Metal Gear Solid

This article is about the original PlayStation game. For the entire series, see Metal Gear (series).

Metal Gear Solid

North American cover art
Developer(s) Konami Computer Entertainment Japan
Publisher(s) Konami
Distributor(s) Microsoft (PC)
Director(s) Hideo Kojima
Producer(s) Hideo Kojima
Motoyuki Yoshioka
Programmer(s) Kazunobu Uehara
Artist(s) Yoji Shinkawa
Writer(s) Hideo Kojima
Tomokazu Fukushima
Composer(s) Kazuki Muraoka
Hiroyuki Togo
Takanari Ishiyama
Lee Jeon Myung
Maki Kirioka
Series Metal Gear
Platform(s) PlayStation
Microsoft Windows
Release date(s)
Genre(s) Action-adventure, stealth
Mode(s) Single-player

Metal Gear Solid[lower-alpha 1] is an action-adventure stealth video game developed by Konami Computer Entertainment Japan and first published by Konami for the PlayStation in 1998. The game was directed, produced, and co-written by series creator Hideo Kojima, and serves as a sequel to the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake, which Kojima also wrote and directed.[5]

Metal Gear Solid follows Solid Snake, a soldier who infiltrates a nuclear weapons facility to neutralize the terrorist threat from FOXHOUND, a renegade special forces unit.[6] Snake must liberate two hostages, the head of DARPA and the president of a major arms manufacturer, confront the terrorists, and stop them from launching a nuclear strike.[7] Cinematic cutscenes were rendered using the in-game engine and graphics, and voice acting was used throughout the entire game.[8]

Metal Gear Solid was well received, shipping more than six million copies,[9] and scoring an average of 94/100 on the aggregate website Metacritic.[10] It is regarded as one of the greatest and most important games of all time,[11][12] and is often seen as the game which helped popularize the stealth genre. The commercial success of the title prompted the release of an expanded version for the PlayStation and PC, titled Metal Gear Solid: Integral;[13] and a remake, Metal Gear Solid: The Twin Snakes was later released for the GameCube.[14][15] The game has also spawned numerous sequels, prequels and spin-offs, including several games, a radio drama, comics, and novels.

Gameplay

Representation of the game's 'Soliton Radar' gameplay feature

Despite a transition to 3D, the gameplay of Metal Gear Solid remains similar to its 2D MSX2 predecessor Metal Gear 2: Solid Snake. The player must navigate the protagonist, Solid Snake, through the game's areas without being detected by enemies.[16] Detection is triggered by the player moving into an enemy's field of vision and sets off an alarm that draws armed enemies to his location.[17] This also triggers "alert mode" and the player must then hide and remain undetected, at which point “evasion mode” begins and once the counter reaches zero the game returns to "infiltration mode" where enemies are not suspicious of Snake’s presence. The radar cannot be used in alert or evasion mode.[18]

Solid Snake hiding from a guard. When Snake leans on a corner, the camera shifts to his front for dramatic effect and to enable sight down corridors

To remain undetected, the player can perform techniques which make use of both Solid Snake's abilities and the environment, such as crawling under objects, using boxes as cover, ducking or hiding around walls, and making noise to distract enemies. These are carried out using the third-person camera, which often changes its angle to give the player the best view of the area possible, and an on-screen radar, which displays enemies and their field of vision.[19] Snake can also make use of many items and gadgets, such as infra-red goggles or a cardboard box disguise.[20] The emphasis on stealth promotes a less violent form of gameplay, as fights against large groups of enemies will often result in serious damage for the player.[21]

The game's progress is punctuated by cutscenes and codec, as well as encounters with bosses. To progress, players must discover the weaknesses of each boss and defeat them. Play controls and strategies can also be accessed via the Codec radio, where advice is delivered from Snake's support team; for example, the support team may chastise Snake for not saving his progress often enough, or explain his combat moves in terms of which buttons to press on the gamepad. The Codec is also used to provide exposition on the game's backstory. Completion of the title provides the player with a statistical summary of their performance, and a "code name" based upon it, typically the name of a common animal.

In a first for the Metal Gear series, a training mode, called VR Mode, is available in which players can practice hiding techniques, weapon use, and sneaking. In addition to the stealth gameplay, there are set piece sequences that entail firefights between the player and enemies from the third-person and first-person perspectives.[18]

Characters

The protagonist of Metal Gear Solid is Solid Snake, a legendary infiltrator and saboteur. During the mission, Snake receives support and advice via codec radio. Colonel Roy Campbell, Solid Snake's former commanding officer, supports Snake with advice and tactics. While he initially keeps a number of secrets from Snake, he gradually reveals them.[22] He is joined by Naomi Hunter, who gives medical advice; Nastasha Romanenko, who provides item and weapon tips; Master Miller, a former drill instructor and survival coach; and Mei Ling, who invented the soliton radar system used in the mission and is also in charge of mission data; the player can call her to save the game.

