Supercross 2000
Supercross 2000 | |
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Box art | |
Developer(s) | MBL Research |
Publisher(s) | Electronic Arts (EA) |
Composer(s) | Jerry Martin |
Platform(s) | Nintendo 64, PlayStation |
Release date(s) |
PlayStation Nintendo 64 |
Genre(s) | Racing |
Mode(s) | Single player, multiplayer |
Supercross 2000 is a racing game for the Nintendo 64 and PlayStation based on the motorbike racing sport of supercross. It was released at the end of 1999 by EA Sports, and includes campaign and multiplayer modes, as well as a "free play" feature for practicing tricks, similar to many other trick containing sports games. Supercross 2000 supports all of Nintendo's Pak peripherals. Controller Pak support is included to save settings, seasons and ghosts. Rumble Pak support is available to feel all the jumps and bumps. Expansion Pak support in the form of a high-res mode is also included.
Note that it is not the same game as Jeremy McGrath Supercross 2000 (by Acclaim), despite their similar names.
Gameplay
Choose from among 24 real-world drivers and hit the track. When you want some competition, you will need to decide what type of action you want. If speed is your thing, play the Race mode and concentrate on finishing in first place. Should you prefer showmanship to speed, perform huge tricks and try to score as many points as possible with the judges in the Freestyle mode. In both modes you will have to contend with a true-to-life physics model, which makes the game a stop and start affair just like real supercross racing, and big tricks are harder to accomplish.
Supercross 2000 offers a range of race and freestyle modes. Quick Race is available for gamers who want to race without worrying about options. Similarly, a Quick Freestyle option is included. Additionally, there are Single Race, Freestyle, Practice and Season modes. Single Race lets one or two players race on 16 Supercross or five amateur tracks. The Freestyle mode is a timed competition for one or two players to see who can pull off the most stunts. Practice is for some solo action and includes an option for saving a ghost. Finally, there is a Season mode for one player to compete in the entire 16-track EA Sports Supercross Series.
Supercross fans will be delighted to know that Supercross 2000 contains all the important licenses. It's endorsed by the AMA and by Pace Motor Sports. It includes all 16 real stadium tracks from the EA Sports-sponsored series. It has 25 of the top Supercross and freestyle riders from the 1998 season and features play-by-play commentary from Art Eckman of ESPN and licensed music from Pulley and The Living End. There's even an option to switch between easier control (Beginner) and realistic control (Pro).
Features
- Authentic factory bikes like the Honda CRs, Kawasaki KX, Yamaha YZ and Suzuki RM.
- Picture-in-picture stunt camera shows close-ups of midair acrobatics in the middle of stunt jumps.
- Play-by-play announcing from David Bailey.
- Advanced motorcycle physics models.
- Stunt jumps include heel-clickers, nac-nacs, pancakes and the fender grabs.
- Three dedicated stunt arenas.
- Season, Career and Freestyle stunt mode.
- Tracks wear down and change as a race progresses, developing grooves and ruts.
- Split-screen two-player racing.
Riders
Soundtrack
- The Living End – "Prisoner of Society"
- The Living End – "I Want A Day"
- MxPx – "The Next Big Thing"
- Pulley – "Over It"
- All – "Perfection"
- 40 Watt Domain – "Bubble"
Reception
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The game received "mixed or average reviews" on both platforms according to video game review aggregator GameRankings.[15][16]
References
- ↑ McCall, Scott. "Supercross 2000 (N64) - Review". AllGame. Archived from the original on November 16, 2014. Retrieved March 10, 2016.
- ↑ Wigmore, Glenn. "Supercross 2000 (PS) - Review". AllGame. Archived from the original on November 14, 2014. Retrieved March 10, 2016.
- ↑ "Supercross 2000 (PS)". Electronic Gaming Monthly. 2000.
- ↑ "REVIEW for Supercross 2000 (N64)". GameFan. November 24, 1999.
- ↑ Reppen, Erik (January 24, 2000). "Supercross 2000 (N64)". Game Informer. Archived from the original on May 17, 2000. Retrieved March 10, 2016.
- ↑ "Supercross 2000 (N64)". GamePro. 2000.
- ↑ "Supercross 2000 (PS)". GamePro. 2000.
- ↑ Gerstmann, Jeff (December 13, 1999). "Supercross 2000 Review (N64)". GameSpot. Retrieved March 10, 2016.
- ↑ Gerstmann, Jeff (December 23, 1999). "Supercross 2000 Review (PS)". GameSpot. Retrieved March 10, 2016.
- ↑ Boulding, Aaron (December 3, 1999). "Supercross 2000 (N64)". IGN. Retrieved March 10, 2016.
- ↑ Nix, Marc (November 19, 1999). "Supercross 2000 (PS)". IGN. Retrieved March 10, 2016.
- ↑ "Supercross 2000". Nintendo Power 128: 144. January 2000.
- ↑ "Supercross 2000". Official U.S. PlayStation Magazine. 2000.
- 1 2 Braxton-Brown, Justin (January 14, 2000). "Real-life cycle". The Cincinnati Enquirer. Archived from the original on July 1, 2001. Retrieved March 10, 2016.
- 1 2 "Supercross 2000 for Nintendo 64". GameRankings. Retrieved March 10, 2016.
- 1 2 "Supercross 2000 for PlayStation". GameRankings. Retrieved March 10, 2016.