Super Princess Peach

Super Princess Peach

North American box art
Developer(s) Tose
Publisher(s) Nintendo
Director(s) Akio Imai
Azusa Tajima
Producer(s) Shigeru Miyamoto
Yasuhiro Minamimoto
Hitoshi Yamagami
Designer(s) Takayuki Ikeda
Composer(s) Akira Fujiwara
Platform(s) Nintendo DS
Release date(s)
  • JP October 20, 2005
  • NA February 27, 2006
  • EU May 26, 2006
  • AUS March 30, 2006
Genre(s) Platforming
Mode(s) Single-player

Super Princess Peach (スーパープリンセスピーチ Sūpā Purinsesu Pīchi) is a platform video game published by Nintendo for the Nintendo DS handheld game console. It was released in Japan in October 2005, the United States in February 2006, Australia in March 2006, and Europe in May 2006.

It is the first game to feature Princess Peach as the main playable character. In the game, Bowser has kidnapped Mario, Luigi, and Toad instead of Peach and holds them hostage on Vibe Island, but Toad escapes from Vibe Island to the Mushroom Kingdom. Peach must go through eight worlds on Vibe Island to rescue Mario and Luigi.

Despite being praised for its role reversal in the plot, the game was criticized for the nature of how Peach attacked, as well as the simple gameplay. It sold 1.15 million units worldwide.

Plot

The game opens with Bowser at a summer villa in Vibe Island, a land that isn't far from the Mushroom Kingdom. When Bowser finds the Vibe Scepter, an object that affects everybody's moods, rendering them happy, sad, angry, and calm, he sends a Goomba and an army of Hammer Brothers to Princess Peach's castle to capture Mario and Luigi. With all of the Toad servants influenced by the scepter, the Hammer Bros. successfully captured Mario, Luigi, and Toad, but Toad escapes and retreats to the Mushroom Kingdom. Meanwhile, Princess Peach and Toadsworth returned to her castle only to discover a note from Bowser saying that he captured Mario and Luigi. Enraged, Peach leaves her castle to rescue Mario and Luigi. Before doing so, Toadsworth, who was reluctant to let Peach go, hands her a talking parasol named Perry.

After completing every world, Perry's flashbacks are revealed. Long, long ago, Perry is a young man who had mysterious powers and was adopted by an old man he came to call "Grandpa". Later, Perry transformed himself into an umbrella and was captured by a wizard and his henchman, but managed to escape by wiggling free from his captors and fell on the road. Sometime later, a traveling merchant found him and sold him to Toadsworth.

Peach and Perry battle through eight worlds, rescuing Toads along the way. After defeating Giant Kamek, the seventh world's boss, they freed Luigi from the bubble Kamek captured him in. Peach and Perry arrive at Bowser's Villa, where they battle and defeat Bowser along with the Hammer Bros. Bowser uses the Vibe Scepter to turn into a giant, but Peach defeats him once again by throwing a Bob-omb on him. After Bowser's defeat, Peach frees and kisses Mario and in turn, Mario gives Peach a bunch of flowers. The game ends when Mario, Luigi, Peach and the Toads walk back to the Mushroom Kingdom. What became of the Vibe Scepter is unknown.

Gameplay

Princess Peach navigates a level in World 2, Hoo's Wood. The lower screen indicates that she is expressing the "calm" vibe; this can also be seen in the faint bubble surrounding her in the upper screen.

Super Princess Peach plays similarly to traditional platformers. There are eight worlds: Ladida Plains, Hoo's Wood, Shriek Mansion, Fury Volcano, Wavy Beach, Gleam Glacier, Giddy Sky, and Bowser's Villa. In each world, there are six levels and one boss battle. Each boss battle requires a short minigame to play. For example, in "Shriek Mansion," Peach is descending with the umbrella, and the player taps the screen to scare away Boos. If the Boos touch her, the player must start over.

Within the levels themselves, there are a number of boxes that will give specific gameplay hints. Three Toads are hidden throughout each level; the boss levels have one Toad to rescue (except World 7's boss where Luigi is captive, and World 8's boss where Mario is held hostage) contained in a bubble (Mario was contained in a cage.). Each world has 16 Toads to rescue. In order to play the final boss battle, the player must rescue all of the Toads.

After the game is completed, the player can go through the levels again to pick up more unlockable items. Beating a boss will unlock three new levels for the next world; for instance, beating the World 1 boss will unlock three new levels for World 2 and so on. There are a total of 24 extra levels to unlock.

The game features numerous classic Mario series enemies, such as Goombas, Koopa Troopas and Hammer Brothers. In a twist, some of the enemies are also emotionally affected, such as the sad blue Goombas or the Bullet Bills burning red with anger.

On the upper left hand side of the screen, there are two bars: heart gauge (maximum of five hearts) and emotion meter. Whenever Peach falls down a hole, an ocean of lava or gets hit by an enemy, she loses half a heart. When all hearts are gone, she must start over at the beginning of the level. Peach has infinite lives, so the player can continue as much as he/she pleases. The emotion meter corresponds to the four vibe powers she has. The emotions at Vibe Island affect everybody, even some enemies, but Peach can change her emotions at will.

Joy, gloom, rage, and calm are the emotions used along the way. When the player taps on each mood, it will activate a different ability, which typically helps solve puzzles or defeat enemies.

