Formula One World Championship: Beyond the Limit

Cover art
Developer(s) Fuji Television
Publisher(s) Sega
Composer(s)
Series Formula One
Platform(s) Sega CD
Release date(s)
  • JP April 23, 1994
  • NA 1994
  • EU 1994

[1]

Genre(s) Racing
Mode(s) Single-player
Multiplayer

Formula One World Championship: Beyond the Limit, released in Japan as Heavenly Symphony: Formula One World Championship 1993 (ヘブンリー シンフォニー フォーミュラーワン ワールド チャンピオンシップ 1993), is a 1994 racing game released for the Sega CD. As the name implies, the game places the player in the seat of a Formula One car complete with multiple teams and opponents, and all the licensed tracks of the series.

Beyond the Limit makes heavy use of scaling and rotating background layers and sprites, as well as limited use of texture mapped polygon graphics (like the grand stands), with scaling and rotation (via affine texture rendering) one of the key features of the Sega CD console. The effect is similar in some respects to Sega arcade games such as Super Monaco GP and Outrun, but far more advanced with the rotation, warping, and textured simple polygon models.

Gameplay

The player starts in a test track with a generic car, aiming for a top time in order to receive contract offers from Formula One teams. After accepting an offer, all the races on the season have to be completed and, depending on the player's performance, either bigger and better teams will offer their cars to the player character, or the player character gets fired.

Because Beyond the Limit was made after the 1993 season had already finished, the game includes all of the tracks used in the 1993 season, including a fictional 'Sega Park Circuit' course used for testing. Also included are all 35 drivers that drove at some point during the 1993 season, and as most of the driver changes occurred in the last third of the season, as you play near the ending of the season you'll begin to notice many of the driver's changing in the lower classed teams. Ayrton Senna is not included in the game as his license was held by his own game produced on the Sega Genesis/Mega Drive.

The game is very similar in gameplay to Exhaust Heat for the Super Nintendo Entertainment System, albeit in first person view.

Changes for the Western release

In addition to the name, several changes were made for the North American and European releases.

Reception

GamePro commented that the game has well-done real world elements such as cars responding differently depending on what surface they're being driven on, but is sub-par when it comes to conventional racing elements. They noted specific problems such as touchy controls, the lack of a multiplayer mode, "the standard Sega CD pixelization", and confusing graphical elements such as overly small rear-view mirrors and a cockpit view that lies too close to the ground, and summarized, "If you enjoy figuring out the right tires for the right track and tackling the challenge of finding the perfect moment to pull into the pit, then Formula One is your game. If you want intense racing, however, you won't find it behind the wheel of this car."[2]

References

  1. "Release Information".
  2. "Formula One Struggles to Compete on Sega CD". GamePro (64) (IDG). November 1994. pp. 185–186.
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