Star Fox Zero
Star Fox Zero | |
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North American cover art | |
Developer(s) | |
Publisher(s) | Nintendo |
Director(s) |
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Producer(s) |
Shigeru Miyamoto Tadashi Sugiyama Atsushi Inaba |
Designer(s) |
Hirono Sato Akiteru Naka Ryoya Sakabe Kazuhide Kawamura |
Programmer(s) | Kenji Higashiyama |
Composer(s) |
Hiroshi Yamaguchi Yukari Suita Hitomi Kurokawa Naofumi Harada Rei Kondoh Keiki Kobayashi |
Series | Star Fox |
Platform(s) | Wii U |
Release date(s) | |
Genre(s) | Scrolling shooter |
Mode(s) | Single-player, multiplayer |
Star Fox Zero[4] is a 3D scrolling shooter video game developed by Nintendo and PlatinumGames for the Wii U.[6] The sixth installment in the Star Fox series, Star Fox Zero has been stated by lead producer and supervising director Shigeru Miyamoto as being neither a prequel nor a strict remake of Star Fox 64, while Nintendo later reiterated it was not a prequel while also stating that is was also not a sequel. A standalone tower defense game, Star Fox Guard, comes bundled with Star Fox Zero either as a separate disc in Zero's initial print or as a digital download code in later prints.[7] After a delay from November 20, 2015, the game was released worldwide in April 2016.
Gameplay
Star Fox Zero largely follows the gameplay of its predecessors, predominantly Star Fox 64, in which players control Fox McCloud as he pilots his Arwing craft through various levels. The game is controlled using the Wii U GamePad, with the left control stick used to maneuver the craft while gyroscopic controls can be used to aim weapons. A cockpit view is displayed on the GamePad's screen to assist with aiming.[8]
Some of the game's vehicles can transform in certain situations.[8] For example, the Arwing can transform into the Walker which was first seen in the unreleased Super NES video game Star Fox 2, which lets the player freely walk around on platforms. The Landmaster can transform into the Gravmaster, which can perform extended aerial maneuvers. A new vehicle introduced to the series is the Gyrowing, a drone-like helicopter which can lower a small robot that can enter small spaces and hack into computers.[9][10] Players can also add laser upgrade and smart bombs to their ships. Special techniques, such as charge shot, barrel roll, Somersaults, U-Turns and rapid turn, can be performed.[8] Two gameplay modes are featured in the game. The Scroll Mode puts the player in a predetermined path, while the All-Range Mode allows the player to move freely in a mission. If players lose all their ships in a mission, they must restart the entire mission in order to proceed.[8]
Various elements return from previous games, including Fox's teammates, Falco, Peppy, and Slippy, who can assist the player if they protect them from enemy attacks, as well as Star Wolf team rivals Wolf O'Donnell, Leon Powalski, Pigma Dengar, and Andrew Oikonny. Several level locations have also returned, including Corneria, Zoness, and Titania, while two new locations, Sector Alpha and Area 3, have been added. Gameplay footage suggests that the snowy planet Fichina (known as Fortuna in Star Fox 64), the asteroid belt Meteo, and the missile-wrought Sector Z may also appear, while a mystical Fortuna returns completely revamped from Star Fox: Assault. Players can scan the Fox and Falco amiibo figurines to unlock the Retro Arwing, which is based on the model used in the original Star Fox game, and the Black Arwing, which sports a black and red color scheme, is stronger and faster but takes more damage, respectively.[11]
Development
The game's existence was confirmed in a press sheet on June 8, 2014, two days before E3 2014 began.[9] On June 10, 2014 during the Electronic Entertainment Expo, TIME leaked information about the game in the morning, then Nintendo announced the title publicly,[12] and Nintendo's E3 digital briefing video again hinted at its further details later in the day. Later during an interview with Wired, Miyamoto expressed his desire to work with external developers for faster completion of the project.[13]
In an interview with GameSpot, Miyamoto revealed that both Project Guard and Project Giant Robot were connected to Star Fox for Wii U in some fashion.[14] During a Nintendo Direct presentation on March 3, 2016, Project Guard was officially renamed as Star Fox Guard, and bundled digitally alongside Star Fox Zero.[15]
Miyamoto stated that the game's main storyline and overall presentation would be structured episodically, taking inspiration from the 1960s television series Thunderbirds, with the main missions featuring traditional Star Fox gameplay acting as "primetime programming," while side-missions featuring more quirky, experimental gameplay mechanics (such as those found in Project Guard and Project Giant Robot) act as "late-night programming."[16] Yusuke Hashimoto of PlatinumGames stated they were approached by Nintendo about co-developing the game after requesting to add an Arwing-themed bonus level to Bayonetta 2.[17] According to Nintendo, the story of Zero is neither a prequel or a sequel to previous Star Fox games.[18][19][20]
