Winter Olympics (video game)

This article is about the video game. For the actual Olympic Games, see 1994 Winter Olympics.
Winter Olympics: Lillehammer 94
Developer(s) Abstract Images
ID Software
Tiertex Design Studios
U.S. Gold
Publisher(s) U.S. Gold
Sega
Designer(s) Dave Stead, Jez Sherlock and Carleton Handley for Tiertex.
Platform(s) Amiga, Game Boy, Sega Genesis, Sega Game Gear, PC, Sega Master System, Super Nintendo Entertainment System
Release date(s)

Amiga & Sega Genesis

Game Boy

  • NA January, 1994
  • EU 1994

Sega Game Gear, PC & Sega Master System

  • JP February 11, 1994
  • NA 1994
  • EU 1994

Super Nintendo Entertainment System

  • NA February, 1994
  • EU February 24, 1994
Genre(s) Sports (Olympic)
Mode(s) Single player, two player hotseat or simultaneously

Winter Olympics, released in the United States as Winter Olympic Games, is the official video game of the XVII Olympic Winter Games. All versions were published by U.S. Gold, the rightsholder; home computer versions (Amiga and PC) were developed by ID Software (not to be confused with id Software) and console versions (GG, MD/Gen, Master System, Super NES) were developed by Tiertex. The game featured 10 winter sporting events. There are also major differences between platforms. Players can represent countries from all over the world.

Events

Competition

The player can train freely and compete in both full or mini (events selected by the player) Olympics. During competition, there are both medals and points tables. While in Olympic Gold points were awarded according to the medals table, in Winter Olympics they were given according to the best results, like decathlon. Doing so, it was perfectly possible to someone win the gold medal in short track, and get few more points than other skaters (even not finalists) that got better qualifying times. This scoring method also meant that someone who won gold medals in six or seven events might fall outside the top 10 if is disqualified on the remaining three.

Differences

There are many differences between the versions released for each system. Although that could be explained by different hardware, as of 1993 it was possible to make a sprite-based video game on a 16 bit console using the PC version as a base. In this case, differences were due to US Gold's choice to use two companies developing different versions of the game separately and also to the development methodology of Tiertex, who used a different game programmer for each platform – each one programming in a different assembly language (no porting). Amongst major differences, freestyle moguls are different on the 16-bit versions, and overall the Super NES version is much more unforgiving than the Mega Drive/Genesis version, while the Master System version is the one allowing better control on alpine skiing events.

Manual

In his review for the April 1994 issue of Amiga Power, Stuart Campbell ridiculed the manual for its "creative" use of the English language. Some examples from the manual:

" if you are playing the game in full Olympic mode", when the last event has been completed you are able to view the Opening Ceremony and celebrations which open the Games", page 8

"Made of concrete to high standards, competitors are subject to forces up to 4G", page 11

"Do not hit objects off the course as this will result in fatal injury, preventing you from completing your run", page 9

Preceded by
N/A
Official video game of the Winter Olympics
1994
Succeeded by
Nagano Winter Olympics '98
Preceded by
Olympic Gold: Barcelona '92
Official video game of the Olympics
1994
Succeeded by
Olympic Summer Games: Atlanta '96
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