Adventure Path
An Adventure Path is a series of interlinked adventures for tabletop role-playing games which can be played in succession and lead characters to advance from lower to higher levels, through a particular path of events.
While adventure paths exist for many role-playing game systems, the term as discussed here applies to Dungeons & Dragons and Pathfinder fantasy roleplaying games.
Origin and Dungeon magazine
Though the term was originally applied to the series of Dungeons & Dragons 3rd Edition modules beginning with The Sunless Citadel, it later came to refer to several lengthy series, each consisting of 11 or 12 installments, published sequentially in Dungeon magazine.
Typically set in the Greyhawk campaign setting, the Dungeon adventure paths are:
After Dungeon became an online magazine for subscribers, one adventure path was published.
Paizo
With the transference of Dragon and Dungeon back to Wizards of the Coast, Paizo Publishing, which had been producing the magazines under contract to WotC, continued the Adventure Path concept in their new monthly publication, Pathfinder. Paizo began publishing Pathfinder Adventure Path as a monthly publication in 2007, transitioning the game supported from D&D to their Pathfinder Roleplaying Game in 2009.
Pathfinder Adventure Paths and the publication date of their first chapter:
- Rise of the Runelords (August 2007)
- Curse of the Crimson Throne (February 2008)
- Second Darkness (August 2008)
- Legacy of Fire (February 2009)
- Council of Thieves (August 2009)
- Kingmaker (February 2010)
- Serpent's Skull (August 2010)
- Carrion Crown (February 2011)
- Jade Regent (August 2011)
- Skull and Shackles (February 2012)
- Shattered Star (August 2012)
- Reign of Winter (February 2013)
- Wrath of the Righteous (August 2013)
- Mummy's Mask (February 2014)
- Iron Gods (August 2014)
- Giantslayer (February 2015)
- Hell's Rebels (August 2015)
- Hell's Vengeance (February 2016)
- Strange Eons (August 2016)
References
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