WWE 2K
WWE 2K | |
---|---|
The logo for the WWE 2K series | |
Genres | Professional wrestling, fighting, Sports |
Developers |
Yuke's Visual Concepts (2013-present) |
Publishers |
THQ (2000-2013) 2K Sports (2013-present) |
Platforms |
iOS Android Microsoft Windows Mobile Nintendo DS PlayStation PlayStation 2 PlayStation 3 PlayStation 4 PlayStation Portable Xbox 360 Xbox One Wii |
Platform of origin | PlayStation |
First release |
WWF SmackDown! March 2, 2000 |
Latest release |
WWE 2K16 October 27, 2015 |
WWE 2K is a series of more than 20 professional wrestling video games currently developed by Visual Concepts and Yuke's and published by 2K Sports. The games in the series are based on the professional wrestling promotion WWE and feature professional wrestling match types, storylines, and playable characters based on WWE programming.
The series was originally named SmackDown! after WWE's SmackDown television program. The first release in the series was WWF SmackDown! in March 2000, which, along with subsequent titles, remained exclusive to Sony's PlayStation consoles. After the brand extension, the series was retitled SmackDown vs. Raw in 2004 to indicate the Raw brand was also featured. Within a few years, the series had expanded to a yearly release cycle for various seventh-generation consoles as well as mobile devices. Yuke's had also released the games in Japan under the name Exciting Pro Wrestling. However, after SmackDown! vs. Raw 2006, THQ took over as the Japanese publisher and the Japanese releases adopted the western name.[1] The series was later renamed simply WWE for its 2012 and 2013 iterations.
After THQ's dissolution in January 2013, it was reported that the publishing rights for the WWE video game series were acquired by Take-Two Interactive.[2] Take-Two confirmed the acquisition in February, saying that it would also retain the services of Yuke's and the THQ staff that worked on the WWE series. WWE 2K14 is the first game to be released under the 2K brand.[3]
Reception to the series' games has overall been favorable, and WWE SmackDown vs. Raw 2009 was rated 31st and 28th (Xbox 360 and PlayStation 3, respectively) in IGN's "Top 100 Games" list.[4] It is among the best-selling video game franchises, with 60 million copies shipped as of 2013.[5]
Gameplay
The first game in the series, WWF SmackDown! had a clear cut system for moves such as combining an arrow key with the circle button for grappling and moves and combining an arrow key with the X button for striking moves. Most of the later games, from WWF SmackDown! 2: Know Your Role to WWE SmackDown vs. Raw 2006 used the aforementioned control scheme. When WWE SmackDown vs Raw 2007 was released, new game mechanics were introduced, in which a new control scheme altered the grappling system of the game, called "Ultimate Control moves." Unlike the previous games, where the player pressed two buttons to perform a grapple or an attack, players were able to place their opponents into a grapple position and then choose to perform a move by moving the directional buttons of their system's controller. For example, the player could place their opponent in a suplex grappling position and then either perform a normal suplex or an inverted suplex slam.[6][7] Before the release of WWE SmackDown vs. Raw 2008, in order for players to force a superstar to submit, they had to tap buttons to move a marker towards the end of the meter labeled "Submit", and the only way for opponents to escape was for them to move the meter towards "Escape". Included with the release of WWE SmackDown vs. Raw 2008 was a new submission system, in which the player had to move the analog sticks of their system's controller in different directions to force the opponent to submit, while the opponent could do the same to escape the submission hold.[8]
Every game in the SmackDown vs. Raw series used to have the amount of damage inflicted to the player's chosen superstar, measured with a meter on the HUD, where a design of a male figure presented the damage. As a move was performed against a superstar, the affected area of the body flashed—the more damage that is done to that specific body part, the more likely it is for the superstar to submit. Colors were used to represent the amount of damage done to a specific body area; yellow represented minimal damage, orange represented moderate damage, and red represented maximum damage.[9] This was however taken out of WWE SmackDown vs. Raw 2010. Now the only way to tell how damaged the opponent is to watch their physical body actions that indicate how hurt they are. The more damage inflicted to opponents, the more likely it is for them to lose the match. There are four ways to win a match in every game: by pinfall, submission, knockout, countout; alternatively, the match could end in a draw. With the introduction of an on-screen referee in WWF SmackDown! Just Bring It, the ability to win by disqualification was also included.
Included with the release of WWE SmackDown! vs. Raw was the option of fighting "dirty" or "clean". When players select "dirty", the superstar is booed by the audience in the game; conversely, the "clean" superstar is cheered by the audience. With the "dirty" or "clean" option comes the inclusion of performing a special maneuver when playing. Players using a "dirty" superstar must direct their superstar into building up their "dirty" meter by performing "dirty" tactics, such as attacking the referee or taking the pad off the ring's turnbuckle. Unlike performing dirty tactics, "clean" superstars build their meters by performing "clean" tactics, such as an aerial techniqupe or performing a taunt. When "dirty" superstars' meters build up, they are able to perform a signature low blow; likewise, "clean" superstars can perform their signature move at double its normal damage.[10][11]
With the release of WWE SmackDown! vs. Raw 2006 was the inclusion of a stamina system, which was a measure of the superstars' stamina. The stamina system was measured by a meter on the HUD; the meter decreased when performing a variety of moves. The meter increases, however, when the player does nothing with the superstar or holds down a selected button that increased the stamina, which varied depending on the player's system. When the superstar's stamina was low, the wrestler reacted by moving slower when performing moves, walking, and running. If the meter decreased completely, the superstar fell to the ground until the meter increased.[12][13] This system is disabled by default since WWE SmackDown vs. Raw 2008.