In December 2014, Miyamoto stated that Star Fox Zero would be released before the new installment of The Legend of Zelda series in 2016. He also confirmed that the game would be compatible with amiibo, but did not specify in what way.[21] On January 5, 2015, he confirmed that Star Fox would be playable at E3 2015, and reiterated of the GamePad/monitor gameplay method, which would "allow for cinematic moments to blend with continuous gameplay.".[22] On August 24, the release date was announced by Nintendo for November 20, 2015,[23] but the game was subsequently delayed to the first quarter of 2016.[24] On November 12, 2015, Nintendo officially announced that the game would be released in North America on April 22, 2016.[1] The March 2016 Nintendo Direct revealed that it would release in Europe on that same day.[2]
Promotion
An animated short based on the game, titled Star Fox Zero: The Battle Begins (スターフォックス ゼロ ザ・バトル・ビギンズ Sutā Fokkusu Zero Za Batoru Biginzu), was released online on April 20, 2016. The short was produced by Japanese animation studio Wit Studio, with assistance from Production I.G and Nintendo.[25]
Reception
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Star Fox Zero received mixed reviews, with a score of 69/100 according to the review aggregator website Metacritic based on 67 reviews.[26] Common criticisms towards the game include the controls with the Wii U Gamepad and the length of the game. The game was the highest-selling game on Amazon.com on April 19, 2016, based on its preorders.[36] Days after its launch in Japan, both the standalone and Star Fox Guard Double Pack sold 8,135 and 17,114 units respectively, individually placing it 5th and 8th for that sales week. Sales of both combined was 25,249 units, making it the 4th best selling game that week overall. [37] During the same time frame, it was also the sixth best selling game in the United Kingdom, [38] the third best selling in France [39] and the fifth in Australia.[40]
Jose Otero from IGN praised the levels and bosses, but criticized the controls and Gyrowing sections. He said that "Star Fox Zero reimagines a classic Nintendo 64 game, but mastering its awkward controls takes some time."[33] However, other publications derided the game as outdated, including Dan Ryckert of Giant Bomb, who called it a relic of 2002.[32] Steve Watts of Shacknews also found the alternate vehicle missions distracted from the core Arwing gameplay.[35] Most reviewers found the mandatory motion-based controls frustrating or actively detrimental to the experience,[27][29][32] such as David Roberts of GamesRadar, who found that the game was "constantly undermined by a slavish devotion to wrapping the core design around every feature of the Wii U's Gamepad, regardless of whether it makes sense or feels good to play".[31] Peter Brown of GameSpot's primary fault with the controls was that it forces the player to divide attention back and forth from the television to the Gamepad.[30] Arthur Gies of Polygon declined to assign a score because he found that it was too miserable to finish the game on account of its controls.[41]
Reviewers were also divided about the game's length and high similarity to its predecessor, Star Fox 64. Some were not bothered by it; Damien McFerran of Nintendo Life called it "essentially a retread of Star Fox 64 - which, in turn, was effectively Star Fox all over again", but found this aspect of the game "reassuringly familiar".[34] On the other hand, Ray Carsillo of EGM said that it "fails to really build on [Star Fox 64] in new and exciting ways". He was disappointed by the choice to "re-imagine an older game instead of creating a truly brand new one".[27] McFerren concluded that Star Fox Zero is "easily on-par with the excellent N64 entry from which it draws so much inspiration".[34]
References
- 1 2 McWhertor, Michael (November 12, 2015). "Star Fox Zero coming to Wii U April 2016". Nintendo Life. Retrieved March 6, 2016.
- 1 2 Phillips, Tom (March 3, 2016). "Star Fox Zero finally has a release date, and it's not alone". Eurogamer. Gamer Network. Archived from the original on March 5, 2016. Retrieved March 6, 2016.
- ↑ Vuckovic, Daniel (March 4, 2016). "Star Fox Zero out April 23rd, First Print edition with Star Fox Guard announced". Vooks. Retrieved March 28, 2016.
- ↑ Star Fox Zero (Japanese: スターフォックス ゼロ[5] Hepburn: Sutā Fokkusu Zero)
- ↑ "スターフォックス ゼロ|Wii U|任天堂 E3 2015情報" (in Japanese). Nintendo. Retrieved June 17, 2015.
- ↑ McFerran, Damien (June 16, 2015). "Star Fox Zero Is Being Co-Developed By Platinum". Nintendo Life. Retrieved June 16, 2015.
- ↑ Nunneley, Stephany. "More Star Fox Zero and Star Fox Guard info drops ahead of release". VG24/7. Retrieved April 22, 2016.
- 1 2 3 4 "Star Fox Zero Electronic Manual" (PDF). Nintendo. Retrieved May 2, 2016.
- 1 2 "Nintendo's Miyamoto reveals 'Star Fox,' more projects". USA Today. June 10, 2014. Retrieved June 11, 2014.
- ↑ Rumphol-Janc, Nathanial (June 12, 2014). "Brand New Star Fox Wii U Details, Impressions From Someone Who Played It". Gamnesia. Retrieved June 16, 2014.
