Tales of Rebirth

Tales of Rebirth

Japanese PS2 cover
Developer(s) Namco Tales Studio
Publisher(s) Namco
Bandai Namco Games (PSP)
Director(s) Eiji Kikuchi
Kiyoshi Nagai
Akiyoshi Sarukawa
Producer(s) Makoto Yoshizumi
Designer(s) Kazuya Ishizuka
Artist(s) Mutsumi Inomata
Writer(s) Hiramatsu Masaki
Composer(s) Motoi Sakuraba
Shinji Tamura
Series Tales
Platform(s) PlayStation 2, PlayStation Portable
Release date(s)

PlayStation 2

  • JP December 16, 2004

PlayStation Portable

  • JP March 19, 2008
Genre(s) Role-playing video game

Tales of Rebirth (Japanese: テイルズ オブ リバース Hepburn: Teiruzu Obu Ribāsu) is a Japanese role-playing video game published for the PlayStation 2. It is the sixth main entry of Namco's Tales series of video games. The game was developed by Namco Tales Studio and published by Namco Games. The game was released for the PlayStation 2 on December 16, 2004, and then later re-released on the PlayStation Portable on March 19, 2008. Rebirth, set in a world populated by humans (Huma) and beast people (Gajuma), follows the adventures of Veigue Lungberg, a human whose friend Claire Bennett is kidnapped by agents of Agarte, heir to the throne of the kingdom of Karegia. Setting out to rescue Claire, Veigue and those who join him becomes entangled in escalating racial conflicts consuming the land.

As with previous Tales games, it features an action-based battle system, called the Three-Line Linear Motion Battle System. The game was developed by the 2D Tales development unit Team Destiny. The characters were designed by Mutsumi Inomata, who had previously worked on Tales of Destiny. The scenario, written by Hiramatsu Masaki, dealt extensively with issues of coexistence between races and ethnic conflicts. The game has received positive reviews and strong sales in Japan, with the PlayStation 2 version eventually selling over 600,000 units and the PSP re-release selling over 83,000. Western sites have been positive about the game, though neither version of the game have received English localizations.

Gameplay

A battle sequence from Rebirth, showing main character Veigue, and key elements and graphics of the Three-Line Linear Motion Battle System.

Tales of Rebirth is an action role-playing game with player characters rendered as two-dimensional sprites on three-dimensional backgrounds.[1] Unlike previous Tales games, the camera follows the characters from a side-long view, zooming in or out depending on their relative position, and instead of a navigable overworld, players fast-travel to different locations using a standard map of the game world.[2] Side conversations between characters called Skits (called "Screen Chat" (スクリーンチャット Sukurīn Chatto) in Japanese) feature both story-relevant information and added details not essential to the story.[3]

At certain locations in the game, characters can engage in cooking various recipes: cooking them between battles restores health points. If the recipe is cooked enough times, a character masters it. Upon mastery, a character is granted experience points each time the meal is prepared.[4] Characters are also given "rations", helpings of restorative food, at selected locations across the game world. While initial rations are fairly small, a special "meal ticket" is made available later in the game, which provides larger rations.[5] There are multiple difficulty levels.[4] Mini-games are also available to play, with three types in the game. The first has the character Veigue on a raft navigating a river, with the goal being to avoid dangerous obstacles. The second is a tarot game with the character Hilda, where the player answers questions given by Hilda and has their fortune told. In the third, the player becomes a waiter at an inn, with the goal being to provide good service to the customers: poor service results in the player being dismissed, while good service earns a reward.[6]

Rebirth uses the Tales series' trademark Linear Motion Battle System (LMBS), a real-time fighting system similar to a beat 'em up. Up to four characters can be present in battle. The variation used in Rebirth is the Three-Line LMBS, using a similar multi-plain mechanic to Tales of Symphonia: characters can be moved across three different levels on the battlefield to either attack enemies on those lines or dodge behind an enemy on one line to deal damage from behind. During battle, a character can activate the Rush Gauge, increasing a character's attack power at the cost of lowered defensive abilities and stats, and perform Mystic Artes (秘奥義 Hi Ougi) with another member of the party to inflict high damage on single enemies.[1][7] During battles, performing certain feats in battle, such as finishing in a certain time, rewards the player with a grade for their performance.[4]