The main antagonist of the game is Liquid Snake, leader of a now-terrorist splinter cell of the organization FOXHOUND, and genetic counterpart to Solid Snake.[18] An elite special forces unit, FOXHOUND contains experts specializing in unique tasks. Members are Revolver Ocelot, a Western-style gunslinger and expert interrogator whose weapon of choice is the Colt Single Action Army; Sniper Wolf, a preternatural sniper; Vulcan Raven, a hulking Alaskan shaman armed with an M61 Vulcan torn from a downed F-16; Psycho Mantis, a psychic profiler and psychokinesis expert; and Decoy Octopus, a master of disguise.[18]

Other characters include Meryl Silverburgh, Colonel Campbell's niece and a rookie soldier stationed in Shadow Moses who did not join the revolt; Dr. Hal Emmerich, the lead developer of Metal Gear REX; and the "Ninja", a mysterious cybernetically enhanced agent who is neither an ally nor an enemy of Snake but does oppose FOXHOUND.[18]

Plot

The year is 2005, six years after the downfall of Zanzibarland.[23] A renegade genetically-enhanced special forces unit, FOXHOUND, has seized a remote island in Alaska's Fox Archipelago codenamed "Shadow Moses", the site of a nuclear weapons disposal facility.[21] FOXHOUND threatens to use the nuclear-capable mecha, Metal Gear REX, against the U.S. government if they do not receive the remains of Big Boss within 24 hours.[24] Solid Snake is forced out of retirement by Colonel Roy Campbell to infiltrate the island and neutralize the threat.[25]

Snake enters the facility via an air vent and locates the first hostage, DARPA Chief Donald Anderson. Anderson reveals that Metal Gear REX can be deactivated with a secret detonation override code, but dies of a heart attack.[26] Colonel Campbell's niece Meryl Silverburgh, held hostage in an adjoining cell,[27] helps Snake escape. Snake locates another hostage, ArmsTech president Kenneth Baker,[7] but is confronted by FOXHOUND member Revolver Ocelot. Their gunfight is interrupted by a mysterious cyborg ninja who cuts off Ocelot's right hand. Baker briefs Snake on the Metal Gear project and advises him to contact Meryl, whom he gave a PAL card that might prevent the launch, but he too dies of a sudden heart attack.[28][29]

Over Codec, Meryl agrees to meet in the warhead disposal area on the condition that Snake contacts Metal Gear's designer, Dr. Hal "Otacon" Emmerich. En route, Snake receives an anonymous codec call warning him of a tank ambush.[30] Snake fends off the attack from Vulcan Raven and proceeds to the rendezvous, where he locates Otacon. The ninja reappears and Snake realizes it is his former ally Gray Fox, believed dead.[31] Otacon agrees to aid Snake remotely using special camouflage to procure information and supplies.

Snake meets Meryl and receives the PAL card. As they head for the underground base, Meryl is possessed by psychic Psycho Mantis and pulls her gun on Snake. He disarms her and defeats Mantis, who informs Snake that he has "a large place" in her heart. After they reach the underground passageway, Sniper Wolf ambushes them, wounds Meryl, and captures Snake. Liquid confirms Snake's suspicion that they are twin brothers.[32] After being tortured by Ocelot,[33] Snake is confused to discover Anderson's body in his cell, seemingly dead for days. He escapes, makes his way up the communications tower, and fends off a helicopter attack from Liquid. As he emerges onto a snowfield, he is confronted again by Sniper Wolf. He kills her, devastating Otacon, who was infatuated with her.

Snake engaging Metal Gear REX

Snake continues to REX's hangar and is ambushed again by Raven. After Snake defeats him, Raven tells Snake that "Anderson" was in fact FOXHOUND disguise artist Decoy Octopus[34] Infiltrating Metal Gear's hangar, Snake overhears Liquid and Ocelot preparing the REX launch sequence and uses the PAL card, but this unexpectedly activates REX.[35] Liquid reveals that he has been impersonating Snake's advisor Master Miller and that FOXHOUND has used Snake to facilitate REX's launch.[36] He and Snake are the product of the Les Enfants Terribles project, a 1970s government program to clone Big Boss.[37] He also reveals to Snake the government's true reason for sending him: Snake is unknowingly carrying a weaponized "FoxDie" virus that causes cardiac arrest in FOXHOUND members on contact, allowing the government to retrieve REX undamaged.[38]