The weak/strong grapple system from the past games was removed from WWE '12 onwards. Characters now perform different moves based on their opponent's current physical state. Players now have a window of opportunity to attack while still in a downed state and can also interrupt moves and Royal Rumble eliminations with attacks. Similarly, the pinning meter from the past games has been reworked to make it more difficult to kick out as a wrestler takes more damage. The game's artificial intelligence has also been adjusted to prevent players from overusing the same move. In addition, the ability to store finishing moves has returned. "Dynamic Comebacks" gives players on the verge of losing the opportunity to successfully hit a combination of moves to gain two finishing moves. New "wake up taunts" bring a downed opponent to their feet for a finishing move (such as Randy Orton pounding on the ground before his RKO finishing maneuver).[14] Players also have the ability to target specific limbs during matches and perform submissions through a "Breaking Point" submission minigame.[15] OMG! moments were introduced to WWE '13. These are moves than can be performed in certain situations with certain superstars when a finisher is obtained. An example of this is Mark Henry superplexing the Big Show, making the ring break and the match stop. Better weight detection was implemented to WWE '13, so the smaller Rey Mysterio can’t body slam the 500 pound Big Show. In fact, super heavyweights like Mark Henry or Show now have different frames to better capture their enormous size. Pinning is now not only influenced by damage, but the power of the move that was previously executed. In WWE '13 alongside selecting arenas, characters and the number of finishing moves available at the start of a match (a new option, which can range from 0 to Infinite), players will be able to adjust a setting called ‘Match Experience’. Three settings - “Quick”, “Normal” and “Epic” - will affect the overall pacing of a fight, independent of AI difficulty. Factors such as momentum, damage, enemy aggressiveness and even kick out and reversal rates will be affected.
To overhaul the gameplay of the series, 2K15 features five times the animation data of WWE 2K14, containing over fifty days work of motion capture by the WWE superstars. Over four times the amount of dialogue for commentary was recorded. The general gameplay of the game too has been revised, with the wrestlers being divided once more into classes, as was present in the Smackdown vs. Raw series. This creates what is known as "in ring psychology" was the classes (brawlers, giants, grapplers and high-flyers) all provide different and unique sensations within the game to provide more diverse mechanics. In addition, the game's overall core mechanics have been fundamentally altered.
WWE 2K16 introduces Working Holds, which allows the player to go through a collar-elbow tie-up situation in order to either damage the opponent or regain stamina to reverse the tide in the match. Dirty Pins now come in various animations and also A.I. for the referee is improved; for example, they break up collar-elbow tie-ups when the wrestlers are holding each other at the corner for too long. The Reversal Limit system was introduced to prevent players from reversing throughout the match, they come as minor and major ones depending on the class of the wrestler/diva. This method can be toggled on/off in the Options section.
Story modes
In the WWE SmackDown vs. Raw series, the player was able to choose a "superstar" from a roster and compete in an arcade-like feature called season mode. In season mode, players direct their superstars through different career obstacles through a year of WWE programming to gain respect with other superstars and popularity among the fans. Like superstars from WWE, the superstars in the WWE SmackDown vs. Raw series season mode are involved in storylines that affect their career mode in some way. Beginning with the release of WWE SmackDown! Shut Your Mouth, the WWE Brand Extension has been included in season mode, and superstars are exclusive to one brand of WWE. A result of this feature is that the player's superstar may only wrestle superstars and compete for championships from the same brand on which he is a part of. In season mode, the player's superstar has the ability to earn and wrestle for a variety of championships based on actual WWE Championships. When superstars win championships, their respect and popularity increase, which also increases their involvement in main event matches. As the superstar's respect and popularity increases through the year of WWE programming, it becomes more likely for the player to achieve the main goal in season mode, which is to earn a World Heavyweight Championship or WWE Championship match at WrestleMania, the WWE's flagship pay-per-view event and the final stage in season mode. After the final stage, season modes begins again with the same superstar chosen before, though the player has the option of switching superstars. The superstar is then a part of the WWE Draft Lottery and is assigned to a brand.[16][17]
Season mode was replaced with Road to WrestleMania in WWE SmackDown vs. Raw 2009, and remained in the games until WWE '12. In this mode, players could choose from superstars to play as in single-player or multi-player storylines. The difference is that each storyline is tailor made for the superstar the player chooses. This mode is a more authentic experience and less arcade-like than the former season mode was.
Road to WrestleMania was replaced with Attitude Era Mode in WWE '13. This single-player mode is an abridged recreation of a memorable time in sports entertainment, allowing players to journey through various storylines as eight of the most popular superstars of that time, including “Stone Cold” Steve Austin and Dwayne "The Rock" Johnson.
The chapter-based saga moves through WWE’s struggle and eventual triumph during the “Monday Night Wars,” which saw the company on the brink of defeat at the hands of a powerful rival, WCW. Told from the perspective of the WWE during that period, matches and in-game cutscenes are supplemented by video packages assembled by WWE’s own editors.
In WWE 2K14, a single player campaign titled "The 30 Years of WrestleMania" was introduced, a nostalgic gameplay mode that recreates nearly three decades of WWE history, including 46 matches, classic WWE footage and many legendary characters. The mode features a distinct roster of wrestlers and alternate gimmicks, who wrestled at WrestleMania. In this mode matches have primary objectives, required to beat the game, and bonus historical objectives, which result in recreated WrestleMania moments. Sometimes the player must follow a guided sequence of inputs, rather than freely control the character. The player competes through storylines of various lengths, switching predetermined characters as they are completed. Each chapter has its own title and focus; "Hulkamania Runs Wild" focuses on Hulk Hogan and early WrestleManias, while "The New Generation" showcases the rise of Bret Hart and Shawn Michaels in the mid-1990s. The "Attitude Era" chapter brings back some matches from WWE '13's "Attitude Era" mode, as well as some not covered before. The "Ruthless Aggression" chapter focuses on the departure of The Rock, lessened focus on Triple H and rise of Randy Orton and Edge. The final "Universe Era" chapter focuses on the rise of John Cena and the returns of The Rock and Brock Lesnar. The video packages provided detailed the intro to Wrestlemania, Wrestlemania III, Wrestlemania V, which background glimpses IV, Wrestlemania VI, Wrestlemania VIII, an intro to the New Generation Era leading to Wrestlemania X also another promoting X, Wrestlemania XII, a video opening the Attitude Era leading to XIV, Wrestlemania 2000, Wrestlemania X-Seven, two videos about Wrestlemania X8, two about Wrestlemania XIX, two of Wrestlemania XX, Wrestlemania 23, Wrestlemania XXIV, A interchange video regarding the Ruthless Aggression Era to the Universe Era opening for XXV, Wrestlemania XXVI, Wrestlemania 27, next, a video of Wrestlemania 27, which crosses into XXVIII and another of XXVIII which culminates the first battle between the Rock and John Cena. Videos for XXIX was not included as three important matches were just finished at that event in the same year when the game was released. The matches were Undertaker vs. CM Punk; Triple H vs. Brock Lesnar & The Rock vs. John Cena for the Reality Era WWE Championship. The last video was an overlook of what happened throughout the decades showing some events going to the future of that pay per view.