Special abilities and actions are controlled by the Force Gauge, an energy meter which determines how long special skills can be active. Once drained, the skill cannot be activated until the meter refills, which it does during battles. Four skills can be equipped for each character.[2][7] After battles, characters earn Enhancement Points (EP), which can be used to strengthen equipped armor, weapons and accessories, instead of using Gald (the in-game currency) as with previous Tales titles.[7] EP can be transferred between weapons.[2] An optional battle arena was added in the PSP version of the game with both single-player and multiplayer matches: in both modes, players need to defeat an enemy team (either AI-controlled enemies or an opposing team) within a time limit.[8]

Plot

Setting

Tales of Rebirth is set in a world where humans (called Huma) and beast people (Gajuma) coexist in relative peace. The world's magical power is called Force, which manifests in various people as control over an element or aspect of the physical laws. In ancient times, after a war sparked when Huma attempted to enslave Gajuma, both races joined forces to found the kingdom of Karegia. An unspecified time before the events of the game, Geyorkias, the ruler of a spirit race called the Sacred Beasts, sought to destroy the Huma as their dark emotions were fueling a primordial destructive force known as Yuris: the other Sacred Beasts put a stop to Geyorkias' plan by sealing him away, then acting to nullify Yuris' threat. The story opens with the death of Karegia's king, Ladras Lindblum, poisoned by the royal adviser Zilva Madigan: during his final moments, he releases his power into the world, causing many humans to become possessed by Force, including Veigue, Annie and Tytree. As the king has failed to name a successor, Karegia enters an interregnum at his death.

Characters

Story

During the initial unleashing of the king's power, Veigue's Force of Ice goes out of control, causing his friend Claire to become imprisoned in an ice pillar. One year after this, Veigue is contacted by Eugene and Mao, who help free Claire from the ice pillar. Shortly after this, Claire is taken away by agents of Agarte, who is searching for the most beautiful Huma woman in the land. Veigue heads out with Eugene and Mao to rescue Claire, eventually joining forces with Annie, Tytree and Hilda. Upon reaching the royal capital of Balka, the group find Agarte using her Force of the Moon to resurrect Geyorkias in the belief that the spirit will save her kingdom from the chaos consuming it, having been prompted by Zilva. When summoned, Geyorkias declares his intent to destroy the Huma population, forcing the group to attack and destroy his physical form. With Geyorkias gone and Claire rescued, the group part ways, but are brought back together as outbreaks of racial violence from both Huma and Gajuma begin destabilizing Karegia, caused by the hatred the summoned Geyorkias released after his defeat. To quell the violence, the group decide to summon the other Sacred Beasts in the hope of purging Geyorkias' hatred from the land. After rescuing Agarte from a Huma mob, it is revealed that Agarte switched bodies with Claire. In the aftermath, Agarte reveals that she originally captured Claire so she could switch bodies and realize her love for her bodyguard Milhaust, as relations between Huma and Gajama are taboo. Unfortunately, the trauma of events has caused Agarte to lose her Force abilities, leaving Claire and Agarte trapped in each other's bodies.

After reviving the Sacred Beasts, the hatred is purged, but the racial tensions remain. Veigue begins to have difficulty in dealing with Claire's condition, and his cold attitude causes her to leave with Milhaust. Eventually, Veigue opens up to the rest of the group and overcomes his difficulties. As the continuing negative feelings of Karegia's population are starting to damage the world, the group decide to revive Georgyas again and bring him round to their way of thinking. At Geyorkias' resting place, Zilva appears and reveals herself as the mastermind behind the incidents, declaring that she will use Geyorkias to destroy the Humas and create a Gajuma-ruled kingdom. After her defeat, the party revive Geyorkias: he in turn reveals that the force influencing Zilva and spreading hatred was in fact Yuris, and that Yuris has become a threat to the world. The group travel to confront Yuris, but are initially sapped of strength by its negative emotions. The growing positive emotions of the people of Karegia as the racial disputes fade give them the strength to destroy Yuris' core. Agarte then recovers her Force, returns herself and Claire to their original bodies, and summons the Sacred Beasts to destroy Yuris. The effort costs Agarte her life, and she leaves Karegia in Milhaust's charge and reveals her love for him before dying. The group then go their separate ways to resolve the remaining conflicts in the land.