As Liquid, in REX, battles Snake, Gray Fox appears, destroys REX's radome, and is killed. Snake destroys REX and defeats Liquid, then escapes with Meryl or Otacon[lower-alpha 2] via an underground tunnel, pursued by Liquid in a Jeep. After their vehicles crash, Liquid pulls a gun on Snake but dies from FoxDie.[39] Colonel Campbell, briefly ousted from command, calls off a nuclear strike to destroy evidence of the operation, and has Snake registered as killed in action to stop the US government searching for him.[40] Otacon tells Snake that Snake has an indeterminate amount of time left before FoxDie kills him. Ocelot calls the U.S. President; he was a double agent whose mission was to steal Baker's disk of Metal Gear specifications.[41]

Development

Kojima initially planned the third Metal Gear game in 1994, originally titled "Metal Gear 3", and to release it for the 3DO Interactive Multiplayer in 1994.[42] Conceptual artwork, by illustrator Yoji Shinkawa, of the characters Solid Snake, Meryl Silverburgh, who was also a character in the adventure game Policenauts, and the FOXHOUND team, were included in the Policenauts: Pilot Disk preceding the release of the full version of the 3DO game in 1995.[43] However, due to the discontinuation of the 3DO from the market, development of the game shifted to the PlayStation shortly after Policenauts was released.

Kojima retitled the game Metal Gear Solid, choosing this over the working title Metal Gear 3. This was due to the fact that he believed that the first two MSX2 games were not well known at the time due to their lack of worldwide releases.[44] He used the word 'Solid' which was chosen due to the game being the third installment in the series, and because it uses 3D computer graphics, as well as being in reference to Solid Snake, the game's protagonist.[45] Sequels to this game also use the Metal Gear Solid title, and follow a new numeral progression.

Kojima working on the game in the Konami studio in Tokyo, 1 April 1996.

The development for Metal Gear Solid began in mid-1995[46] with the intention of creating the "best PlayStation game ever".[47] Developers aimed for accuracy and realism while making the game enjoyable and tense. In the early stages of development, the Huntington Beach SWAT team educated the creators with a demonstration of vehicles, weapons and explosives. Weapons expert Motosada Mori was also tapped as technical adviser in the research, which included visits to Fort Irwin and firing sessions at Stembridge Gun Rentals.[47][48] Kojima stated that "if the player isn't tricked into believing that the world is real, then there's no point in making the game". To fulfill this, adjustments were made to every detail, such as individually designed desks.[49]

Hideo Kojima created the characters of Metal Gear Solid. Modifications and mechanics were made by conceptual artist Yoji Shinkawa. According to Shinkawa, Solid Snake's physique in this particular installment was based on Jean-Claude Van Damme, while his facial appearance was based on Christopher Walken.[50][51] The characters were completed by polygonal artists using brush drawings and clay models by Shinkawa.[52] Kojima wanted greater interaction with objects and the environment, such as allowing the player to hide bodies in a storage compartment. Additionally, he wanted "a full orchestra right next to the player"; a system which made modifications such as tempo and texture to the currently playing track, instead of switching to another pre-recorded track. Although these features could not be achieved, they were implemented in Metal Gear Solid 2: Sons of Liberty.[53]

Metal Gear Solid was shown to the public at E3 1997 as a short video. It was later playable for the first time at the Tokyo Game Show in 1998 and officially released the same year in Japan[54] with an extensive promotional campaign.[47] Television and magazine advertisements, in-store samples, and demo give-aways contributed to a total of $8 million in promotional costs.[55] An estimated 12 million demos for the game were distributed during 1998.[56]

Music

TAPPY
"Metal Gear Solid Main Theme"
30-second sample from the main theme of Metal Gear Solid, composed by TAPPY.

Problems playing this file? See media help.

The musical score of Metal Gear Solid was composed by Konami's in-house musicians, including Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka. Composer and lyricist Rika Muranaka provided a song called "The Best is Yet To Come" for the game's ending credits sequence.[57] The song is performed in Irish by Aoife Ní Fhearraigh.[58] The main theme was composed by Tappi Iwase from the Konami Kukeiha Club

Music played in-game has a synthetic feel with increased pace and introduction of strings during tense moments, with a looping style endemic to video games. Overtly cinematic music, with stronger orchestral and choral elements, appears in cutscenes. The soundtrack was released on September 23, 1998, under the King Records label.[59]

Releases

Original version

The English version of Metal Gear Solid, translated by Jeremy Blaustein, who localized the Sega CD version of Snatcher,[5] contains minor refinements made during localization, such as adjustable difficulty settings, an alternate tuxedo outfit for Snake (which the character wears on every third successive playthrough on the same save file), and a "demo theater" where the player views every cutscene and radio conversations relevant to the main story.[18][60] Versions of the game dubbed in Spanish, German, French and Italian were released throughout Europe in addition to the English-dubbed version released in America. A premium package was released in Japan and Asia containing the game, a T-shirt, dog tags, a music CD featuring the soundtracks of the MSX2 games, and a booklet with information about the game's production and plot.[61] A European version of the package was also produced, featuring different content from the Japanese version.[62]

