Xenonauts

Xenonauts

Storefront logo of Xenonauts
Developer(s) Goldhawk Interactive[lower-alpha 1]
Publisher(s) Goldhawk Interactive
Designer(s) Chris England
Composer(s) Aleksi Aubry-Carlson
Platform(s)

Release date(s)

Microsoft Windows

  • WW June 17, 2014

OS X, Linux

  • WW September 29, 2015
Genre(s) Strategy, turn-based tactics
Mode(s) Single-player

Xenonauts is a strategy turn-based tactics science fiction video game developed and published as a maiden title of London-based independent game studio Goldhawk Interactive.[1] Inspired by 1994's UFO: Enemy Unknown (X-COM: UFO Defense in North America), the gameplay involves the player taking the role of the commander of a clandestine organization known as the Xenonauts, attempting to defeat an alien invasion of Earth in the alternate history year 1979.[2] The game was released on June 17, 2014 for Microsoft Windows.[3] Ports to Mac OS X and Linux were initially based on the Wine compatibility layer, until native ports became available in September 2015.[4]

Gameplay

A screenshot of tactical gameplay (alpha version), showing a UFO crashed in a farm

The game retains the fundamental mechanics of the early X-COM games, in this case considered to be a real-time global air control and strategic management and research component of the game, coupled with turn-based ground combat where the player controls a squad of soldiers and vehicles against the alien forces on a tactical scale. Soldiers develop their attributes through combat experience, and terrain in the ground combat maps is destructible.[5]

Features advertised by Goldhawk as "enhancements" to the original X-COM model include the following (although many have appeared in other spiritual successors):[6][7]

Development

Development of Xenonauts began in 2009. The game is heavily influenced by the X-COM series but is described by the development team as neither a remake nor a clone, but rather "a re-imagining". It is marketed as a Cold War-era based "planetary defence simulator" answer to 2K Marin's The Bureau: XCOM Declassified, which at the time had alienated many fans due to its FPS-based gameplay.[8][9][10][11]

In November 2010, the project launched a revamped website and announced that they were accepting pre-orders, benefits of which include early beta access and a discounted price over planned release pricing. A provisional release date was set as Autumn 2012.[12] A public game demo was released on May 8, 2012.[13] Its Kickstarter fundraising project managed to raise $154,715 from 4,668 backers.[14]

Xenonauts for Windows reached beta and launched on Steam Early Access in June 2013.[15] A tentative release date of the end of 2013 was announced in September 2013, although the developer conceded that the title might be delayed until early 2014 if additional polish is required.[16] It was finally released on June 17, 2014.[1]

In 2015, Goldhawk Interactive mentioned that they were designing and prototyping a sequel.[17] In February 2016, Xenonauts 2 was officially announced. The game is being developed in the Unity game engine, making use of 3D graphics. The developers plan to release the game in an early access phase.[18]

Critical reception

Xenonauts was well received by critics, receiving a score of 85% from PC Gamer,[19] and a 77% on Metacritic, based on 21 reviews.[20]

Community edition

Shortly after the release of the stable version Goldhawk Interactive allowed selected members of the community to access the source code.[21] This resulted in the community edition of the game (Xenonauts:Community Edition, X:CE), which continues development of an independent branch of the game, adding new features and bugfixes.[22] The 1.5 version of Xenonauts incorporated a large number of these changes. As of July 2015, X:CE still keeps releasing new versions,[23] even though the official game is in maintenance mode.

References

Notes

  1. Ported to OS X and Linux by Knockout Games

Footnotes

  1. 1 2 "Xenonauts Finally Released!". xenonauts.com. Retrieved 2014-06-18.
  2. "Game Overview | Xenonauts official site". Xenonauts.com. 1979-10-01. Retrieved 2013-08-24.
  3. "Xenonauts FAQ". Retrieved 9 June 2012.
  4. http://steamcommunity.com/games/223830/announcements/detail/786233440456963461
  5. Goldhawk Interactive. "Xenonauts Dev Diary 1". PC Gamer.
  6. Meer, Alec. "X-Communicated: The Xenonauts Interview". Rock, Paper, Shotgun.
  7. Peal. "Xenonauts @ Taktikzone". Taktikzone.
  8. Plunkett, Luke. "Another New "X-Com" Game, And It's Not A Shooter". Kotaku.
  9. Andrew Yoon. "Xenonauts capitalizes on XCOM rage". Joystiq.
  10. Alec Meer. "Xenonauts: The X-COM Anti-Apocalypse?". Rock, Paper, Shotgun.
  11. Chris Faylor. "X-Com 'Re-Imagined' as Xenonauts by Indie Dev". Shacknews.
  12. Sitrep #1: Databanks Relaunched | Xenonauts official site Archived April 25, 2011, at the Wayback Machine.
  13. "Official torrent file of the demo version". Retrieved 2013-08-24.
  14. "Xenonauts by Goldhawk Interactive — Kickstarter". Kickstarter.com. Retrieved 2013-08-24.
  15. "Indie X-Com remake Xenonauts launches for Steam Early Access". Polygon. 2013-06-01. Retrieved 2013-11-15.
  16. "V19 Stable Released! | Xenonauts – Strategic Planetary Defence Simulator". Xenonauts.com. Retrieved 2013-11-15.
  17. Webber, Jordan Erica (30 September 2015). "Xenonauts 2 is being prototyped right now". PC Gamer. Future plc. Retrieved 2 October 2015.
  18. Chalk, Andy (2016-02-03). "Xenonauts 2 is officially confirmed". PC Gamer. Future. Retrieved 2016-02-03.
  19. http://www.pcgamer.com/xenonauts-review
  20. http://www.metacritic.com/game/pc/xenonauts
  21. "Community Coder Program!". goldhawkinteractive. Retrieved 2015-07-09.
  22. "What is Xenonauts: Community Edition & how do I get it?". goldhawkinteractive.com. Retrieved 2015-07-09.
  23. "Xenonauts: Community Edition 0.33". goldhawkinteractive.com. Retrieved 2015-07-09.

External links

This article is issued from Wikipedia - version of the Friday, March 25, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.