WWE 2K15 features the 2K Showcase, the core stories include CM Punk vs. John Cena & Triple H vs. Shawn Michaels. These rivalries detail from 2002 to 2004 (Triple H and Shawn Michaels) and 2011 to 2013 (CM Punk and John Cena). Three other stories which were included as DLC include The Path of the Warrior, a highlight behind the life of the Ultimate Warrior and his meteoric rise concentrating on championships to the Hall of Fame as commemoration. The Hall of Pain, a story behind the World's Strongest Man, Mark Henry as he punished many to become the World Heavyweight Champion and attempts to gain the WWE title. And lastly, the One More Match story, which stars captain charisma, Christian as he complained about having one more match as his way of getting multiple second chances of earning the World Heavyweight Championship. Originally, these stories were meant to be produced for WWE '12, WWE '13 & WWE 2K14, but the developers chose to use WWE '12 for Road to Wrestlemania, the Attitude Era for WWE '13 and 30 years of Wrestlemania for WWE 2K14.
WWE 2K16 details the historical career of Steve Austin, from his days at ECW when he was angry that things were not going to happen in a good sense for him to WCW when he and Brian Pillman began to become a strong tag team leading to Austin suffering injury and going through a rub shot in WWE as Stone Cold, an anti-hero that was not going to be tame into a corporate man. Video Packages contain commentary that was remixed from WWE '13 and WWE 2K14 with the exception of some not documented before. Through DLC, the WWE Hall of Fame showcase contains what if matches and some from WCW; these matches were announced on Oct 7th 2015 and to be released alongside the Deluxe Editions of the video game.
WWE 2K17 chronicles the Reality Era (synonymous as the Authority Era) as at Summerslam '13 where Daniel Bryan wins the WWE Championship from John Cena before Randy Orton cashes in the Money in the Bank briefcase and Triple H pedigrees Daniel Bryan. The 2k Showcase contains missions involving Brock Lesnar Seth Rollins and Roman Reigns. The 2016 Hall of Fame showcase will be contained for the Deluxe Edition alongside for the first time in the game's history, the Legacy Hall of Fame are introduced.
General Manager Mode
Starting with WWE SmackDown! vs. RAW 2006, a General Manager mode (or GM Mode for short) was introduced. It allowed the player to act as the General Manager of the Raw or Smackdown brands (or ECW brand in WWE SmackDown vs. RAW 2008). After choosing a brand, and selecting to participate in the WWE Draft, or using a default roster, you then start a calendar year of hiring and managing Superstar and Divas, booking matches, establishing rivalries, and other options to try and win WWE fans to support your brand. You must manage finances, contract or release Superstars & try to make better matches than your rival brand. At the end of the year at WrestleMania, Vince McMahon will give The General Manager of the Year award to the show that was able to hold the most fans.
In WWE SmackDown vs. RAW 2008, GM Mode was combined into one game mode called WWE 24/7 Mode. This basically allowed Superstars to train, make special appearances or other actions between matches during full calendar years. After achieving specific goals through the game, a percentage will increase of becoming a WWE Hall of Famer / General Manager of the Year winner, and the mode does not end until this percentage reaches 100%.
This mode was discontinued in WWE SmackDown vs. RAW 2009.
Universe mode
The series has had a "WWE Universe" mode since SmackDown vs. Raw 2011 which replaces the career mode from previous games. The mode builds storylines, and integrates cut scenes and rivalries between wrestlers based on the matches that are wrestled. These cut scenes appear randomly before, during, and after the match. In WWE '12, championships was not able to be toggled on and off from most wrestlers. WWE '13 introduced the option to toggle on and off rivalries injuries and tag team changes also crowd reactions. WWE 2K14 was the last title to use the method of created arena before it was removed in WWE 2K15. In WWE 2K15, secret hints had to be unlocked through actions in this mode; they were 300 to collect. WWE 2K16 allows wrestlers to be branded by multiple promotions.
My Career Mode
This mode was introduced in WWE 2K15, social media followers were counted for the WWE Universe liking the player (the number of followers can decrease if bad performances occur during matches); pre-set cutscenes that used to be created for Story Mode in WWE '12 to WWE 2K14 appear at random times. In WWE 2K16, the player has to fight for ranks to earn championships (the main goal is to reach the WWE Hall of Fame by fulfilling certain requirements)
Exhibition mode
Other than the season mode, every game features an exhibition mode, where different professional wrestling match types are available. Basic matches included in every game are "one-on-one" matches, where a player chooses one superstar to wrestle another bot operated or human operated superstar, or tag team matches, where a pair of superstars team together to face another team. These basic matches may also expand into six-man tag team matches or non-elimination type matches, which include four or more superstars.[18] Besides basic matches, hardcore based matches are also included, such as the Steel Cage match, which has been included in every game, the Ladder match, the Elimination Chamber, which was first included with the release of WWE SmackDown! Here Comes the Pain,[19] and ECW Extreme Rules matches, which is basic hardcore wrestling based on the ECW brand of WWE (which first appeared with the release of WWE SmackDown vs. Raw 2008).[20] Also included in every game is the Royal Rumble match, which is based on WWE's actual Royal Rumble match, in which a player chooses to compete as one superstar, and must wrestle against twenty-nine other superstars.[21] Two recently added matches are the Championship Scramble introduced in the 2010 game and the "I Quit" match from WWE '13. This mode was renamed "Play" in SmackDown vs. Raw 2010 to WWE 2K14 and renamed Exhibition in WWE 2K15 before returning as Play mode in WWE 2K16.