The Japanese PlayStation version of Metal Gear Solid, as well as Integral, had been reissued twice: once under The Best range and second time as a PSone Books title. Likewise, the American and European versions of Metal Gear Solid were reissued under the "Greatest Hits" and "Platinum" ranges respectively. The game is included in the Japanese Metal Gear Solid: 20th Anniversary Collection set[63] and in the American Essential Collection set.[64] The original Metal Gear Solid was released on the PlayStation Store for download on the PlayStation 3 and PlayStation Portable in 2008 in Japan and in 2009 in North America and Europe.[65]

Integral

Released on June 25, 1999 for the PlayStation in Japan,[13] Metal Gear Solid: Integral (メタルギアソリッド インテグラル Metaru Gia Soriddo: Integuraru) is an expanded edition that features the additional content from the American and European versions of the original game. Integral replaces the Japanese voices from the original version with the English dub, while offering a choice between Japanese and English subtitles (item descriptions, mission logs and other text are still in Japanese).[24] Further additional content to the main game include an alternate "sneaking suit" outfit for Meryl (which she wears after the player unlocks the tuxedo for Snake), a "Very Easy" difficulty setting where the player starts the mission armed with a suppressor-equipped MP5 sub-machine gun with infinite ammo (which substitutes the FAMAS rifle in the player's inventory), new Codec frequencies with staff commentary (Japanese text only) and hidden music tracks, an alternate game mode where the player controls Snake from a first-person perspective, an option for alternate patrol routes for enemies, and a downloadable PocketStation minigame. The Torture Event was also made easier on higher difficulty levels, reducing the number of rounds to three per session in all settings.

In addition to the main game, Integral includes a third disc of additional content called the "VR Disc." The VR Disc features 300 VR training missions testing the player's sneaking and fighting skills, as well as less conventional tests, such as murder mysteries, battling giant genome soldiers, and three missions where the player controls the Cyborg Ninja. Other content include preview trailers and a "photoshoot" mode where the player takes pictures of Mei Ling and Naomi.[66] Completing all 300 missions will unlock a concept artwork of the Metal Gear RAY mech that would later appear in Metal Gear Solid 2: Sons of Liberty. Famitsu magazine rated Metal Gear Solid: Integral a 34 out of 40.[67]

The third disc from Integral was released as a stand-alone game in North America under the title of Metal Gear Solid: VR Missions on September 23, 1999.[24][68] While the content of VR Missions are virtually identical to the VR Disc, the unlocking requirements for the Ninja missions and the photoshoot mode were changed accordingly so that they no longer required save data from the main story mission.

The VR Disc was also released in the PAL region as an expansion pack titled Metal Gear Solid: Special Missions on October 29, 1999. Unlike the Japanese and American versions, Special Missions requires a PAL copy of the original Metal Gear Solid in order to be played. This change was done since the original Metal Gear Solid was released in multiple languages in Europe and Special Missions determines the language it uses based on which version of the original game the player owns. When the Special Missions disc is loaded into the PlayStation console, the game will ask the player to switch the disc with the first disc from Metal Gear Solid in order to load voice and language data before asking the player to switch back to the Special Missions disc.[69] This requirement renders Special Missions incompatible with PlayStation 2 consoles made prior to the SCPH-70000 model.

PC version

The PC version of Metal Gear Solid was released in North America, Europe and Asia in late 2000.[14][24][70] This version was published by Microsoft Game Studios and developed by Digital Dialect. While the PC version is simply labelled Metal Gear Solid on the packaging, it is actually based on Metal Gear Solid: Integral, which is the title that appears in the actual game.

This version has a few changes from the PlayStation release. Due to hardware design differences, the cutscene prior to the Psycho Mantis battle where he reads the player's memory card and vibrates the game controller was removed, and the method for defeating him was changed as well. The staff frequency number (140.07) was removed from the Codec, as well as Meryl's alternate sneaking suit outfit. The first-person view mode can be used at any time. All 300 VR Training missions, as well as the photoshoot mode, are available from the start, although the three pre-release trailers are now gone.[71] Players can save their progress at any point without contacting Mei-Ling.

Despite the fact that Metal Gear Solid: Integral occupied three discs (two discs for the main game and a third disc for the VR training mode), the PC version only has two discs, with each disc featuring separate executable files for the main game and the VR training mode.

