Sherlock Holmes: Crimes & Punishments

Sherlock Holmes: Crimes & Punishments
Developer(s) Frogwares
Publisher(s) Focus Home Interactive
Composer(s) Kevin MacLeod
Series Adventures of Sherlock Holmes
Engine Unreal Engine 3
Platform(s) Microsoft Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Release date(s)
  • NA 30 September 2014
  • AUS 30 September 2014
  • EU 3 October 2014
Genre(s) Adventure
Mode(s) Single-player

Sherlock Holmes: Crimes & Punishments is an adventure video game in the Adventures of Sherlock Holmes series developed by Frogwares and published by Focus Home Interactive for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One in 2014.

The game takes place in London and its suburbs in 1894 and 1895, towards the end of the 19th century; it resonates with the Russian novel Crime and Punishment by author Fyodor Dostoyevsky focusing onto finding the right culprit and making the moral choice of absolving or condemning them. The game is the first in the series to use the Unreal Engine 3, and was inspired by Arthur Conan Doyle's original stories. The game is split into six cases of murders, disappearances and thefts written in the tradition of Doyle novels.[1]

Gameplay

Sherlock Holmes is the main playable character with Dr.John Watson, Toby and Constable Marrow playable briefly. The majority of the game involves exploring crime scenes and examining clues. Once discovered, clues are added to a "deduction board," a gameplay mechanic which involves linking pieces of information together. It will lead to possible different deductions. Once deductions are connected together, player will have a full tree of deductions. Depending on how players interpret the clues, they will have different conclusions. Therefore the player can fail or succeed in finding the culprit. He also decides whether he wants to absolve or condemn the criminal. The moral choice the player makes will influence the further gameplay. Each case will have 3-5 possible solutions; in total there will be 6-10 different endings for each case. In total, the game offers 14 investigation mechanics, including Sherlock Holmes' skill to guess many details about someone's life simply by glancing at them or to imagine and reconstruct the course of event by carefully observing all the key details of a crime scene.

There are two camera views available – a first person point of view and a static third person camera. The player is able to change between them at any time. Sherlock can also draw evidence from autopsies and scanning the people he meets. For the latter, players will enter a first-person view for an up-close inspection of a character's face and emotions, clothing and belongings, where he'll find everything from scars and bruises to the quality of an outfit. Frogwares have fully detailed Victorian-era London using the new engine and it can also be explored.[2]

Frogwares is tweaking its Sherlock Holmes series to be more modern with the introduction of "Sherlock Vision," a mechanic that will help in highlighting evidence that would otherwise be missed. For example, through Sherlock Vision players can look at a dusty bookcase shelves and notice that a chest has been taken from the shelf, or that an item may have a hidden inscription on it. According to Frogwares' business developer Olga Ryzhko, Sherlock Vision will help take the series to the "next level". Ryzhko calls the game the "most challenging, most sophisticated" Sherlock game yet, and said the development team has built on previous games' mechanics while tweaking them slightly for a more modern feel. In Crimes and Punishments, text will appear detailing what he is thinking, such as how approaching footsteps sound and who might be at the door.

Plot

The game features six separate cases, some of which are direct adaptations of original Sherlock Holmes canon by Sir Arthur Conan Doyle. Each case is self-contained and apart from in-game achievements, such as moral choices, do not relate to one another. The cases are as follows:

The Fate of Black Peter: Sherlock Holmes investigates the murder of Peter Carey, known as the Black Peter, an ill-tempered whaling captain who was found impaled on the wall of his garden cabin with a whaling harpoon. The case is an adaptation of the Adventure of Black Peter.

The Riddle on the Rails: Holmes and Watson pursue a train that mysteriously disappeared from its tracks in rural Staffordshire. This story adapts elements from The Lost Special.

The Blood Bath: A renowned archaeologist is found dead, in a ritual pose, in the locked steam room of the Roman Baths in London while having a meeting with his colleagues. Holmes delves into an investigation featuring the Cult of Mithras.

The Abbey Grange Affair: Sir Eustace Brackenstall, an aristocrat of violent temper has allegedly been murdered by a trio of burglars who also took his wife hostage and stole his silverware. Holmes pursues the culprit or culprits while questioning the veracity of the lady's statement. The story is adapted from the Adventure of the Abbey Grange.

The Kew Gardens Drama: Holmes is requested by an old friend to investigate the theft of some exotic plants at the Kew Gardens. The investigation takes a new turn as the Director of the Gardens is revealed to have died a few days before the theft.

The Half-Moon Affair: Brother of Wiggins, Holmes' chief Baker Street Irregular, has been charged with double murder and Wiggins asks Holmes to clear his brother's name. The case soon begins to have a whole new aspect featuring men who disappear from plain sight.