Online gameplay
Starting with the release of WWE SmackDown! vs. Raw, online gameplay was made available for players who had a Sony Network Adapter and a Sony PlayStation 2. Online gameplay was kept at a minimum, as online players only had two game modes to compete in: one-on-one and a Bra and Panties match, in which a player competes as a WWE Diva and strips the opposition of her clothes, until she is left with only her undergarments.[22] When WWE SmackDown! vs. Raw 2006 was released, the online gameplay was changed, and players were able to compete in more match types, defend the created championships, and compete with up to four players in each match.[23] With the release of WWE SmackDown vs. Raw 2008 on the Xbox 360 console (PS3 would not see this feature until WWE SmackDown vs. Raw 2009), players were able to select music from their system's hard disk drive into the video game, where the music can be used in superstars' ring entrances.[24]
Roster
Every game in the WWE SmackDown vs. Raw series includes a roster of "superstars" and "Divas" based on superstars who compete for WWE. Every year, WWE acquires new superstars and releases old superstars. As a result, every time a WWE SmackDown vs. Raw game is released, the new superstars are added into the game and the old released superstars are removed from the game to reflect the changes in the actual WWE. From the release of WWF SmackDown! to the release of WWF SmackDown! Just Bring It, superstars were not divided into brands. In 2002, the WWE split its entire roster into two brands of wrestling, called Raw and SmackDown!, which were named after WWE's television shows.[25] The WWE Brand Extension was first featured in WWE SmackDown! Shut Your Mouth.[26] In 2006, WWE launched a new brand, called ECW, which was named after the original Extreme Championship Wrestling promotion.[27] The new ECW brand was first featured in WWE SmackDown vs. Raw 2008.[28] WWE holds an annual draft lottery, in which WWE superstars switch brands. The games in production when the draft occurs include the changes that take place in the draft. For example, when WWE SmackDown vs. Raw 2008 was in production during June 2007, the 2007 WWE Draft took place, and the draft changes were included in the video game. Another brand of wrestling included in the series is the legends program, which was first included with the release of WWE SmackDown! Here Comes the Pain.[29] Popular WWE alumni or members of the WWE Hall of Fame have been included since then under the legends program. This was featured up until the release of WWE SmackDown vs. Raw 2008, as alumni and Hall of Fame members were not featured in WWE SmackDown vs. Raw 2009 due to production of WWE Legends of WrestleMania.[30] WWE SmackDown vs. Raw 2009 was also the first game to feature characters as downloadable content.[31]
WWE '12 has 78 wrestlers total including DLC, WWE 13 with 107 including DLC, WWE 2K14 with 103 including DLC, WWE 2K15 with 113 including DLC, WWE 2K16 with 155 including DLC giving this title "the highest character roster in the video game's history".
Create mode
The series features a create-a-superstar mode, where players are able to create their own wrestler, including their move set and ring entrances. The feature was introduced when WWF SmackDown! was released in 2000. As new games were released, the mode was altered; the first change came with the release of WWF SmackDown! 2: Know Your Role, which featured a mode in which wrestler taunts could be created and customized. This was further modified in WWE SmackDown! Shut Your Mouth, which enabled players to create the walking style of a wrestler.[32] With the release of WWE SmackDown! vs. RAW 2006, the game first featured the ability for players to make an entrance for the created superstar.[33] The feature was expanded with the release of WWE SmackDown vs. Raw 2007, as players could place pyrotechnics and special effects in any part of the superstar's entrance.[34] As an addition to SmackDown vs. Raw 2009, a create a finisher mode was introduced where the player chooses up to 10 out of 500 animations combined to make their own personalised finisher. On the 360 and PS3 versions of WWE SmackDown vs. Raw 2010, it is possible to change the colors of a featured superstar's attire, this new mode is known as "Superstar Threads". In this game, there is also a new creation mode giving players the ability to create their designs.
Development
Every game in the WWE 2K series is developed by Yuke's and Visual Concepts, and published by 2K Sports.[35][36] From 1999 - 2013 the publisher was THQ. The game engine was originally based on the one used by the Japanese professional wrestling video game series Toukon Retsuden, which was also developed by Yuke's.[37] Before the release of WWE SmackDown! vs. Raw, the only communication possible in season mode was through subtitles. Voice over, however, was included in season mode with the release of WWE SmackDown! vs. RAW. WWE superstars record a script, which is then assigned to the voice of the corresponding superstar in the game. With the exception of WWE SmackDown! Here Comes the Pain, pre-recorded commentary by WWE commentators has been included in each game since the release of WWF SmackDown! Just Bring It.[38]
Yuke's studios in Yokohama, Japan worked with WWE writers to create storylines for the season modes of each game.[39] When WWE SmackDown vs. Raw 2007 was released for more than one console, Yuke's had to port their original game codes that make up each game mode and graphic designs to a new game engine that supported the new consoles. When new features are added to WWE 2K games, developers have to create new gaming codes for the features. Along with the features, the developers have to test the game for any errors.[40] An improvement done yearly by Yuke's with each release of a WWE 2K game is the polygon count for the 3D models of the superstars in each game.