Scoring 83 in Metacritic's aggregate, the game was criticized for "graphic glitches", the aged nature of the port, and being essentially identical to the PlayStation version.[72]

The Twin Snakes

A remake of Metal Gear Solid, titled Metal Gear Solid: The Twin Snakes, was developed by Silicon Knights under the supervision of Hideo Kojima and released for the GameCube in North America, Japan, and Europe in March 2004.[15] While Twin Snakes was largely developed at Silicon Knights, its cutscenes were developed in-house at Konami and directed by Japanese film director Ryuhei Kitamura, reflecting his dynamic signature style, utilizing bullet time photography and choreographed gunplay extensively.[73] While the storyline and settings of the game were unchanged (although a select few lines of dialog were re-written more closely resembling the original Japanese version), a variety of gameplay features from Sons of Liberty were added such as the first person aiming and hanging from bars on walls. Another change in the English voice acting was the reduction of Mei Ling's, Naomi's and Nastasha's accents, as well as the recasting of Gray Fox from Greg Eagles, who still reprise the role of the DARPA chief, to Rob Paulsen. The graphics were also updated to match those of Metal Gear Solid 2.[74]

Reception and legacy

Reception
Aggregate scores
AggregatorScore
GameRankings93.24% (PS)[75]
84.22% (PC)[76]
Metacritic94/100 (PS)[10]
83/100 (PC)[77]
Review scores
PublicationScore
AllGame[78]
Edge9/10[79]
EGM40/40[80]
GameSpot8.5/10[81]
IGN9.8/10[82]
PSM10/10[83]
NGamer9/10[84]
Award
PublicationAward
Japan Media Arts FestivalExcellence Award for Interactive Art[85]

Metal Gear Solid was a commercial success, shipping over six million copies worldwide.[9] It became one of the most rented games[86] and topped sales charts in the United Kingdom.[87]

The game was critically acclaimed, gaining a 93.24% and 94/100 aggregate at ratings websites GameRankings and Metacritic, respectively.[10][75] The review in PlayStation Magazine declared it "the best game ever made. Unputdownable and unforgettable."[83] The review by IGN opined Metal Gear Solid came "closer to perfection than any other game in PlayStation's action genre" and called it "beautiful, engrossing, and innovative...in every conceivable category."[82] NGamer compared it to "playing a big budget action blockbuster, only better."[84] GamePro called it "this season's top offering [game] and one game no self-respecting gamer should be without," but criticized the frame rate that "occasionally stalls the eye-catching graphics".[88] GameSpot was critical of how easy it is for the player to avoid being seen, as well as the game's short length, calling it "more of a work of art than ... an actual game."[81] Metal Gear Solid received an Excellence Award for Interactive Art at the 1998 Japan Media Arts Festival.[85]

Retrospective

Hideo Kojima (with model Yumi Kikuchi) at the 2011 Tokyo Game Show holding a Metal Gear Solid jewel case

Metal Gear Solid is often recognized as one of the key titles involved in popularizing the stealth game genre. The idea of the player being unarmed and having to avoid being seen by enemies rather than fight them has been used in many games since. It is also sometimes acclaimed as being a film as much as a game due to the lengthy cut scenes and complicated storyline.[89] GameTrailers claimed that Metal Gear Solid "invented the stealth game"[90] and IGN called it "the founder of the stealth genre".[91] Entertainment Weekly said it "broke new ground with...movie-style production...and stealth-driven gameplay."[92] The game is often considered one of the best games for the PlayStation, and was featured in best video games lists by Computer and Video Games in 2000,[93] by Electronic Gaming Monthly[94] and Game Informer in 2001,[95] by Retro Gamer in 2004,[96] by GameFAQs[97] and GamePro in 2005,[98] and by Famitsu,[99] and by Entertainment Weekly[92] and GameTrailers in 2006.[90]

In 2002, IGN ranked it as the best PlayStation game ever, stating that just the demo for the game had "more gameplay [in it] than in most finished titles." IGN also gave it the "Best Ending" and "Best Villain" awards.[100] In 2005, in placing it 19th on their list of "Top 100 Games", they said that it was "a game that truly felt like a movie."[91][101] Guinness World Records awarded Metal Gear Solid with a record for the "Most Innovative Use of a Video Game Controller" for the boss fight with Psycho Mantis in the Guinness World Records Gamer's Edition 2008 edition.[102] In 2010, PC Magazine ranked it as seventh in the list of most influential video games of all time, citing its influence on "such stealthy titles as Assassin's Creed and Splinter Cell."[103] In 2012, Time named it one of the 100 greatest video games of all time[104] and G4tv ranked it as the 45th top video game of all time.[105] According to 1UP.com, Metal Gear Solid's cinematic style continues to influence modern action games such as Call of Duty.[106] Metal Gear Solid, along with its sequel, Metal Gear Solid 2, was featured in the Smithsonian American Art Museum's exhibition The Art of Video Games in 2012.[107] In September 2015, Metal Gear Solid was voted the best original PlayStation game of all time by users.[108]

