Galaxy Fight: Universal Warriors

Galaxy Fight: Universal Warriors

European arcade flyer for Galaxy Fight: Universal Warriors.
Developer(s) Sunsoft
Publisher(s) SNK (Neo-Geo MVS/AES)
Sunsoft (Neo-Geo CD, Sega Saturn)
Platform(s) Arcade, Neo Geo, PlayStation, Sega Saturn, Neo-Geo CD, PlayStation Network, Virtual Console
Release date(s)

Arcade

  • JP January 24, 1995

Neo Geo

  • INT February 25, 1995

Neo-Geo CD

  • INT April 21, 1995

PlayStation

  • JP May 3, 1996
  • EU April 1996

Sega Saturn

  • JP November 22, 1995
  • NA July 3, 1996
  • EU 1995

PlayStation Network

  • JP March 28, 2007
  • NA December 14, 2010
  • PAL January 11, 2012

Wii Virtual Console

  • JP March 23, 2010
Genre(s) Fighting game
Mode(s) Up to 2 players simultaneously
Display Raster, 320 x 224 pixels (horizontal), 4096 colors

Galaxy Fight: Universal Warriors (ギャラクシーファイト ユニバーサル・ウォーリアーズ), or simply Galaxy Fight (ギャラクシーファイト), is a 1995 arcade fighting game originally developed and published by Sunsoft for the Neo-Geo MVS arcades. It was Sunsoft's second fighting game after their 1994 Super Famicom spin-off of their Hebereke series, Sugoi Hebereke, as well as their first side-viewed 2D fighting game.

A year later in 1996, Sunsoft produced another 2D fighting game also for the Neo-Geo titled Waku Waku 7. Two years after that, in 1998, they joined a small company SANTACLAUS in producing the Sega ST-V powered arcade game Astra Super Stars.

The arcade version of Galaxy Fight uses 32 4-megabyte ROM chips.[1]

Gameplay

Rolf (right) and Gunter (left) fighting each other in Galaxy Fight.

Though Galaxy Fight is similar to Sunsoft's later game Waku Waku 7 (which uses the same engine), the games have few elements in common (one of them being the mid-boss, Bonus-Kun). The players choose one of eight characters and travel among the in-game solar system to defeat the opponents inhabiting each of the planets before they get the chance to fight Felden and settle their personal scores with him.

The game uses a four-button layout where the first three buttons are used for non-specified striking attacks (they can be anything ranging from punches and kicks to tail whips and bites) with each specific button yielding different strengths of attacks. The fourth button is used specifically for taunts which has no practical impact. Combining several buttons together may yield new attacks or special moves depending on the character.

There are no walls in the stages to corner players; instead, the screen can scroll indefinitely.

Characters

Ports and related releases

Galaxy Fight: Universal Warriors was later ported to the Neo-Geo AES home console, which includes easy-to-access difficulty settings and limited credits. Its next port was the Neo-Geo CD version, which was ported by Sunsoft and features some of the same features as the Neo-Geo AES version, but with arranged background music. This version was later ported to the Sega Saturn and released worldwide. Later, a perfectly decent Sony PlayStation port was released in Japan and Europe. In 2008, the Neo-Geo CD version of Galaxy Fight: Universal Warriors was included with the Neo-Geo AES version of Sunsoft's other fighting game Waku Waku 7 in Vol.11 of the Neo Geo Online Collection series for the Sony PlayStation 2, titled Sunsoft Collection (サンソフトコレクション). While the Neo-Geo CD soundtrack of Galaxy Fight: Universal Warriors was added in this version, the soundtrack of Waku Waku 7 is completely different from the unreleased Neo-Geo CD version that was later ported to the Sega Saturn. SNK was unable to add the Neo-Geo CD / Sega Saturn version of the soundtrack because of licensing issues. The Neo-Geo AES home console version of Galaxy Fight: Universal Warriors was later ported to the Wii Virtual Console in Japan by D4 Enterprise on March 23, 2010.

Soundtrack

Galaxy Fight -Universal Warriors-
Soundtrack album by Masato Araikawa (composer)
Takayuki Sasaki (composer)
Jun Kojime (performer)
Released March 17, 1995
Recorded Unknown
Genre Video game soundtrack
Length 51:44
Label Pony Canyon
Scitron Label

A soundtrack album of the Neo-Geo version was released by Pony Canyon and Scitron Label on March 17, 1995 exclusively in Japan under the catalog number PCCB-00177. It contains nearly every background music, as well as sound effects and voice samples from the arcade version. It was composed by Masato Araikawa and Takayuki Sasaki, and performed by Jun Kojime.

Reception

GamePro gave the Neo Geo version a positive review. They complimented the graphics, music, and the way each attack is suited to its particular character, but added that the game lacks the originality and polish to reach true greatness, concluding that "Galaxy Fight will definitely whet the appetite of fighters everywhere. But it doesn't provide the Big Bang needed to unseat Mortal or Killer in the arcades."[2]

Sources

  1. "Galaxy Fight by Sunsoft". Electronic Gaming Monthly (Ziff Davis) (65): 80. December 1994.
  2. "ProReview: Galaxy Fight". GamePro (IDG) (81): 74. June 1995.

External links

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