2K Marin

2K Marin
Subsidiary of 2K Games
Industry Computer and video games
Interactive entertainment
Founded 2007
Headquarters Novato, California, United States
Products Video games
Owner Take-Two Interactive
Parent 2K Games
Website 2KMarin.com

2K Marin was an American video game developer based in Novato, Marin County, California, United States. The studio's main focus according to press releases was to develop new intellectual property and co-develop products with other 2K studios.[1]

The Novato studio was spun off from Irrational Games (briefly known as 2K Boston/2K Australia) in 2007, after the release of BioShock. The Canberra studio, 2K Australia, was originally part of Irrational Games. It joined 2K Marin in 2010, upon the announcement of The Bureau: XCOM Declassified,[2] became 2K Australia again in 2011 and used heavily by Irrational Games for development work for BioShock Infinite.[3]

In October 2013 the studio underwent staff reductions. According to one source, the only employees retaining their jobs are to be folded into the new Bay Area 2K Studio led by Rod Fergusson, while another source said that he or she was "100 percent sure" that the studio was closed.[4] Not long after that Fergusson announced he had left the studio to work at The Coalition on future Gears of War titles, leaving the state of his former San Francisco studio unknown. However, in December 2014 Take-Two announced the formation of a new studio, Hangar 13, located in Novato, California.[5] May 2014, 2K Games stated that work on the BioShock series is continuing with 2K Marin at the helm.[6]

List of video games

Year Title Platform(s)
Mac PS3 Win X360
2007 BioShock Yes Yes Yes Yes
2010 BioShock 2 Yes Yes Yes Yes
2013 The Bureau: XCOM Declassified Yes Yes Yes Yes

References

  1. "Take-Two Interactive Software, Inc. Announces Formation of 2K Marin". Take 2 Interactive. 2007-12-17. Retrieved 2008-05-28.
  2. Plunkett, Luke (2010-04-16). "2K Studio Name Madness Continues With New XCOM Game". Kotaku Australia. Archived from the original on 21 April 2010. Retrieved 2010-04-28.
  3. Pitcher, Jenna (2013-02-12). "BioShock Infinite development relied heavily on Australian team". Polygon. Retrieved 2013-02-12.
  4. McElroy, Griffin (17 October 2013). "BioShock 2, The Bureau: XCOM Declassified dev 2K Marin hit with massive layoffs". Polygon. Retrieved 2016-04-20.
  5. "2K Announces Formation of Hangar 13". Business Wire. 2014-12-04. Retrieved 2016-04-20.
  6. http://www.vg247.com/2014/05/30/bioshock-is-not-dead-future-titles-will-be-developed-by-2k-marin/

External links

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