Development

Tales of Rebirth was developed by Team Destiny, a section of Namco Tales Studio devoted to 2D Tales titles.[11][12] It began production in 2003. The development team, led by series producer Makoto Yoshizumi, was the same team behind Tales of Destiny 2. Much of the technology from Destiny 2 was carried over to Rebirth.[12] Mutsumi Inomata, a noted anime artist who had previously worked on Tales of Destiny, returned to design the main characters for Rebirth.[1] She worked closely with Yoshizumi to create the designs, with each being representative of the characters' backgrounds and experiences: for instance, Veigue's clothing was made navy blue to emphasize his unsociable demeanor. Her Gajuma designs started with a basic human sketch, which was then embellished with animal features and faces.[12] The majority of Rebirth's story and script was written by Hiramatsu Masaki. The main theme was the issue of coexistence between different races, with the representation of the theme being the conflict between Huma and Gajuma. The Gajuma were created to heighten the sense of contrast for players. The game's title "Rebirth", was meant to represent the rebirth and reconstruction of harmonious relations between different peoples. Ethnic conflict, another prominent theme, was inspired by the predominant ethnic conflicts in Yugoslavia at the time the game was being made.[13] Prior to the main script writing stage, Yoshizumi conceived the basic set-up and story for the game. The final script ended up being substantially larger than that of Symphonia, covering four full script books.[12] As with other Tales titles, Rebirth was given a characteristic genre name: the title was Kimi ga umarekawaru RPG (君が生まれ変わるRPG?, lit. RPG Where You Will Be Reborn) .[14] The game's anime cutscenes were created by Production I.G.[10]

Rebirth was officially announced in April 2004,[15] a week after the game's title and existence had been leaked to the public early after a story from Jump magazine was made available a week early due to being mistakenly being shipped early.[16] In July, Namco announced that people who pre-ordered Tales of Symphonia for the PlayStation 2 would receive a bonus disc featuring footage from an early build of Tales of Rebirth, upon purchasing Symphonia in September.[17] The same footage, along with a playable build of the game was present at the Tokyo Game Show in the same month.[18] The game was released on the PlayStation 2 on December 16, 2004.[19] In July 2004, IGN reported that Tales of Rebirth was a likely candidate for an English localization in North America due to the high reception and sales of Tales of Symphonia in North America for the Nintendo GameCube.[20] The PlayStation Portable port of the game, which featured graphical adjustments for the platform's widescreen, was announced in July 2007.[21] The port was made following the port of Destiny 2. As with those games, transplanting the 2D graphics onto the PSP and maintaining the experience of the original caused some difficulties. Conversely, they found the memory capacity of the PSP compared to the PS2 a good thing. Yoshizumi felt that the fact that it was a port rather than a remake divided the development team.[22] The port also included extra minor story scenes and a viewing gallery for concept art.[23] Neither the original nor the port of Rebirth have received an English localization, making it one of three mainline Tales titles not have come to the west.[24]

Audio

Rebirth's soundtrack was composed by Motoi Sakuraba and Shinji Tamura, regular composers for the Tales series. The soundtrack was released as an album, Tales of Rebirth Original Soundtrack (ティルズ オブ リバース オリジナル・サウンドトラック), on January 26, 2005.[25] Reception of the album has been mixed to positive. Patrick Gann of RPGFan said that fans of previous Tales soundtracks would enjoy it, though personally found it tiring due to similarity to previous Tales soundtracks.[26] The reviewer for Game-OST was generally positive, calling it one of the best albums of the series and better listening outside the context of the game than previous albums, though stated that despite some improvements, it did little to improve on previous Tales scores.[25] As with previous Tales games, a licensed theme song was used for the opening. For Rebirth, the theme song used was "Good Night", a 2004 single by Japanese pop band Every Little Thing.[27] The song was released on 27 December 2004, shortly after the game's release, on a CD single also containing "Koibumi" (恋文, "Love Letter"). The single reached 1# on the Oricon charts and remained in the charts for nineteen weeks.[28]

Reception

Reception
Review scores
PublicationScore
Famitsu32/40[29]
RPGFan92%[4]
Awards
PublicationAward
CESA Game Awards 2005Future Game Award[30]
PlayStation Awards 2005Gold Award[31]

Namco planned for high sales for Rebirth, preparing shipments of the game totaling 700,000 units.[32] By January 2005, a month after release, Rebirth had sold 546,726 units.[33] As of December 2007, the game has sold 605,000 units.[34] The game was among those which won the "Future Game" award at the 2005 CESA Game Awards,[30] and later was given a "Gold" award, received for shipping over 500,000 units, at the PlayStation Awards 2005.[31] The PSP port sold 46,719 copies at release, reaching 6th place in the Japanese sales charts.[35] The port went on to sell 83,016 copies by the end of 2008.[36] Gaming magazine Famitsu received a score of 32/40, with the four reviewers each giving it a score of 8.[29] The reviewers were generally positive about the gameplay, and one of them commented on enjoying the story.[37]