Related media

A Japanese radio drama version of Metal Gear Solid, directed by Shuyo Murata and written by Motosada Mori, was produced shortly after the release of the original PlayStation game. 12 episodes were aired, from 1998 to 1999 on Konami's CLUB db program. The series was later released on CD as a two volume set.[109][110] Set after the events of the PlayStation game, Snake, Meryl, Campbell and Mei Ling (all portrayed by their original Japanese voice actors) pursue missions in hostile third world nations as FOXHOUND. The new characters introduced include Sgt. Allen Iishiba (voiced by Toshio Furukawa), a Delta Force operative who assists Snake and Meryl; Col. Mark Cortez (v.b. Osamu Saka), an old friend of Campbell who commands the fictional Esteria Army Special Forces; and Capt. Sergei Ivanovich (v.b. Kazuhiro Nakata), a former war buddy of Revolver Ocelot from his SVR days.[111][112]

In September 2004, IDW Publications began publishing a series of Metal Gear Solid comics,[113] written by Kris Oprisko and illustrated by Ashley Wood.[114] As of 2006, 12 issues have been published, fully covering the Metal Gear Solid storyline.[115] The comic was adapted into a PlayStation Portable game titled Metal Gear Solid: Digital Graphic Novel (Metal Gear Solid: Bande Dessinée in Japan).[116] It features visual enhancements and two interactive modes designed to give further insight into the publication.[117] Upon viewing the pages, the player can open a "scanning" interface to search for characters and items in a three dimensional view.[117] Discoveries are added to a database which can be traded with other players via Wi-Fi. The "mission mode" allows the player to add collected information into a library. This information must be properly connected to complete a mission. Metal Gear Solid: Digital Graphic Novel was released in North America on June 13, 2006, Japan on September 21 and the PAL region on September 22.[118] In 2006, the game received IGN's award for Best Use of Sound on the PSP.[119] A DVD-Video version is included with its sequel (Metal Gear Solid 2: Bande Dessinée), which was released in Japan on June 12, 2008. The DVD version features full voice acting.[120]

A novelization based on the original Metal Gear Solid was written by Raymond Benson and published by Del Rey. The American paperback edition was published on May 27, 2008,[121] and the British Edition on June 5, 2008.[122]

Film adaptation

Director Hideo Kojima confirmed in 2006 that a film adaptation of Metal Gear Solid was in development.[123] He also hinted that the movie may be set in Alaska, the original setting for the game.[124] Despite pitching his ideas regarding the movie, the voice of Solid Snake, David Hayter, will not be writing the final script, appearing in the movie or directing the film. However, a petition has been started by fans to get Hayter involved in writing the script.[125] The movie's producers hoped to invite Kurt Wimmer to write the movie, but the final decision has not yet been announced,[126][127] but producer Michael DeLuca dismissed the claim. According to an interview in Nuts magazine actor Christian Bale is interested in playing Solid Snake in the film.[128] In late August 2012, Konami issued a press release stating that a live-action film was in pre-production.[129] The film is being produced by Avi Arad and Ari Arad, with their production company Arad Productions as well as Columbia Pictures.[129] Distribution and production will be handled by Sony Pictures Entertainment.[129]

References

Notes

  1. Known in Japan as Metaru Gia Soriddo (メタルギアソリッド, "Metal Gear Solid")
  2. Snake escapes with Meryl or Otacon depending on whether the player submitted to Ocelot's torture.