Reception
Game | System | Release | Metacritic | GameRankings |
---|---|---|---|---|
WWF SmackDown! | PS | 2000 | 87/100 | 87%[41] |
WWF SmackDown! 2: Know Your Role | PS | 90/100[42] | 85%[43] | |
WWF SmackDown! Just Bring It | PS2 | 2001 | 76/100[44] | 78%[45] |
WWE SmackDown! Shut Your Mouth | PS2 | 2002 | 82/100[46] | 84%[47] |
WWE SmackDown! Here Comes the Pain | PS2 | 2003 | 85/100[48] | 86%[49] |
WWE SmackDown! vs. RAW | PS2 | 2004 | 80/100[50] | 81%[51] |
WWE SmackDown! vs. RAW 2006 | PS2 | 2005 | 84/100[52] | 84%[53] |
PSP | 81/100[54] | 82%[55] | ||
WWE SmackDown vs. Raw 2007 | PS2 | 2006 | 80/100[56] | 78%[57] |
PSP | 78/100[58] | 80%[59] | ||
Xbox 360 | 81/100[60] | 80%[61] | ||
WWE SmackDown vs. Raw 2008 | PS2 | 2007 | 71/100[62] | 71%[63] |
PS3 | 74/100[64] | 81%[65] | ||
PSP | 68/100[66] | 67%[67] | ||
Xbox 360 | 71/100[68] | 70%[69] | ||
Wii | 59/100[70] | 61%[71] | ||
Mobile | N/A | 55%[72] | ||
NDS | 61/100[73] | 62%[74] | ||
WWE SmackDown vs. Raw 2009 | NDS | 2008 | 58/100[75] | 56%[76] |
PS2 | 78/100[77] | 77%[78] | ||
PS3 | 78/100[79] | 78%[80] | ||
PSP | 72/100[81] | 73%[82] | ||
Wii | 79/100[83] | 78%[84] | ||
Xbox 360 | 80/100[85] | 80%[86] | ||
WWE SmackDown vs. Raw 2010 | NDS | 2009 | 75/100[87] | 73.29%[88] |
PS2 | N/A[89] | 76.00%[90] | ||
PS3 | 83/100[91] | 81.59%[92] | ||
PSP | N/A | 71.00%[93] | ||
Wii | 78/100[94] | 79.00%[95] | ||
Xbox 360 | 80/100[96] | 82.59%[97] | ||
WWE SmackDown vs. Raw 2011 | PS2 | 2010 | N/A | 80%[98] |
PS3 | 74/100[99] | 81%[100] | ||
PSP | N/A | 60.00%[101] | ||
Wii | 72/100[102] | 73.75%[103] | ||
Xbox 360 | 75/100[104] | 81%[105] | ||
WWE '12 | PS3 | 2011 | 74/100[106] | 73%[107] |
Wii | 74/100[108] | 80.00%[109] | ||
Xbox 360 | 76/100[110] | 79.25%[111] | ||
WWE '13 | PS3 | 2012 | 75/100[112] | 75.86%[113] |
Xbox 360 | 79/100[114] | 79.56%[115] | ||
Wii | 62/100[116] | 65.00%[117] | ||
WWE 2K14 | PS3 | 2013 | 74/100[118] | 74.47%[119] |
Xbox 360 | 75/100[120] | 76.06%[121] | ||
WWE 2K15 | PS3 | 2014 | 55/100[122] | 58.00%[123] |
Xbox 360 | 50/100[124] | 44.75%[125] | ||
PS4 | 60/100[126] | 60.43%[127] | ||
Xbox One | 56/100[128] | 57.91%[129] | ||
PC | 2015 | 70/100[130] | 69.00%[131] | |
WWE 2K16 | PS3 | N/A | N/A | |
Xbox 360 | N/A | N/A | ||
PS4 | 72/100[132] | 73.06%[133] | ||
Xbox One | 72/100[134] | 70.08%[135] | ||
PC | 2016 | N/A | 65.00%[136] |
The original WWF SmackDown! was one of the most popular games for the PlayStation console in 2000, selling over 975,000 units for the PlayStation,[137] and selling over one million copies in the United States.[138] The game lost appeal due to the failing of a well-established season mode that was deemed "disappointing." The season mode was criticized for the lack of in-depth storylines and the way superstars spoke in season mode, through "putrid lines" and "blocked text."[139] WWF SmackDown! 2: Know Your Role received a better reception than the first WWE SmackDown game, as IGN stated that season mode "actually works properly", though the audio of the game was lacking as there was no commentary, and only generic music was included in the game.[140] WWF SmackDown! Just Bring It, according to IGN, did little to improve the season mode of the game,[141] while GameSpot stated that the addition of audio commentary detracted from the playing experience.[142]
WWE SmackDown! Shut Your Mouth and WWE SmackDown! Here Comes the Pain received more positive reviews from both IGN and GameSpot, both of whom cited the expanded season mode as an improvement, although flaws were still visible in the mode. It improved from the previous three WWF SmackDown! games, as it was written by actual WWE storyline writers.[143][144] Both games also featured generic music, though the quality of it had improved. Shut Your Mouth featured little improvement to the commentary, which was then removed completely from Here Comes the Pain.[145][146] WWE SmackDown! vs. RAW received a more positive review than previous games, as GameShark stated that it was "a wonderful new edition to the SmackDown! family, serving up slick graphics, vastly enhanced gameplay, and lots of other bells and whistles that make the whole package shine."[147] WWE SmackDown! vs. RAW 2006 received a positive review and a 9.2/10 rating by IGN due to the additions of matches, the General Manager mode, and the ability to defend championships in exhibition mode.[148] WWE SmackDown vs. Raw 2008 received more negative reviews due to lack of an appealing season mode and little improvement of features, with the exceptions of the "Ultimate Control moves," "Struggle system," and the ECW Extreme Rules matches.[149][150]
References
- ↑ "YUKE'S Future Media Creators games list" (in Japanese). Yuke's. Retrieved May 12, 2008.
- ↑ "WWE Video Game License to be Acquired by Take-Two". IGN. January 23, 2013. Retrieved January 26, 2013.
- ↑ Bathon, Michael (February 13, 2013). "Take-Two to Take Over Development of WWE Games From THQ". Bloomberg. Retrieved February 16, 2013.
- ↑ "Top 100 Games by IGN". IGN. Retrieved June 30, 2008.
- ↑ "The Number One Fighting Videogame Franchise Returns to the Virtual Ring with WWE(R) SmackDown(R) vs. Raw(R) 2009" (Press release). THQ. Retrieved March 28, 2008.
- ↑ Dunham, Jeremey (November 6, 2006). "WWE SmackDown vs. Raw 2007 Game Review". IGN. Retrieved June 11, 2008.
- ↑ Navarro, Alex (November 6, 2006). "WWE SmackDown vs. Raw 2007 Online Review". Game Spot. Retrieved June 11, 2008.
- ↑ "WWE SmackDown vs. Raw 2008". Team Xbox. Retrieved June 11, 2008.
A brand new Struggle Submission System will give players intuitive and natural control over their WWE Superstars by using the game's popular analog controls. Realism and strategy are at the forefront, as players will now control the amount of pressure they apply to their opponents.
- ↑ "WWE SmackDown vs. Raw 2008 Guide". Team Xbox. Retrieved June 11, 2008.
- ↑ Navarro, Alex (November 4, 2004). "WWE SmackDown! vs. Raw Online Review". Game Spot. Retrieved June 11, 2008.
- ↑ "WWE SmackDown! vs. Raw Online Review". Game Informer. Archived from the original on August 4, 2008. Retrieved June 11, 2008.