Western gaming sites have also been very positive. Andrew Alfonso of IGN, reporting on the TGS 2004 demo, called the battle system "very fun", and was generally impressed with the visual style with the exception of the world map. His main faults with the game were recurring issues with AI controls seen in previous games, but he made allowances for the fact that the version tested was a demo build.[18] Anoop Gantayat, also writing for IGN when the game was released, was also impressed by the game, citing how quickly the game brought players into the action and how the battle mechanics had been improved over those in Destiny.[19] GameSpy's Heidi Kemps was favorably impressed by the game, but had reservations as to whether it could improve on Symphonia.[1] Siliconera writer Rolando, writing after the announcement of the PSP port, praised the game's ability to straddle the line between old and new, stating "this Tales really is a good Tales game that, while retaining a somewhat oldschool Tales charm, manages to reinvent the original formula and introduce a ton of good ideas that worked in your favor and made character customization fun."[7] RPGFan writer Zain was highly positive about the game: he cited the graphics is beautiful barring a few reservations about dungeons and the overworld map, praised the voice acting, and was generally positive about the story and characters. He also commented that the game was easier than previous Tales titles, and ended by calling it "one of the strongest games of this hardware generation, if not of all time."[4]

Additional media

Rebirth has been adapted into multiple media since its release. It inspired a five volume book series, released from February until November 2005. Guidebooks and art books have also been released for the title.[38] It also inspired a manga retelling of the story, published through 2005. The comics were collected into two anthologies released on April 25 and May 27, 2005 respectively.[38] The story was also adapted into a CD audio drama series, released in four parts between October 2005 and February 2006 under the umbrella title Teiruzu Obu Ribāsu Dorama CD (テイルズ オブ リバースドラマCD?, lit. Tales of Rebirth Drama CD) .[39] To commemorate the PSP port, a new audio drama, titled Doramachikku DVD Pīchipai-hen (ドラマチック DVD ピーチパイ編?, lit. Dramatic DVD Peach Pie Edition) , was created. It was released as a limited pre-order addition, and contained voice actor interviews and stage videos from Jump Festa 2008.[40]

