Hollow Earth Expedition

Not to be confused with Hollow World.
Hollow Earth Expedition

Hollow Earth Expedition
Publisher(s) Exile Game Studio
Publication date 2006
Genre(s) Pulp Fiction
System(s) Ubiquity

Hollow Earth Expedition is a pulp 1930s role-playing game set in the fictitious Hollow Earth, published by Exile Game Studio. The game has been nominated for several Origins and ENnie awards since its release in 2006.

The main rule book is Hollow Earth Expedition, and it is often abbreviated as HEX.

System

Hollow Earth Expedition uses the Ubiquity rules, which were also created by Exile Game Studio. The main feature of the system is its use of binary dice pool rolls to determine success. Under the default rules, each even number rolled counts as a success, while odd numbers count as nothing. Odd 'nothings' do not cancel out even 'successes', making dice rolling quick and simple. This binary system has also led to the development of special Ubiquity Dice, which are not detailed below.

Game setting

The surface world

Hollow Earth Expedition is set in the 1930s. On the surface, everything appears as it does in our real world history books, but if you dig a little deeper you encounter secret societies and villainous organizations, many of whom have a vested interest in the Hollow Earth.

Two organizations are detailed in the main rulebook: the Terra Arcana and the Thule Society. Further organizations are listed in the first expansion, Secrets of the Surface World.

The Terra Arcanum in an esoteric society dedicated to keeping the Hollow Earth a secret. They have their foundations deep in the mists of time, and only a few of their current members realize their true origins.

The Thule Society are based on an actual organization associated with the Nazi party during World War II. In HEX they have a deep interest in getting into the Hollow Earth and the powerful ancient weapons they believe are kept there.

The Hollow Earth

The Hollow Earth boasts a wide selection of beasts and humans. Dinosaurs and other extinct creatures still live and hunt and are hunted by the various human groups who have become stranded in the Hollow Earth over the centuries. Not a great deal of detail is provided about the Hollow Earth in the main book, allowing Game Masters to customize the terrain to suit their campaign.

Mysteries of the Hollow Earth expands a great deal on the denizens of Hollow Earth, including rules for beastmen of various sorts, and provides details such as a map and gazetteer for those GMs who want a more fleshed-out world, rather than the more nebulous "land of mysteries" from the core book.

Mars

Revelations of Mars expands the setting to include the dying and dangerous Red Planet. Explore a desolate world filled with strange aliens, bizarre creatures, and ancient artifacts buried beneath its shifting sands. Discover xenophobic nomads roaming the wastelands, sky pirates prowling the air in their great flying vessels, and power-hungry warlords fighting over dwindling resources. Take shelter within one of the great walled city-states, and rub shoulders with haughty nobles, devout priests, and greedy merchants who plot and scheme therein.

Products

Currently available

Coming soon

Critical reception

Awards

Hollow Earth Expedition

ENnies:

Origins:

Hollow Earth Expedition GM Screen

ENnies:

Origins:

Secrets of the Surface World

ENnies:

Mysteries of The Hollow Earth

ENnies:

Perils of the Surface World

ENnies:

External links

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