Footnotes

  1. "Metal Gear Solid Hits Japan". IGN. September 3, 1998. Retrieved May 19, 2008.
  2. "Metal Gear Countdown Commences". IGN. October 19, 1998. Retrieved December 31, 2007.
  3. The Document of Metal Gear Solid 2 - Production Timeline
  4. "Metal Gear Solid Integral". Gamespot. Retrieved June 10, 2008.
  5. 1 2 "Metal Gear Solid Tech Info/Credits". GameSpot. Retrieved July 7, 2007.
  6. Konami Computer Entertainment Japan. Metal Gear Solid. Konami. Colonel Campbell: Next-Generation Special Forces led by members of unit FOX-HOUND. They've presented Washington with a single demand, and they say that if it isn't met, they'll launch a nuclear weapon.
  7. 1 2 Konami Computer Entertainment Japan. Metal Gear Solid. Konami. Level/area: Opening sequence. Colonel Campbell:You'll have two mission objectives. First, you're to rescue DARPA chief, Donald Anderson and the President of ArmsTech, Kenneth Baker. Both are being held as hostages. Secondly, you're to investigate whether or not the terrorists have the ability to make a nuclear strike, and stop them if they do.
  8. "The History of MetalGear - Metal Gear Solid". GameSpot. Archived from the original on October 12, 2007. Retrieved June 13, 2008.
  9. 1 2 Big Gaz (May 15, 2003). "Metal Gear Solid 3 Exclusive For Sony". Gameplanet. Retrieved July 7, 2007.
  10. 1 2 3 "Metal Gear Solid for PlayStation Reviews". Metacritic. Retrieved December 18, 2011.
  11. "GT Countdown Video Game, Top Ten Best And Worst Games Of All Time | Video Clip". GameTrailers.com. 2006-11-17. Retrieved 2012-04-06.
  12. "The Top 10 Best / Greatest Video Games of All Time". Filibustercartoons.com. 2012-03-10. Retrieved 2012-04-06.
  13. 1 2 allgame staff. "Metal Gear Solid Integral Overview". Allgame. Retrieved October 24, 2006.
  14. 1 2 "Metal Gear Solid". Amazon.com. Retrieved January 15, 2007.
  15. 1 2 "Metal Gear Solid The Twin Snakes Tech Info/Credits". GameSpot. Retrieved October 25, 2006.
  16. "Metal Gear Solid". IGN. Retrieved October 22, 2006.
  17. Kasavin, Greg (October 2, 2000). "Metal Gear Solid (PC) review". GameSpot. Retrieved July 7, 2007.
  18. 1 2 3 4 5 6 Metal Gear Solid instruction manual. Konami. 1999. p. 49. SLES-01370.
  19. Mielke, James. "Metal Gear Solid Strategy Guide". GameSpot. Archived from the original on December 21, 2006. Retrieved November 15, 2006.
  20. House, Matthew. "Metal Gear Solid – Overview". Allgame. Retrieved October 22, 2006.
  21. 1 2 "Metal Gear Solid PC – Instructional Manual" (PDF). Konami / Microsoft. Archived from the original (PDF) on January 27, 2007. Retrieved July 7, 2007.
  22. Konami Computer Entertainment Japan. Metal Gear Solid. Konami. Colonel Campbell: Snake, I'm sorry I kept a lot of things from you.
  23. "Metal Gear Solid 3: Subsistence website – Metal Gear Saga vol. 1 section". Retrieved January 12, 2006.
  24. 1 2 3 4 Shoemaker, Brad. "GameSpot's The History of MetalGear". GameSpot. Archived from the original on October 18, 2006. Retrieved October 22, 2006.
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  26. Konami Computer Entertainment Japan. Metal Gear Solid. Konami. Level/area: Tank Hangar: B1 - Cell. Solid Snake: Naomi! The chief! What happened? / Naomi Hunter: I... I don't know. It looked like a heart attack but... / Colonel Campbell: A heart attack? No...
  27. Konami Computer Entertainment Japan. Metal Gear Solid. Konami. Level/area: Briefing. Colonel Campbell: Okay Snake. Sorry. I'll be frank. A person very dear to me is being held hostage. / Solid Snake: Who is it? / Colonel Campbell: My niece. Meryl. / Solid Snake: What was your niece doing here? / Colonel Campbell: Several soldiers were reported missing the day of the revolt. And my niece was one of those called in as an emergency replacement. / Solid Snake: She looks like you. / Colonel Campbell: She's my little brother's girl. He died in the Gulf War. Since then I've been watching after her. (...) That's what I trust about you. It's what makes you human. Please Snake. Save my niece Meryl.
  28. Konami Computer Entertainment Japan. Metal Gear Solid. Konami. Level/area: Tank Hangar: B2 - Armory. Solid Snake: Colonel! Are you listening? Now he's dead too! / Colonel Campbell: I have no idea! / Solid Snake: Don't lie to me! / Naomi Hunter: It looked like another heart attack but... / Solid Snake: Some kind of poison!? / Naomi Hunter: Well, there are a lot of drugs that can cause a heart attack in large doses. For example. potassium chloride or dioxides... But we won't be able to tell without doing an autopsy. / Solid Snake: Damn!
  29. Konami Computer Entertainment Japan. Metal Gear Solid. Konami. Level/area: Maintenance Facility: Underground Base. Master Miller: The cause of death. Didn't the ArmsTech president and the DARPA Chief - I mean, Decoy Octopus - die of something that looked like a heart attack?
  30. Konami Computer Entertainment Japan. Metal Gear Solid. Konami. Level/area: Tank Hangar: Canyon. Deepthroat: Snake, be careful! There are Claymore mines around there. Use a mine detector. / Solid Snake: Who are you? / Deepthroat: Just call me "Deepthroat". / Solid Snake: Deepthroat? The informant from the Watergate scandal? / Deepthroat: Never mind about that. / Solid Snake: You're not using burst transmission. Are you nearby? / Deepthroat: Listen. There's a tank in front of your position waiting to ambush you. / Solid Snake: Who are you anyway? / Deepthroat: One of your fans.