References

  1. 1 2 3 4 Kemps, Heidi (25 September 2004). "Previews - Tales of Rebirth". GameSpy. Archived from the original on 1 November 2012. Retrieved 16 November 2014.
  2. 1 2 3 Winkler, Chris (12 April 2004). "RPGFan Preview - Tales of Rebirth". RPGFan. Retrieved 17 November 2014.
  3. PS2/テイルズ オブ リバース / スクリーンチャット / バンダイナムコゲームス公式サイト. Tales of Rebirth official website. Retrieved 19 November 2014.
  4. 1 2 3 4 5 Zain (30 January 2005). "RPGFan Review - Tales of Rebirth". RPGFan. Retrieved 17 November 2014.
  5. Przestrzelski, Steve; Beck, Adrienne (5 December 2004). "Tales of Rebirth Hoards Rations". RPGamer. Retrieved 17 November 2014.
  6. ナムコ、PS2「テイルズ オブ リバース」最新情報シリーズ通してのおなじみ要素、ミニゲームを公開. Impress Watch. 3 December 2004. Retrieved 16 November 2014.
  7. 1 2 3 4 Rolando (29 July 2007). "Tales of Rebirth PSP Scan: 2D Still Rocks". Siliconera. Archived from the original on 20 April 2010. Retrieved 16 November 2014.
  8. バンダイナムコ、PSP「テイルズ オブ リバース」PSP版オリジナル要素、仲間キャラクタの情報を公開. Impress Watch. 2 January 2008. Retrieved 16 November 2014.
  9. 1 2 3 4 5 6 7 8 9 10 "Behind the Voice Actors - Tales of Rebirth". Behind the Voice Actors. Retrieved 17 November 2014.
  10. 1 2 ナムコ、PS2「テイルズ オブ リバース」サブキャラクタと“武具成長”システムなどを公開. Impress Watch. 15 October 2004. Retrieved 17 November 2014.
  11. Nutt, Christian (28 August 2008). "Interview: Xbox 360's Japanese Saviors Talk Tales Series". Gamasutra. Archived from the original on 12 November 2013. Retrieved 18 November 2014.
  12. 1 2 3 4 ス卜ーリー面を強化!! 吉積プロデューサーが語る『TOR』とは?! (PDF). B-NOURS (in Japanese) (Bandai Namco) (47): 12–13. December 2004.
  13. テイルズ オブ リバース 公式コンプリートガイド [Tales of Rebirth Complete Guide] (in Japanese). Namco Bandai Books. 31 January 2005. p. 466. ISBN 978-4-902372-05-2.
  14. バンダイナムコゲームス、PSP「テイルズ オブ リバース」2つの種族が織り成す再誕の物語がPSPで復活. Impress Watch. 6 August 2007. Retrieved 17 November 2014.
  15. "Official new Tales titles sites online". GameSpot. 12 April 2004. Retrieved 21 February 2013.
  16. "Namco readying two new Tales titles". GameSpot. 8 April 2004. Retrieved 21 February 2013.
  17. Gantayat, Anoop (1 July 2004). "See Tales of Rebirth Early". IGN. Retrieved 21 February 2013.
  18. 1 2 Alfonso, Andrew (24 September 2004). "TGS 2004: Tales of Rebirth Hands-On". IGN. Retrieved 18 November 2014.
  19. 1 2 Gantayat, Anoop (16 December 2004). "Tales of Rebirth Early Impressions". IGN. Retrieved 18 November 2014.
  20. Dunham, Jeremy (16 July 2004). "PS2 Confidential: Case File #2". IGN. Retrieved 21 February 2013.
  21. McElroy, Justin (20 July 2007). "New Tales coming to PS2, PSP, Wii and DS in Japan". Joystiq. Retrieved 19 August 2012.
  22. 『テイルズ オブ』シリーズ総合プロデューサー吉積信氏に直撃!. Famitsu. 3 August 2007. Retrieved 18 November 2014.
  23. 『テイルズ オブ リバース』の追加要素が判明. Famitsu. 25 February 2008. Retrieved 21 November 2014.
  24. Wallace, Kimberley (2 May 2014). "The Tales Games We Missed". Game Informer. Retrieved 21 November 2014.
  25. 1 2 "Tales of Rebirth Original Soundtrack". Game-OST. Retrieved 18 November 2014.
  26. Gann, Patrick. "Tales of Rebirth OST". RPGFan. Retrieved 20 November 2014.
  27. =ナムコ、PS2「テイルズ オブ リバース」 テーマソングは「Every Little Thing」の「good night」. Impress Watch. 29 September 2004. Retrieved 16 November 2014.
  28. 恋文/good night (in Japanese). Oricon. Retrieved 20 November 2014.
  29. 1 2 "Famitsu - a history of 'Tales' review scores". GoNintendo. 18 June 2008. Retrieved 21 February 2013.
  30. 1 2 CESA GAME AWARDS発表授賞式開催! 最優秀賞は『モンスターハンター』に!!. Famitsu. 27 October 2004. Retrieved 24 August 2012.
  31. 1 2 "PlayStation Awards 2005"今年の受賞作は? 【PS Meeting 2005】. Famitsu. 21 July 2005. Retrieved 24 August 2012.
  32. Gantayat, Anoop (18 November 2004). "Namco Expects Rebirth". IGN. Retrieved 18 November 2014.
  33. 集計期間:2005年1月17日~2005年1月23日. Famitsu. 4 February 2005. Retrieved 24 August 2012.
  34. 『テイルズ オブ』シリーズ全世界累計1,000 万本突破! (PDF). BandaiNamcoGames.jp. 11 December 2007. Retrieved 3 November 2012.
  35. Tanaka, Jon (28 March 2008). "New Pokemon Rangers Tops in Japan". IGN. Retrieved 19 November 2014.
  36. 2008年テレビゲームソフト売り上げTOP500(ファミ通版). Geimen.net. Archived from the original on 13 August 2014. Retrieved 17 November 2014.
  37. テイルズ オブ リバースの評価・レビューとクチコミブログ [PS2] / ファミ通.com. Famitsu. Retrieved 18 November 2014.
  38. 1 2 "Tales of Rebirth book releases" (in Japanese). Namco Bandai Games. Archived from the original on 17 March 2014. Retrieved 21 November 2014.
  39. "Tales of Rebirth CD releases" (in Japanese). Namco Bandai Games. Archived from the original on 17 March 2014. Retrieved 21 November 2014.
  40. バンダイナムコ、PSP「テイルズ オブ リバース」PSP版オリジナル要素、仲間キャラクタの情報を公開. Impress Watch. 1 February 2008. Retrieved 21 November 2014.

External links

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