Development

Development of lighting

Crimes and Punishments is developed on Epic Games' Unreal Engine 3,[3] allowing the series to jump far ahead of previous installments in graphical quality. Environments will be more realistic and finely detailed with dynamic lighting and shadows. Choosing this engine also lets the game benefit from many technologies like a powerful animation engine for smooth movement and animation transitions, real-time shaders and a particle system, and advanced post-processing effects. Frogwares have scrapped its old method (employing one huge texture) instead opting to use Tiled Textures.[4]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings(PC) 80.29%[5]
(PS4) 75.00%[6]
(XONE) 72.50%[7]
Metacritic(PC) 77/100[8]
(PS4) 73/100[9]
(XONE) 72/100[10]

Sherlock Holmes: Crimes & Punishments has been previewed by several major gaming news sources. Jessica Conditt of Joystiq pointed to "[t]he setting, tone, mechanics and graphics in Crimes and Punishments each appear to be updated vastly and in a wonderfully gritty direction compared with previous Sherlock games."[11] VentureBeat's Jasmine Maleficent Rea wrote, "The once gentlemanly adventure-game star is now a deceitful amalgam of Arthur Conan Doyle’s original character and the 21st-century interpretation we find on television and in movies. [...] Crimes & Punishments shows us the very manipulative side of Sherlock that modern audiences expect. He remains an amoral character in a world desperately trying to reclaim its morality, and he seems to revel in it."[12] Michael Cromwell of PCGMedia wrote that the game is "a self confessed departure from the prosaic and amoral, with Frogwares pushing for a more hands-on, ethically involved experience – putting you, the player, in the mind of Sherlock Holmes."[13] Gamercast awarded the game Best Adventure Game at E3 2013.[14] Jeuxvideo.com granted the game Best Adventure Game at E3 2014.[15]

Crimes & Punishments received mostly positive reviews. Aggregating review websites GameRankings and Metacritic gave the Microsoft Windows version 80.60% based on 15 reviews and 77/100 based on 32 reviews,[5][8] the PlayStation 4 version 75.00% based on 30 reviews and 73/100 based on 36 reviews[6][9] and the Xbox One version 72.50% based on 4 reviews and 69/100 based on 6 reviews.[7][10]

References

  1. Frogwares (11 December 2013). "Sherlock_Game: 7 crimes: your decisions, their ...". Twitter. Retrieved 11 January 2014.
  2. "Detective videogames this 2014! Featuring Batman and Sherlock Holmes". BadassToTheMax.com. 2014-05-27.
  3. Frogwares (29 April 2013). "Sherlock Holmes: Crime & Punishments...". Tumblr. Retrieved 11 January 2014.
  4. Brown, Fraser (24 October 2013). "The finer details of Sherlock Holmes: Crimes and Punishments". PCGamesN. Retrieved 11 January 2014.
  5. 1 2 "Sherlock Holmes: Crimes & Punishments for PC". GameRankings. Retrieved 30 September 2014.
  6. 1 2 "Sherlock Holmes: Crimes & Punishments for PlayStation 4". GameRankings. Retrieved 30 September 2014.
  7. 1 2 "Sherlock Holmes: Crimes & Punishments for Xbox One". GameRankings. Retrieved 30 September 2014.
  8. 1 2 "Sherlock Holmes: Crimes & Punishments for PC Reviews". Metacritic. Retrieved 30 September 2014.
  9. 1 2 "Sherlock Holmes: Crimes & Punishments for PlayStation 4 Reviews". Metacritic. Retrieved 30 September 2014.
  10. 1 2 "Sherlock Holmes: Crimes & Punishments for Xbox One Reviews". Metacritic. Retrieved 30 September 2014.
  11. Conditt, Jessica (14 June 2013). "Sherlock Holmes crime and Punishments' new mechanic inspired by BBC show". Joystiq. Retrieved 11 January 2013.
  12. Rea, Jasmine Maleficent (13 June 2013). "Sherlock Holmes is a shaggy, amoral superhero in Crimes & Punishments (preview)". VentureBeat. Retrieved 11 January 2014.
  13. Cromwell, Michael (19 February 2013). "Sherlock Holmes Crime & Punishments preview and Q&A". PCGMedia. Retrieved 11 January 2014.
  14. Charlotte (24 June 2013). "E3 2013: Best of the Show". Gamercast. Retrieved 11 January 2014.
  15. Unknown (16 June 2014). "Meilleur jeu d'aventure : Sherlock Holmes Crimes & Punishments / PC-PS4-One-PS3-360". JeuxVideo.com. Retrieved 10 July 2014.

External links

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