Greyhawk Player's Guide
Author | Anne Brown |
---|---|
Publication date | 1998 |
The Player's Guide, also known as the Greyhawk Player's Guide or the Player's Guide to Greyhawk, is a sourcebook for the World of Greyhawk campaign setting. Written by Anne Brown; the work was published by Wizards of the Coast under its TSR imprint in 1998.
Contents
The Player's Guide contains information intended for players, rather than dungeon masters.[1] The book emphasizes character development over comprehensive coverage. The book gives a basic overview of the history, culture, and geography of the world of Oerth. It contains rules on creating members of various material orders, priestly sects, and bands of Knights and Rangers. It also includes small descriptions of important characters to inform players of who's who, and it also covers various humanoid races. The book includes some well-detailed maps of the world at large, as well as Greyhawk City in particular.[1] The book contains new player kits, and role-playing tips to fit in with earlier material.[1]
Publication history
The Player's Guide was published as part of TSR's relaunch of the Greyhawk line, and was released before The Adventure Begins.[1]
Reception
James MacDuff reviewed the Player's Guide in 1998, in Shadis #50; MacDuff also reviewed Return of the Eight and The Adventure Begins, and called the Player's Guide "easily the most accessible of the three products".[1] He liked the 11" X 16" maps compared to the more unwieldy folding maps from earlier Greyhawk sets. MacDuff called the book "a treasure" for players, saying it "contains enough new stuff to entice old Greyhawk hands, and unlike The Adventure Begins, shouldn't leave them wanting".[1]