- ↑ Navarro, Alex (November 16, 2007). "WWE SmackDown! vs. Raw 2006 CNET Review". CNET. Retrieved June 11, 2008.
- ↑ "WWE SmackDown! vs. Raw 2006 CNET (Australia) Review". CNET (Australia). Retrieved June 11, 2008.
- ↑ "E3 2011: WWE '12 Release Date and Cover - PlayStation 3 News at IGN". IGN. 2011-05-31. Retrieved 2011-05-31.
- ↑ "WWE '12 Dated and Detailed". Eurogamer. May 31, 2011. Retrieved 2 June 2011.
- ↑ IGN Staff, IGN Staff (October 22, 2002). "WWE SmackDown!: Season Mode". IGN. Retrieved June 11, 2008.
- ↑ IGN Staff, IGN Staff (October 22, 2002). "WWE SmackDown!: Season Mode". IGN. Retrieved June 11, 2008.
- ↑ "WWE SmackDown vs. Raw 2008 Game Spot Online Guide (P.8)". Game Spot. Retrieved June 11, 2008.
- ↑ Robinson, Jon (April 3, 2003). "WWE SmackDown! Here Comes the Pain: Elimination Chamber Review". IGN. Retrieved June 11, 2008.
- ↑ Greg, Miller (October 3, 2007). "WWE SmackDown! vs. Raw 2008 Review". IGN. Retrieved June 11, 2008.
- ↑ "WWE SmackDown vs. Raw 2008 Game Spot Online Guide (P.7)". Game Spot. Retrieved June 11, 2008.
- ↑ Dunham, Jeremy (October 24, 2004). "WWE SmackDown! vs Raw Review". IGN. Retrieved June 11, 2008.
- ↑ Dunham, Jeremey (October 25, 2005). "WWE SmackDown! vs. Raw 2006 Online Review". IGN. Retrieved June 11, 2008.
- ↑ Greg, Miller (November 1, 2007). "WWE SmackDown vs. Raw 2008 Review". IGN. Retrieved June 11, 2008.
Also, 360 kids get to rip music from their hard drive and put it in as entrance music.
- ↑ "WWE Entertainment To Make RAW and SMACKDOWN Distinct Television Brands". WWE Corporate. May 27, 2002. Retrieved June 30, 2008.
- ↑ IGN Staff, IGN Staff (May 17, 2002). "WWE SmackDown! Shut Your Mouth Review". IGN. Retrieved June 11, 2008.
- ↑ "WWE Launches ECW As Third Brand". WWE Corporate. May 25, 2006. Retrieved June 30, 2008.
- ↑ Sinclair, Brendan (March 20, 2007). "ECW Invades SmackDown vs. Raw 2008". Game Spot. Retrieved June 11, 2008.
- ↑ Dunham, Jeremey (October 22, 2003). "WWE SmackDown! Here Comes the Pain: The Legends". IGN. Retrieved June 11, 2008.
- ↑ Yin-Poole, Wesley (December 11, 2008). "WWE SmackDown vs. Raw 2009 Review". VideoGamer.com. Retrieved March 3, 2009.
So you've got everyone from the well-known (Orton, Triple H), to the less well known (Elija Burke, Paul London), and some more in between, including a healthy dose of Divas (the ridiculously named Kelly Kelly is a personal favourite) and plenty of unlockables, but there are no Legends – an omission which is sure to disappoint and even anger some fans (THQ is saving them for the upcoming WWE Legends of WrestleMania game).
- ↑ "WWE SmackDown vs. Raw 2009 Downloadable Content". World Wrestling Entertainment. Retrieved March 3, 2009.
- ↑ Varanini, Giancarlo (November 7, 2002). "WWE SmackDown! Shut Your Mouth Review". Game Spot. Retrieved June 13, 2008.
- ↑ Navarro, Alex (November 16, 2006). "WWE SmackDown! vs. Raw 2006 Review". Game Spot. Retrieved June 13, 2008.
- ↑ Navarro, Alex (November 14, 2006). "WWE SmackDown vs. Raw 2007 Review". Game Spot. Retrieved June 13, 2008.
- ↑ "Yuke's Future Media Creators game developing list". Game Spot. Retrieved June 11, 2008.
- ↑ "THQ Company Page". GameSpot. Retrieved June 11, 2008.
- ↑ Kennedy, Sam (November 10, 1999). "New WWF Smackdown Screens". GameSpot. Retrieved May 23, 2008.
- ↑ Navarro, Alex (November 1, 2004). "WWE SmackDown! v. Raw Review". CNET. Retrieved June 11, 2008.
- ↑ Game Spot. "WWE SmackDown! vs. Raw 2006 GM Mode Spotlight". Yahoo! Games (UK). Retrieved June 12, 2008.
- ↑ McGarvey, Sterling (November 1, 2006). "Yuke's break down SmackDown! Online". Game Spy. Retrieved June 12, 2008.
- ↑ "WWF SmackDown! PlayStation GameRankings". GameRankings. Retrieved June 12, 2008.
- ↑ "WWF SmackDown! 2: Know Your Role PlayStation Metacritic Rankings". Metacritic. Retrieved June 12, 2008.
- ↑ "WWF SmackDown! 2: Know Your Role PlayStation GameRankings". GameRankings. Retrieved June 12, 2008.
- ↑ "WWF SmackDown! Just Bring It PlayStation 2 Metacritic Rankings". Metacritic. Retrieved June 12, 2008.
- ↑ "WWF SmackDown! Just Bring It PlayStation 2 GameRankings". GameRankings. Retrieved June 12, 2008.
- ↑ "WWE SmackDown! Shut Your Mouth PlayStation 2 Metacritic Rankings". Metacritic. Retrieved June 12, 2008.
- ↑ "WWE SmackDown! Shut Your Mouth PlayStation 2 Rankings". GameRankings. Retrieved June 12, 2008.
- ↑ "WWE SmackDown! Here Comes the Pain PlayStation 2 Metacritic Rankings". Metacritic. Retrieved June 12, 2008.
- ↑ "WWE SmackDown! Here Comes the Pain PlayStation 2 GameRankings". GameRankings. Retrieved June 12, 2008.
- ↑ "WWE SmackDown! vs. Raw PlayStation 2 Metacritic Rankings". Metacritic. Retrieved June 12, 2008.
