Street Fighter V

For the anime based on the second installment of the series, see Street Fighter II V.
Street Fighter V
Developer(s) Capcom
Dimps[1]
Publisher(s) Capcom
Director(s) Takayuki Nakayama
Producer(s) Yoshinori Ono
Composer(s) Masahiro Aoki
Hideyuki Fukasawa
Keiki Kobayashi
Takatsugu Wakabayashi
Zac Zinger
Series Street Fighter
Engine Unreal Engine 4
Platform(s) PlayStation 4
Microsoft Windows
Linux
Release date(s)

Microsoft Windows, PlayStation 4

  • JP February 18, 2016

Linux

  • TBA
Genre(s) Fighting
Mode(s) Single-player, multiplayer

Street Fighter V (ストリートファイターV Sutorīto Faitā Faivu) is a fighting video game published by Capcom, who co-developed the game with Dimps. It is the fifth main numbered entry in the Street Fighter series. The game was released in February 2016 for the PlayStation 4 and Microsoft Windows,[2] with a later release on Linux, and will feature cross-platform play between the Windows and PlayStation 4 versions.

Similar to the previous games in the series, Street Fighter V features a side-scrolling fighting gameplay system. The game also introduces the "V-Gauge", which builds as the player receives attacks and adds three new skills. The game features 16 characters at launch, with 4 of them being new to the series. A story mode and additional characters are set to be added in the future through updates and downloadable content.

According to Capcom, the game was a PlayStation 4 console exclusive as both Sony and Capcom had "the same vision for the growth potential in the fighting game space". The game was powered by Unreal Engine 4, and had a beta test prior to its launch. Upon release, the game received generally positive reviews, with critics praising the game's graphics and gameplay, but was criticized for its lack of content and characters, as well as its technical issues such as broken servers at launch and software bugs. Capcom was expecting the game to sell at least 2 million copies by the end of their fiscal year 2016.

Gameplay

Street Fighter V carries on the side-scrolling fighting gameplay of its predecessors, in which two fighters use a variety of attacks and special abilities to knock out their opponent. The game features the EX gauge introduced in Street Fighter III, which builds as the player lands attacks and can be used to either power up special moves or perform super combos known as Critical Arts, although the Focus Attacks from the previous game have been removed. New to this game is the "V-Gauge", which builds as the player receives attacks and adds three new techniques: V-Skills, V-Reversals, and V-Triggers. V-Skills are special attacks unique to each fighter; for example, Ryu can parry an attack while M. Bison can reflect projectiles, some of which build V-Gauge when successfully performed. V-Reversals allow players to use a section of the V-Gauge to perform a counter move whilst being attacked. Finally, V-Triggers use the entire V-Gauge to allow the player to perform a unique ability, such as a temporary damage boost for Ryu's energy balls or added hits to Chun-Li's attacks. Additionally, the Stun Meter, which has been present since Street Fighter III, is made visible under the health bars in this game. The Stun Meter increases when receiving consecutive attacks and will cause the player to become stunned if filled; thus, it encourages players to play offensively when the opponent's Meter is close to full. The game also features an interactive arena, showcasing special animations when a player is defeated at the edge of the arena.[4][5]

Characters

The game features 16 characters at launch, four of whom are new to the Street Fighter series. Following the game's launch, several additional characters will be developed and added to the game via updates, beginning with six characters currently planned to be released throughout 2016.[6] These characters, among other post-launch content, are able to be purchased via either of two in-game currency systems: "Zenny", purchased via real-world currency, or "Fight Money", earned through gameplay.[7]

New characters are listed in bold. Characters which must be purchased are listed in italics.

The four new characters include Necalli, an intelligent wild Aztec-like warrior from an unknown country who seeks a strong opponent's soul; Rashid, a Middle Easterner who is capable of manipulating wind and is searching for a missing friend who has been kidnapped by Bison and Shadaloo;[10] Laura Matsuda, a Brazilian fighter and older sister to Street Fighter III veteran Sean Matsuda who uses Brazilian jiu-jitsu and electricity in her attacks;[11][12] and F.A.N.G, a new member of the Shadaloo Grand Masters who combines long ranged attacks and slippery movements with his ability to poison his opponents. The game will feature a cinematic story mode which will be added to the game as a free expansion in June 2016.[13]

Upcoming characters

Plot

Street Fighter V will feature a cinematic story mode that serves to bridge the gap between Street Fighter III and Street Fighter IV, with M. Bison and Shadaloo playing a pivotal role in its events.

