Irrational Games
Subsidiary | |
Industry |
Computer and video games Interactive entertainment |
Founded | 1997 |
Headquarters | Quincy, Massachusetts, U.S. |
Key people |
Ken Levine Jonathan Chey Robert Fermier |
Products | Video games |
Parent | Take-Two Interactive |
Website |
irrationalgames |
Irrational Games (known briefly as 2K Boston, Inc./2K Australia Pty. Ltd.) is a video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. On January 9, 2006, Take-Two Interactive announced that they had purchased Irrational, and would publish their games under the 2K Games label. At its largest point Irrational had two studios, one in Quincy, Massachusetts, just outside Boston, Massachusetts and the other in Canberra, Australia. A third studio, 2K Marin, was split off from 2K Boston in 2007, with five former Irrational Games employees leaving to join the new company. 2K Marin worked with 2K Australia on BioShock 2. In 2014 the studio began a major restructuring in which the majority of the staff were laid off in preparation for the creation of a new smaller studio.
History
- 1997 – "Irrational Games Boston" studio formed by former Looking Glass Studios employees Ken Levine, Jonathan Chey, and Robert Fermier.
- 1999 – System Shock 2 released to critical acclaim.
- 2000 – "Irrational Games Australia" studio is opened in Canberra, with Jonathan Chey taking the helm. Deep Cover is cancelled.
- 2002 – Legal issues with publisher Crave Entertainment result in the development of The Lost being halted.
- 2004 – Irrational designers Ed Orman and Dean Tate awarded "Best Design" in the Australian Game Developer Awards, as well as the studio receiving "Best Game of 2004" and "Best PC Game".
- 2005 – Irrational's Boston studio moves to larger office space in Quincy, Massachusetts. The studio retains the "Irrational Games Boston" title.
- 2006 – Irrational is acquired by Take-Two Interactive, under the 2K Games publishing arm.[1]
- 2007 – Irrational Games is renamed to 2K Boston and 2K Australia on August 10.[2] BioShock released August 21 to wide critical acclaim and strong sales.
- 2010 – 2K Boston announces its return to its original name, "Irrational Games" on January 8.[3] 2K Australia merges with 2K Marin[4] and announces XCOM on April 14.
Shortly after BioShock was released, rumors arose that many of the staff who had worked on the game were leaving 2K Boston/Australia. In 2007, five members of the 2K Boston team moved to a new 2K Games studio in Novato, California.[5] Soon after, 2K Games announced the formation of 2K Marin in Novato.[6]
In late July 2010, several media outlets reported that a recently created website, whatisicarus.com, was a promotion relating to Irrational Games' unannounced project. The following week, information about the game was again teased, with the trailer confirmed for release on August 12, 2010.[7] This was eventually revealed to be BioShock Infinite.
Before Irrational started development on BioShock Infinite, the studio did preliminary work for the XCOM project that later became The Bureau: XCOM Declassified.[8]
Restructuring of the studio
On February 18, 2014 it was announced by Ken Levine via an open letter posted on the Irrational Games website that the vast majority of the studio would be laid off, with all but fifteen members of the staff retaining their positions.[9] 2K Games hosted a career day for the remaining 75 employees to help seek employment at 57 other studios.[10]
Levine and the 15 remaining members of the team would be creating new, smaller games focusing on a replayable narrative for the core gamers. It was said that Levine's studio will continue to keep the Irrational name, although Take-Two later stated that it was not true.[11] Through 2014 to 2015 Irrational Games continued to post several openings for jobs at the studio.[12][13][14] In January 2015, Levine and the remaining staff are currently developing their first game which will be a "first-person sci-fi" game.[15] As of April 2016, the studio still has a limited number of job openings posted on its website.[16]
List of video games
Year | Title | Platform(s) | ||||||
---|---|---|---|---|---|---|---|---|
Mac | PS3 | Win | X360 | Linux | iOS | |||
1999 | System Shock 2 | Yes | No | Yes | No | Yes | No | |
2002 | Freedom Force | Yes | No | Yes | No | No | No | |
2004 | Tribes: Vengeance | No | No | Yes | No | No | No | |
2005 | Freedom Force vs the 3rd Reich | No | No | Yes | No | No | No | |
2005 | SWAT 4 | No | No | Yes | No | No | No | |
2006 | SWAT 4: The Stetchkov Syndicate | No | No | Yes | No | No | No | |
2007 | BioShock | Yes | Yes | Yes | Yes | No | Yes | |
2013 | BioShock Infinite | Yes | Yes | Yes | Yes | Yes | No |
Cancelled video games
References
- ↑ http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=183561
- ↑ "Irrational Games Renamed 2K Boston and 2K Australia". Business Wire. August 10, 2007. Retrieved September 16, 2010.
- ↑ The Return Of Irrational Games
- ↑ Plunkett, Luke (April 16, 2010). "2K Studio Name Madness Continues With New XCOM Game". Kotaku Australia. Retrieved April 28, 2010.
- ↑ "Q&A: Ken Levine talks BioShock, reminisces about X-Com". GameSpot. March 20, 2009. Retrieved April 9, 2009.
- ↑ "Take-Two confirms 2K Marin". GameSpot. December 17, 2007. Retrieved April 9, 2009.
- ↑ Totilo, Stephen. "BioShock Creators’ Next Game Debuts Next Week, Trailer On Aug. 12". Kotaku.
- ↑ Plante, Chris (March 6, 2014). "The final years of Irrational Games, according to those who were there". Polygon. Vox Media. Retrieved March 6, 2014.
- ↑ "A Message From Ken Levine about the closing of Irrational Games and the future of the studio". Irrational Games, Ken Levine. Retrieved February 18, 2014.
- ↑ "Irrational Games closure led to 75 layoffs, job fair hosted 57 studios". Polygon. February 28, 2014. Retrieved April 15, 2014.
- ↑ Morris, Chris (May 14, 2014). "Take-Two CEO open to buying more studios". GamesIndustry.biz. Retrieved May 14, 2014.
- ↑ Gera, Emily (November 24, 2014). "BioShock developer Irrational Games is hiring again". Polygon. Retrieved April 20, 2016.
- ↑ Tach, Dave (May 6, 2015). "BioShock creator Irrational Games continues to hire for its mystery project". Polygon. Retrieved April 20, 2016.
- ↑ Frank, Allegra (December 11, 2015). "Irrational Games hiring for 'narrative first-person shooter' project". Polygon. Retrieved April 20, 2016.
- ↑ Phillips, Tom (January 28, 2015). "BioShock creator Ken Levine teases new first-person sci-fi project". Eurogamer. Retrieved May 28, 2015.
- ↑ "Careers at the former Irrational Games". Irrational Games. Retrieved April 20, 2016.
External links
- Official website
- 2K Boston (Quincy, Massachusetts)
- 2K Australia (Canberra, ACT)
- Irrational Games profile on MobyGames
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