- ↑ https://www.youtube.com/watch?v=Yvk-Pu7jjJQ
- ↑ Peckham, Matt. "Interview: Shigeru Miyamoto Explains Nintendo’s Star Fox Rethink and His Unusual New Wii U Games". TIME. Retrieved November 26, 2014.
- ↑ Kohler, Chris (June 10, 2014). "Nintendo’s New Games Sound Great, Just Don’t Expect Them Anytime Soon". WIRED. Retrieved June 24, 2014.
- ↑ Brown, Peter. "E3 2014: Connecting Star Fox on Wii U with Project Guard and Project Giant Robot". GameSpot. CBS Interactive. Retrieved June 14, 2014.
Shigeru Miyamoto: Today, I'm only answering questions about the Star Fox games. But, there will be multiple different kinds of missions in the Star Fox games, so maybe something like that could appear. And I think the robot that came down from the helicopter is the same robot that you were shooting in the security game.
- ↑ Goldfarb, Andrew. "Star Fox Guard Announced, Star Fox Zero Amiibo Functionality Revealed". IGN. Retrieved 4 March 2016.
- ↑ Holt, Elijah (June 26, 2014). "Everything We Know About Star Fox U". Gamnesia. Retrieved June 27, 2014.
- ↑ Priestman, Chris (September 21, 2015). "Bayonetta 2 Director Given Dolls Of The Game’s Characters For His Birthday". Siliconera. Retrieved September 21, 2015.
- ↑ "Star Fox Zero Marks An Explosive Return To Form On Wii U". Nintendo Life.
- ↑ Star Fox Zero - Miyamoto's Developer Story. YouTube. June 16, 2015.
- ↑ Nintendo of America (16 Jun 2015). "Status update". Twitter. Retrieved 22 October 2015.
- ↑ Zangari, Alex (December 18, 2014). "Miyamoto Discusses How the GamePad is Used in Star Fox for Wii U". Gamnesia. Retrieved December 22, 2014.
- ↑ Whitehead, Thomas (January 6, 2015). "Shigeru Miyamoto Confirms Playable Star Fox for E3, a Future for F-Zero and More". Nintendo Life. Retrieved January 6, 2015.
- ↑ Schuler, Erich. "Star Fox Zero Release Date Confirmed". IGN. Retrieved August 24, 2015.
- ↑ McWhertor, Michael (September 18, 2015). "Nintendo delays Star Fox Zero to 2016". Polygon. Vox Media. Archived from the original on September 18, 2015. Retrieved September 18, 2015.
- ↑ Makuch, Eddie (April 18, 2016). "Watch Teaser for Star Fox's New Animated Short". GameSpot. Retrieved April 19, 2016.
- 1 2 "Star Fox Zero for Wii U Reviews". Metacritic. Retrieved May 4, 2016.
- 1 2 3 Carsillo, Ray (April 20, 2016). "Star Fox Zero review". Electronic Gaming Monthly. Retrieved April 20, 2016.
- ↑ http://www.nintendo-insider.com/2016/04/famitsus-star-fox-zero-review-does-a-barrel-roll/
- 1 2 Cork, Jeff (April 20, 2016). "Fox Sheds Some Appeal In This Retread - Star Fox Zero - Wii U". Game Informer. Retrieved April 20, 2016.
- 1 2 Brown, Peter (April 20, 2016). "Star Fox Zero Review". GameSpot. Retrieved April 20, 2016.
- 1 2 Roberts, David (April 20, 2016). "Star Fox Zero review". GamesRadar. Retrieved April 20, 2016.
- 1 2 3 Ryckert, Dan (April 20, 2016). "Star Fox Zero Review". Giant Bomb. Retrieved April 20, 2016.
- 1 2 Otero, Jose (April 20, 2016). "Star Fox Zero Review". IGN. Retrieved April 20, 2016.
- 1 2 3 McFerran, Damien (April 20, 2016). "Star Fox Zero Review". Nintendo Life. Retrieved April 20, 2016.
- 1 2 http://www.shacknews.com/article/94201/star-fox-zero-review-crash-course
- ↑ Sickr (April 19, 2016). "Star Fox Zero Is Currently The Best-Selling Game On Amazon". My Nintendo News. Retrieved April 23, 2016.
- ↑ Thomas Whitehead (April 28, 2016). "Star Fox Zero Makes Modest Debut in Japanese Charts as 3DS Holds Steady". Nintendo Life. Retrieved May 3, 2016.
- ↑ Thomas Whitehead (April 20, 2016). "Star Fox Zero Makes a Positive Start in the UK Charts". Nintendo Life. Retrieved April 25, 2016.
- ↑ "THE BEST VIDEO GAME SALES". S.E.L.L. April 24, 2016. Retrieved May 3, 2016.
- ↑ "Top 10 games charts for the week ended 24 April 2016". Interactive Games & Entertainment Association. April 29, 2016. Retrieved May 3, 2016.
- ↑ http://www.polygon.com/2016/4/20/11466308/not-a-review-star-fox-zero
External links
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