPG: Peek a boo (ja)
- Shinobigami (ja) (English official page)
- Hunters Moon (ja)
- Grimoire Great War TRPG:Magicalogia (ja)
- Blood Crusade (ja)
- Card Ranker (ja)
- Multi genre horror TRPG: Insane (ja)
- Reality Show RPG: Kill Death Business (ja)
- Horror acthion TRPG: Blood moon - This rule integrated Hunters Moon with Blood Crusade.
- KanColle RPG
- Beginning Idol
External links
- Official Website (Japanese)
- cf. Sinobigami's rule