Development

Street Fighter V was unofficially revealed through a YouTube video on December 5, 2014, which was promptly taken down. It was officially revealed the next day during the 2014 PlayStation Experience in Las Vegas and was announced as being developed exclusively for the PlayStation 4 and Microsoft Windows.[14][15] The game was built using Unreal Engine 4 and will feature cross-platform gameplay.[16][17][18] The image song was chosen by Capcom to be "Survivor" by Man With A Mission.[19]

On June 12, 2015, Capcom further clarified that the game will not be released on any other platforms due to a development partnership between Sony Computer Entertainment and themselves.[20] On the partnership, Capcom's Matt Dahlgren said "Part of the reason we partnered up with Sony is, we share the same vision for the growth potential in the fighting game space. I'd say the key aspect is working with us on executing cross platform play, this is going to be the first time we've ever united our community into a centralized player base."[21] Starting that July the game was available to play for a limited time at various Six Flags parks around the United States.[22] On July 23, 2015, Capcom offered a beta program for players on the PS4 in North America that preordered the game and European players that signed up on the PSN website. However, while it was expected to last for five days, the beta suffered from significant server problems and was taken offline early as a result.[23] On August 14, 2015, the beta for the PS4 was put back online for an internal stress test.[24] Following the stress test, the beta was put back online on August 28, 2015.[25]

The game was initially criticised for having too many "rage-quitters", due to there being no penalty system.[26][27] However Capcom responded by saying this was a problem they were going to address in a future update.[28] Ono stated that one of multiple reasons for the game's February release date was for it to be out in time for the Capcom Pro Tour.[29]

Related media

The upcoming mini-series Street Fighter: Resurrection will serve as a narrative prologue to the events of the game, with Charlie Nash being the protagonist. It is set to begin in March 2016.[30]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(PS4) 77/100[31]
(PC) 74/100[32]
Review scores
PublicationScore
Destructoid8/10[33]
Edge70%[34]
EGM8/10[35]
Eurogamer70[36]
Famitsu35/40[37]
Game Informer7.25/10[38]
Game Revolution[39]
GameSpot7/10[40]
GamesRadar[41]
GamesTM8/10[42]
Giant Bomb[43]
IGN8/10[44]
OPM (AU)90%
PC Gamer (UK)81%[45]
PC PowerPlay60%[46]
Play9/10[47]
Polygon6.5[48]
Slant Magazine50%[49]

Critical reception

Street Fighter V received generally positive reviews. At the aggregating website Metacritic, the PlayStation 4 version holds a score of 77/100,[31] while the Microsoft Windows version holds one of 74/100.[32] The game was praised for its graphics and gameplay,[47] but was criticized for its lack of single-player content,[44][46][48] characters,[45][42] software bugs,[50] and unstable online.[51] Capcom's Yoshinori Ono issued an apology to fans for the host of server issues.[52]

Despite the initial launch issues, reviewers praised the game's core gameplay mechanics. GamesRadar praised the game's core fighting engine and accessibility (to newcomers), stating that it would be "...a real shame if the curious new players it has so much to offer were turned off by its limited early content", ultimately concluding that the game was "at its core, still brilliant", just that "during the early phase of its life at least – will vary greatly depending on the availability of fight-ready friends in your immediate vicinity."[41] Similarly, IGN described the game as "An excellent fighting game that's missing too many features", explaining that "Finding the right mix of old-guard fighting game fundamentals and newer, more modern takes on the genre is no small task, but Street Fighter 5 handles that balancing act with grace", at the same time, they were disappointed that "so many key and standard features would be absent on launch day."[44] Edge magazine also had mixed feelings on the game, stating "Mechanically, it's fantastic. Structurally, it's a mess and a missed opportunity, designed in direct contradiction to its developer's stated ambition".[34] Metro compared the game to Splatoon as in that " the core gameplay is clearly very good but the content is relatively sparse", and as such, said that they may eventually raise their score from 8/10 to 10/10 if future content downloads are comparable to the ones Splatoon eventually had received from Nintendo.[53] Other reviewers were harsher; Slant praised the balance, however, they said that "the game essentially gives the middle finger to a sizable portion of the audience" due to the lack of content or game modes.[49] The Guardian refused to score the game, concluding "Street Fighter V is an unfinished catastrophe, a game delivered half-cooked, as if to meet a financial deadline rather than an artistic one. Nobody could offer a definitive judgement on the game today in good conscience. One thing, however, is certain: buying Street Fighter V today is a speculative gamble.".[54] Famitsu gave it a 35/40.[37]

On March 9, Capcom took steps to fix an issue whereby online players had cheated their way to the top of the leaderboards.[55]

Sales

In May 2015, Capcom announced that the company was expecting the game to sell at least 2 million copies worldwide before the end of the company's fiscal year.[2] In Japan, Street Fighter V entered the chart at number four, with sales of 42,000 in the first week.[56] The game reached number one in the UK PS4 physical sales chart, but was held off the top spot in the multiformat chart by Call of Duty: Black Ops III.[57] It also reached number five in the US PlayStation Store download chart, but failed to enter the top 20 in Europe.[58] The game was the seventh best-selling retail game in the US in February 2016 according to the NPD Group.[59]

Tournament scene

Street Fighter V broke the Evolution Championship Series's record for most entrants in a single game with over 3,000 registrations in four days.[60] On April 26, the record went even further when it was announced that the title reached 4,000 entrants.[61]

References

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External links

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