- ↑ "WWE SmackDown! vs. Raw Game PlayStation 2 Rankings". GameRankings. Retrieved June 12, 2008.
- ↑ "WWE SmackDown! vs. Raw 2006 Metacritic Rankings". Retrieved June 12, 2008.
- ↑ "WWE SmackDown! vs. Raw 2006 GameRankings". GameRankings. Retrieved June 12, 2008.
- ↑ "WWE SmackDown! vs. Raw 2006 PlayStation Portable Metacritic Rankings". Metacritic. Retrieved June 12, 2008.
- ↑ "WWE SmackDown! vs. Raw 2006 PlayStation Portable GameRankings". GameRankings. Retrieved June 12, 2008.
- ↑ "WWE SmackDown vs. Raw 2007 PlayStation 2 Metacritic Rankings". Metacritic. Retrieved June 12, 2008.
- ↑ "WWE SmackDown vs. Raw 2007 PlayStation 2 GameRankings". GameRankings. Retrieved June 12, 2008.
- ↑ "WWE SmackDown vs. Raw 2007 PlayStation Portable Metacritic Rankings". Metacritic. Retrieved June 12, 2008.
- ↑ "WWE SmackDown vs. Raw 2007 PlayStation Portable GameRankings". GameRankings. Retrieved June 12, 2008.
- ↑ "WWE SmackDown vs. Raw 2007 Xbox 360 Metacritic Rankings". Metacritic. Retrieved June 12, 2008.
- ↑ "WWE SmackDown vs. Raw 2007 Xbox 360 GameRankings". GameRankings. Retrieved June 12, 2008.
- ↑ "WWE SmackDown vs. Raw 2008 PlayStation 2 Metacritic Rankings". Retrieved June 12, 2008.
- ↑ "WWE SmackDown vs. Raw 2008 PlayStation 2 GameRankings". GameRankings. Retrieved June 12, 2008.
- ↑ "WWE SmackDown vs. Raw 2008 PlayStation 3 Metacritic Rankings". Metacritic. Retrieved June 12, 2008.
- ↑ "WWE SmackDown vs. Raw 2008 PlayStation 3 GameRankings". GameRankings. Retrieved June 12, 2008.
- ↑ "WWE SmackDown vs. Raw 2008 PlayStation Portable Metacritic Rankings". Metacritic. Retrieved June 12, 2008.
- ↑ "WWE SmackDown vs. Raw 2008 PlayStation Portable GameRankings". GameRankings. Retrieved June 12, 2008.
- ↑ "WWE SmackDown vs. Raw 2008 Xbox 360 Metacritic Rankings". Metacritic. Retrieved June 12, 2008.
- ↑ "WWE SmackDown vs. Raw 2008 Xbox 360 GameRankings". GameRankings. Retrieved June 12, 2008.
- ↑ "WWE SmackDown vs. Raw 2008 Wii Metacritic Rankings". Metacritic. Retrieved June 12, 2008.
- ↑ "WWE SmackDown vs. Raw 2008 Wii GameRankings". GameRankings. Retrieved June 12, 2008.
- ↑ "WWE SmackDown vs. Raw 2008 Mobile GameRankings". GameRankings. Retrieved June 12, 2008.
- ↑ "WWE SmackDown vs. Raw 2008 Nintendo DS Metacritic Rankings". Metacritic. Retrieved June 12, 2008.
- ↑ "WWE SmackDown vs. Raw 2008 Nintendo DS GameRankings". GameRankings. Retrieved June 12, 2008.
- ↑ "WWE SmackDown vs. Raw 2009". Metacritic. Retrieved 2016-04-03.
- ↑ "WWE SmackDown vs. Raw 2009 Nintendo DS reviews". GameRankings. Retrieved April 14, 2009.
- ↑ "WWE Smackdown vs. Raw 2009 Reviews". Metacritic. Retrieved April 14, 2009.
- ↑ "WWE SmackDown vs. Raw 2009 PlayStation 2 reviews". GameRankings. Retrieved April 14, 2009.
- ↑ "WWE Smackdown vs. Raw 2009 Reviews". Metacritic. Retrieved April 14, 2009.
- ↑ "WWE SmackDown vs. Raw 2009 PlayStation 3 reviews". GameRankings. Retrieved April 14, 2009.
- ↑ "WWE SmackDown vs. Raw 2009". Metacritic. Retrieved 2016-04-03.
- ↑ "WWE SmackDown vs. Raw 2009 PlayStation Portable reviews". GameRankings. Retrieved April 14, 2009.
- ↑ "WWE Smackdown vs. Raw 2009 Reviews". Metacritic. Retrieved April 14, 2009.
- ↑ "WWE SmackDown vs. Raw 2009 Wii reviews". GameRankings. Retrieved April 14, 2009.
- ↑ "WWE SmackDown vs. Raw 2009 Xbox 360 reviews". Metacritic. Retrieved April 14, 2009.
- ↑ "WWE SmackDown vs. Raw 2009 Xbox 360 reviews". GameRankings. Retrieved April 14, 2009.
- ↑ "WWE SmackDown vs. Raw 2010 (DS)". Metacritic. Retrieved November 27, 2011.
- ↑ "WWE SmackDown vs. Raw 2010 (DS)". GameRankings. Retrieved January 15, 2011.
- ↑ "WWE SmackDown vs. Raw 2010 (PS2)". Metacritic. Retrieved November 27, 2011.
- ↑ "WWE SmackDown vs. Raw 2010 (PS2)". GameRankings. Retrieved November 27, 2011.
- ↑ "WWE SmackDown vs. Raw 2010 (PS3)". Metacritic. Retrieved November 27, 2011.
- ↑ "WWE SmackDown vs. Raw 2010 (PS3)". GameRankings. Retrieved November 27, 2011.
- ↑ "WWE SmackDown vs. Raw 2010 (PSP)". GameRankings. Retrieved November 27, 2011.
- ↑ "WWE SmackDown vs. Raw 2010 (Wii)". Metacritic. Retrieved November 27, 2011.
- ↑ "WWE SmackDown vs. Raw 2010 (Wii)". GameRankings. Retrieved November 27, 2011.
- ↑ "WWE SmackDown vs. Raw 2010 (X360)". Metacritic. Retrieved November 27, 2011.
