Tumblepop

Tumblepop

Japanese arcade flyer of Tumblepop.
Developer(s) Data East
Nintendo
Publisher(s) Data East Later,Nintendo (3DS Only Published)
Platform(s) Arcade, Game Boy, 3DS Virtual Console
Release date(s)

Arcade

  • JP November 1991
  • NA 1991

Game Boy

  • JP November 20, 1992
  • NA March 1993[1]

3DS Virtual Console

  • JP April 11, 2012
  • NA July 19, 2012
  • EU June 7, 2012
Genre(s) Action
Mode(s) 1-2 players simultaneously
Cabinet Upright
Display Raster, Horizontal orientation
319 x 240 pixels

Tumblepop (タンブル・ポップ) is an arcade game by Data East released in 1991. It is considered a cult classic, and was later ported to the Nintendo Game Boy.

Gameplay

The game involves one or two ghost-busters who can suck monsters, ghosts, aliens and various other oddball characters into vacuum-cleaner-like devices and spit them back as bouncing/rolling balls. Expelled enemies function as projectiles that can damage and kill other opponents on the screen when colliding with them. The game's looks are reminiscent of Pang. Throughout the game, the player/s can collect letters of the alphabet found in randomly appearing bubbles in order to gradually spell the word "TUMBLEPOP", the progress of which is permanently displayed at the bottom of the screen. When completed, players are transported to a bonus level which gives them the opportunity to obtain higher scores and an extra life, although this level is strictly timed. The word goes back to default after completion.

In the original arcade version, the protagonists work their way through stages set in different parts of the world, each with their own enemies and at least one boss, as listed below:

The player/s has to complete every level within a specific period of time before exceeding an invisible timer. If the players do not manage to eliminate all the monsters in time, a Dracula-like beast appears and approaches them with a sinister laugh. If the beast manages to touch a player before he/she eliminates all the monsters, the player suffers an instant loss of a life. This also counts in the Boss levels.

Version differences

The Game Boy version incorporates a world map that doesn't resemble Earth; levels are contained in different cities on that map that the player can walk between (similar to the style of the world map in Commander Keen). If a city proves too hard, it is also possible to drop out of it and come back later (though not if the Game Boy is turned off, due to a password saving system). The enemies in a given city approximately correspond to those in an area in the arcade version, though there will not necessarily be any link between the cities of the world and the cities of Tumblepop. In addition, the Game Boy version incorporates a shop in which players can spend their points to buy power-ups.

Cultural references

References

  1. Complete Game Boy Games List Nintendo. Retrieved on 2009-05-01

External links

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