Colin McComb
Colin McComb (born May 1970) is an American writer and game designer born in Evanston, Illinois. He has a degree in Philosophy from Lake Forest College, from which he graduated in 1991. He is known for his work on Planescape.
Career history
Immediately after his commencement, McComb took at a job at TSR, Inc., where he produced numerous role-playing game supplements and magazine articles relating to those games. He won an Origins Award for Best Game Adventure in 1993 for Dragon Mountain,[1] and another for New Role-Playing Supplement for the Birthright Campaign Setting in 1995.[2] He is primarily known for his work on the Planescape line,[3] for which he and Monte Cook were the primary designers after the departure of David "Zeb" Cook from TSR.
In 1996, McComb left TSR to take a job at Interplay Entertainment's roleplaying division, later called Black Isle Studios. While there, he had a small role in the design of Fallout 2 and a far more significant role in the design of Planescape: Torment.[4][5]
McComb left Black Isle in 2000, and moved to Detroit, Michigan with Robin Moulder, who would become his wife in 2001.
In addition to his gaming work, McComb contributed interviews, album reviews, and concert reviews to the underground magazine Outburn. In 2004, he reunited with his Planescape cohorts in the Malhavoc Press book, Beyond Countless Doorways, which received an Honorable Mention for Best Writing at the 2005 ENnie Awards. He and his wife also designed and wrote the manual for the MMORPG RYL in 2005.
McComb taught at the International Academy of Design and Technology.
On August 10, 2012, it was announced that McComb joined Wasteland 2 team as writer, reuniting with his Planescape cohorts once again.[6]
Notable work
TSR
- Advanced Dungeons & Dragons[3]
- The Complete Book of Elves
- Dragon Mountain
- Amazing Engine
- The Galactos Barrier
- Bughunter (additional design)
- Birthright
- Birthright Campaign Setting, with Richard Baker[7]
- Players Guide to Endier
- Sword and Crown
- Dark Sun
- The Complete Gladiators' Handbook
- Dragonlance
- Taladas: The Minotaurs
- Knight's Sword
- Tales of the Lance
- Dungeons & Dragons
- Thunder Rift
- Planescape
- Planescape Campaign Setting (monster design)
- Planes of Law
- Planes of Conflict
- Players Primer to the Outlands (Audio CD script)
- Well of Worlds
- Hellbound: The Blood War
- On Hallowed Ground
- Faces of Evil: The Fiends
- The Great Modron March
- Ravenloft
- Islands of Terror
- Howls in the Night
- Ravenloft Monstrous Compendium III: Creatures of Darkness (additional design)
- Masque of the Red Death and Other Tales
Black Isle Studios
- Fallout 2
- Planescape: Torment[4]
- Red Asphalt (in-game commercial scripting)
References
- ↑ http://index.rpg.net/display-entry.phtml?mainid=6156
- ↑ http://index.rpg.net/display-entry.phtml?mainid=5578
- 1 2 Fitz (July 2, 2010). "RPG Book Review: The Kobold Guide to Game Design - Volume III: Tools & Techniques by Wolfgang Baur, Monte Cook, Ed Greenwood, Rob Heinsoo, and Colin McComb". Blogcritics.org Gaming.
- 1 2 "No Really, Planescape Could Come Back". Geekosystem. February 11, 2013.
- ↑ (March 27, 2013). "Free rein to design games", The New Indian Express.
- ↑ https://twitter.com/BrianFargo/status/233990182448279554
- ↑ Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 29. ISBN 978-1-907702-58-7.
External links
- Colin McComb's official website
- MobyGames entry for Colin McComb
- Pen & Paper RPG Database Bibliography for Colin McComb
- A Talk with Colin McComb
- Tales of Torment, Part 1 — an interview in two parts with Chris Avellone and Colin McComb
- Tales of Torment, Part 2 — an interview in two parts with Chris Avellone and Colin McComb
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