- ↑ "WWE SmackDown vs. Raw 2010 (X360)". GameRankings. Retrieved November 27, 2011.
- ↑ "WWE SmackDown vs. Raw 2011 (PS2)". GameRankings. Retrieved November 27, 2011.
- ↑ "WWE SmackDown vs. Raw 2011 (PS3)". Metacritic. Retrieved November 27, 2011.
- ↑ "WWE SmackDown vs. Raw 2011 (PS3)". GameRankings. Retrieved November 27, 2011.
- ↑ "WWE SmackDown vs. Raw 2011 (PSP)". GameRankings. Retrieved November 27, 2011.
- ↑ "WWE SmackDown vs. Raw 2011 (Wii)". Metacritic. Retrieved October 29, 2009.
- ↑ "WWE SmackDown vs. Raw 2011 (Wii)". GameRankings. Retrieved November 27, 2011.
- ↑ "WWE SmackDown vs. Raw 2011 (X360)". Metacritic. Retrieved October 18, 2009.
- ↑ "WWE SmackDown vs. Raw 2011 (X360)". GameRankings. Retrieved November 27, 2011.
- ↑ "WWE '12 (PS3)". Metacritic. Retrieved November 27, 2011.
- ↑ "WWE '12 (PS3)". GameRankings. Retrieved November 27, 2011.
- ↑ "WWE '12". Metacritic. Retrieved 2016-04-03.
- ↑ "WWE '12 (Wii)". GameRankings. Retrieved November 27, 2011.
- ↑ "WWE '12 (X360)". Metacritic. Retrieved November 27, 2011.
- ↑ "WWE '12 (X360)". GameRankings. Retrieved November 27, 2011.
- ↑ "WWE '13 (PS3)". Metacritic. Retrieved November 29, 2012.
- ↑ "WWE '13 (PS3)". GameRankings. Retrieved November 29, 2012.
- ↑ "WWE '13 (X360)". Metacritic. Retrieved November 29, 2012.
- ↑ "WWE '13 (X360)". GameRankings. Retrieved November 29, 2012.
- ↑ "WWE '13 (WII)". Metacritic. Retrieved November 29, 2012.
- ↑ "WWE '13 (Wii)". GameRankings. Retrieved November 29, 2012.
- ↑ "WWE 2K14 (PS3)". Metacritic. Retrieved October 10, 2014.
- ↑ "WWE 2K14 (PS3)". GameRankings. Retrieved October 10, 2014.
- ↑ "WWE 2K14 (X360)". Metacritic. Retrieved October 10, 2014.
- ↑ "WWE 2K14 (X360)". GameRankings. Retrieved October 10, 2014.
- ↑ "WWE 2K15 (PS3)". Metacritic. Retrieved October 28, 2014.
- ↑ "WWE 2K15 (PS3)". GameRankings. Retrieved October 28, 2014.
- ↑ "WWE 2K15 (X360)". Metacritic. Retrieved October 28, 2014.
- ↑ "WWE 2K15 (X360)". GameRankings. Retrieved October 28, 2014.
- ↑ "WWE 2K15 (PS4)". Metacritic. Retrieved November 18, 2014.
- ↑ "WWE 2K15 (PS4)". GameRankings. Retrieved November 18, 2014.
- ↑ "WWE 2K15 (Xbox One)". Metacritic. Retrieved November 18, 2014.
- ↑ "WWE 2K15 (Xbox One)". GameRankings. Retrieved November 18, 2014.
- ↑ "WWE 2K15 (PC)". Metacritic. Retrieved April 28, 2015.
- ↑ "WWE 2K15 (PC)". GameRankings. Retrieved April 28, 2015.
- ↑ "WWE 2K16 (PS4)". Metacritic. Retrieved February 17, 2016.
- ↑ "WWE 2K16 (PS4)". GameRankings. Retrieved February 17, 2016.
- ↑ "WWE 2K16 (Xbox One)". Metacritic. Retrieved February 17, 2016.
- ↑ "WWE 2K16 (Xbox One)". GameRankings. Retrieved February 17, 2016.
- ↑ "WWE 2K16 for PC - GameRankings". www.gamerankings.com. Retrieved 2016-04-03.
- ↑ "US Top Best Selling Games in 2000". Magic Box. Retrieved June 12, 2008.
- ↑ "US Platinum Chart Games". Magic Box. Retrieved June 12, 2008.
- ↑ Nix, Marc (March 1, 2000). "WWF SmackDown! Review". IGN. Retrieved June 12, 2008.
- ↑ Smith, David (November 22, 2000). "WWF SmackDown! 2: Know Your Role". IGN. Retrieved June 12, 2008.
- ↑ David, Smith (November 19, 2001). "WWF SmackDown! Just Bring It Review". IGN. Retrieved June 12, 2008.
- ↑ Villoria, Gerald (November 14, 2001). "WWF SmackDown! Just Bring It Review". GameSpot. Retrieved June 30, 2008.
- ↑ Dunham, Jeremey (October 24, 2004). "WWE SmackDown! Here Comes the Pain Review". IGN. Retrieved June 12, 2008.
- ↑ Navarro, Alex (October 23, 2004). "WWE SmackDown! Here Comes the Pain Review". GameSpot. Retrieved June 30, 2008.
- ↑ Dunham, Jeremey (October 24, 2004). "WWE SmackDown! Here Comes the Pain Review". IGN. Retrieved June 12, 2008.
- ↑ Smith, David (November 7, 2002). "WWE SmackDown! Shut Your Mouth Review". IGN. Retrieved June 12, 2008.
- ↑ Fudge, James (November 17, 2004). "WWE SmackDown! vs. Raw Review". GameShark. Retrieved June 30, 2008.
- ↑ Dunham, Jeremey (November 4, 2005). "WWE SmackDown vs. Raw 2006 Review". IGN. Retrieved June 12, 2008.
- ↑ Reiner, Andrew. "WWE SmackDown vs. Raw 2007 Review". Game Informer. Archived from the original on June 16, 2008. Retrieved June 30, 2008.
- ↑ Tan, Nick (December 11, 2007). "WWE SmackDown vs. Raw 2008 Review". Game Revolution. Retrieved June 30, 2008.
External links
|
|