Star Trek: The Next Generation Interactive Technical Manual
Star Trek: The Next Generation Interactive Technical Manual is a multimedia application software program published by Simon and Schuster Interactive in 1994. Based on the then-recently cancelled TV series Star Trek: The Next Generation, it allows users to explore a computer-generated simulation of the spacecraft USS Enterprise NCC-1701-D, the principal setting of the series. The software uses Apple Computer's QuickTime VR, a technology which enables users to view every side of 3D rendered objects,[1] and includes a virtual tour given by Jonathan Frakes (in his role as William Riker from the TV series).
The software was created by Keith Halper, Mike Okuda, Rick Sternbach, John Knoll; Eric Zarakov and the Apple Advanced Technology Group; Peter Mackey and the Imergy Software Development Team.[2] Technical writers, set designers, and film production crews from the Star Trek: The Next Generation TV series assisted in the production.[1]
The CD-ROM was one of three finalists for PC Magazine's 12th Annual Awards for Technical Excellence, as it was the first implementation of Apple's QuickTime VR technology.[2][3]
A port of the program was announced for the Apple Bandai Pippin and was one of the console's most high-profile titles,[4] but was ultimately never released.
References
- 1 2 "To Boldly Go Where No Man Has Gone Before...". Electronic Gaming Monthly (61) (EGM Media, LLC). August 1994. p. 167.
- 1 2 Staff (December 19, 1995). "Finalist: Star Trek: The Next Generation Interactive Technical Manual". PC Magazine. Archived from the original on December 7, 2000.
- ↑ Michael J. Miller (December 19, 1995). "Finalist: Star Trek: The Next Generation Interactive Technical Manual (awards listing)". PC Magazine. Archived from the original on January 19, 2001.
- ↑ "Pippin: The Apple of Bandai's Eye". GamePro (IDG) (70): 16. May 1995.
External links
Star Trek: The Next Generation Interactive Technical Manual (CD-ROM) at the Internet Movie Database