  31. Konami Computer Entertainment Japan. Metal Gear Solid. Konami. Level/area: Nuclear Warhead Storage Building: B2 - Lab. Solid Snake: Gray Fox... Colonel, that ninja is Gray Fox. No doubt about it. / Colonel Campbell: Ridiculous! You of all people should know he died in Zanzibar. / Naomi Hunter: No, he should have died... but he didn't.
  32. Konami Computer Entertainment Japan. Metal Gear Solid. Konami. Level/area: Tank Hangar: B1 - Medical Room. Liquid Snake: There definitely is a resemblance. Don't you think, little brother? Or should I say big brother? I'm not sure... Anyway, it doesn't matter. You and I are both the last surviving "sons of Big Boss".
  33. Konami Computer Entertainment Japan. Metal Gear Solid. Konami. Level/area: Tank Hangar: B1 - Medical Room. Liquid Snake: We're shorthanded, so make this little torture show of yours as short as possible. / Revolver Ocelot: Torture? This is an interrogation. / Liquid Snake: As you wish.
  34. Konami Computer Entertainment Japan. Metal Gear Solid. Konami. Level/area: Maintenance Facility: Warehouse. Vulcan Raven: You are a snake which was not created by Nature. You and the Boss... you are from another world... a world that I do not wish to know. (...) The man who you saw die before your eyes... That was not the DARPA Chief. It was Decot Octopus. A member of FOX-HOUND. He was a master of disguise. (...) The path you walk on has no end. Each step you take is paved with the corpses of your enemies. Their souls will haunt you forever... you shall have no peace. Hear me, Snake! My spirit will be watching you!
  35. Konami Computer Entertainment Japan. Metal Gear Solid. Konami. Level/area: Maintenance Facility: Underground Base. Computer: PAL code number three confirmed. PAL code entry complete... Detonation code activated. / Solid Snake: No! Why!?
  36. Konami Computer Entertainment Japan. Metal Gear Solid. Konami. Level/area: Maintenance Facility: Underground Base. Master Miller: Without the detonation codes, we had to find some other way. That's when I decided... you might prove useful, Snake. / (...) / Solid Snake: You mean you had this planned from the beginning? Just to get me to input the detonation code!? / (...) / Colonel Campbell: Snake, that's not Master Miller! / Master Miller: Campbell, you're too late. / Colonel Campbell: Master Miller's body was just discovered at his home. He's been dead for at least three days. I didn't know because my Codec link with Master was cut off. But Mei Ling said his transmission signal was coming from inside the base! / Solid Snake: So who is it? / Colonel Campbell: Snake, you've been talking to... / Master Miller: ...Me... dear brother.
  37. Konami Computer Entertainment Japan. Metal Gear Solid. Konami. Level/area: Maintenance Facility: Underground Base. Liquid Snake: We were created to be that way. / Solid Snake: Created? / Liquid Snake: Les enfants terribles... the terrible children. That's what the project was called. It started in 1970s. Their plan was to artificially create the most powerful soldier possible. The person that they chose as the model was the man known then as the greatest living soldier in the world... / Solid Snake: Big Boss...
  38. Konami Computer Entertainment Japan. Metal Gear Solid. Konami. Level/area: Maintenance Facility: Underground Base. Liquid Snake: You were sent in here to kill us so they could retrieve Metal Gear undamaged along with the bodies of the genome soldiers. From the beginning, the Pentagon was just using you as a vector to spread FoxDie!
  39. Konami Computer Entertainment Japan. Metal Gear Solid. Konami. Solid Snake: Naomi, Liquid died from FoxDie too.
  40. Konami Computer Entertainment Japan. Metal Gear Solid. Konami. Solid Snake: (...) What happened to the air raid and the nuclear strike? / Colonel Campbell: The orders were rescinded. The F117s and the B2 Spirits have returned to the base. Once again, I have complete authority over this operation. (...) I'll bet the boys at the DIA and the NSA never expected you to come home alive. / Solid Snake: Me neither. I better not show my face around here. / Colonel Campbell: No danger of that. You two officially died after your jeep sank into the ocean...
  41. Konami Computer Entertainment Japan. Metal Gear Solid. Konami. Revolver Ocelot: (...) The vector? Yes sir, FoxDie should become activated soon... Right on schedule. Yes, sir. I recovered all of Rex's dummy warhead data. No, sir. My cover is intact. Nobody knows who I really am. Yes, the DARPA Chief knew my identity, but he's been disposed of. Yes. The inferior one was the winner after all. That's right. Until the very end, Liquid thought he was the inferior one. Yes, sir. I agree completely. It takes a well-balanced individual... such as yourself to rule the world. No, sir. No one knows that you were the third one... Solidus. (...) Yes. Thank you. Good-bye. Mr. President.
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