YETI (game engine)
YETI is a game engine developed and used by Ubisoft. The engine was originally developed by Ubisoft Tiwak and Paris studios for their critically acclaimed Xbox 360 version of Tom Clancy's Ghost Recon Advanced Warfighter. A heavily modified version of the engine is used in Tom Clancy's Ghost Recon: Future Soldier.
Technology and features
The engine features real-time dynamic shadows & dynamic lighting, normal mapping, a dynamic physics system, and a range of post-processing effects such as ambient occlusion, heat wave simulation, depth sprites and an enhanced particle system.
Games using the YETI engine
- 2006 – Tom Clancy's Ghost Recon Advanced Warfighter (Xbox 360)
- 2007 – Tom Clancy's Ghost Recon Advanced Warfighter 2 (PlayStation 3, PlayStation Portable, Xbox 360)
- 2007 – America's Army: True Soldiers (Xbox 360)
- 2007 – Beowulf: The Game (Microsoft Windows, PlayStation 3, PlayStation Portable, Xbox 360)
- 2008 – Lost: Via Domus (Microsoft Windows, PlayStation 3, Xbox 360)
- 2012 – Tom Clancy's Ghost Recon: Future Soldier (Microsoft Windows, PlayStation 3, Xbox 360)[1][2]
- 2012 – Tom Clancy's Ghost Recon Phantoms (Microsoft Windows)
References
- ↑ Taylor, Rob (2010-04-12). "Ghost Recon Future Soldier". Xbox World 360 UK. Computer And Video Games. Retrieved 2010-04-14.
- ↑ Alexander, Leigh (November 15, 2010). "Ubisoft's Guillemot Talks Driver Delay, Studio Restructuring". Gamasutra. Retrieved 2011-01-24.
External links
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