Each use will drain the player's vibe meter (the little yellow squiggle at upper left of the top screen). The bar can be restored by capturing blue turquoise jewels or absorbing enemies. With Perry the Parasol, Princess Peach can use many abilities. Jumping on enemies does not defeat them; Peach must use the umbrella to hit them. The player can press "B" to immediately sweep them aside or "X" to put them on top of the umbrella. Once an enemy is on top of the umbrella, the player may press "X" again to put the enemy down, "B" to throw the enemy, or down on the D-pad to absorb the enemy, which refills part of the emotion meter. As the game progresses, Perry gains new abilities. The "Subrella" allows Peach to travel underwater. The player blows into the microphone to blow bubbles to defeat the undersea enemies and break blocks. The "Slidebrella" turns Perry upside down and uses his handle like a hook. It is used in areas with a maze of high-flying wires. The "Bowlbrella" puts Peach in the umbrella and allows her to navigate through the water's surface.

In addition, the game features a shop where players can buy items, using coins as currency. The player can buy increment upgrades to expand the heart gauge or the emotion meter, as well as three new abilities. The "Floatbrella" allows Peach to stay afloat for a few seconds. "Poundbrella" shakes the ground and stuns any enemies nearby. "Chargebrella" creates a small charge that will stun the closest enemy. She can also extend her health and vibe meters, as well as earn coins from attacking enemies.

The game's bonuses include a glossary, puzzles, mini games, a music room, and replays of Perry's dreams. There are three mini games within the game and the levels are unlocked as the player finds more mini game pieces in the levels. All of the mini games has the player control Toad in a variety of activities (such as a platforming mode).

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings76.60% (56 reviews)[1]
Metacritic75% (48 reviews)[2]
Review scores
PublicationScore
1UP.comB+[3]
AllGame[4]
Eurogamer6 out of 10[5]
Famitsu34 out of 40[6]
Game Informer8.75 out of 10[7]
GamePro[8]
Game RevolutionC+[9]
GameSpot7.2 out of 10[10]
GameSpy[11]
GamesRadar[12]
GameZone8.8 out of 10[13]
IGN7.8 out of 10[14]
Nintendo World Report8 out of 10[15]
ONM72%[16]
X-Play[17]

Super Princess Peach received generally positive reviews from critics, it currently has an average rating of 76.60% on GameRankings,[1] and of 75% on Metacritic.[2]

The game's lack of difficulty was intensely criticized. Gaming website GameSpy noted that the number of shop items and the "Joy" vibe made it "quite hard to die".[11] Another web site, IGN, was more critical, criticizing Nintendo for "going out of its way" to "spoon-feed" the player full of tips and information.[14] Reviewer Ryan Davis from GameSpot similarly wrote that the game was "way too easy for the average platformer player."[10] X-Play's Morgan Webb gave it a 4/5, commenting that the game was very easy to play and should be played by first timers to platform games.[17]

As of July 25, 2007, Super Princess Peach has sold 1.15 million copies worldwide.[18]

References

  1. 1 2 "Super Princess Peach for DS". GameRankings. Retrieved October 23, 2013.
  2. 1 2 "Super Princess Peach Critic Reviews for DS". Metacritic. Retrieved 2013-10-23.
  3. Parish, Jeremy (2006-02-27). "Super Princess Peach Review". 1UP.com. Retrieved 2013-10-23.
  4. "Super Princess Peach Overview". Allgame. Retrieved 2009-03-18.
  5. Kumar, Mathew (2006-03-07). "Super Princess Peach Review". Eurogamer. Retrieved 2009-03-18.
  6. "NDS Games - Famitsu Scores Archive". Famitsu Scores Archive. Archived from the original on 2008-09-02. Retrieved 2013-10-23.
  7. "Super Princess Peach". Game Informer: 118. March 2006.
  8. "Review: Super Princess Peach". GamePro. February 27, 2006. Archived from the original on 2009-12-08. Retrieved 2009-03-18.
  9. Dodson, Joe (2006-02-24). "Super Princess Peach Review". Game Revolution. Retrieved 2013-10-23.
  10. 1 2 Davis, Ryan (February 24, 2006). "Super Princess Peach Review". GameSpot. Retrieved October 23, 2013.
  11. 1 2 Williams, Bryn (February 27, 2006). "GameSpy: Super Princess Peach Review". GameSpy. Retrieved October 23, 2013.
  12. Elston, Brett. "Super Princess Peach Review". GamesRadar. Retrieved 2013-10-23.
  13. David, Mike (2006-04-12). "Super Princess Peach Review". GameZone. Retrieved 2009-03-18.
  14. 1 2 Harris, Craig (February 23, 2006). "Super Princess Peach". IGN. Retrieved October 23, 2013.
  15. Shughart, Ty (November 24, 2005). "Super Princess Peach Review". Nintendo World Report. Retrieved 2013-10-27.
  16. East, Tom (10 January 2008). "DS Review: Super Princess Peach". Official Nintendo Magazine. Retrieved 2013-10-23.
  17. 1 2 "Review: Super Princess Peach". X-Play. Retrieved 2009-03-18.
  18. Matt Casamassina (2007-07-25). "Nintendo Sales Update". IGN. Retrieved 2013-10-23.

External links

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