Quake II engine

id Tech 2 (Quake II engine)

id Tech 2 in Quake II
Developer(s) id Software, (John Carmack, John Cash, and Brian Hook)
Initial release December 9, 1997 (1997-12-09)
Stable release 3.21 / December 22, 2001 (2001-12-22)
Development status Discontinued
Written in C, x86 assembly (software rendering)
Operating system Microsoft Windows, Mac OS 8, Linux
Platform PC, PowerPC Macintosh, Nintendo 64, PlayStation, Amiga
Type Game engine
License GNU General Public License

id Tech 2, popularly known as the Quake II engine,[1][2] is a game engine developed by id Software for use in their games, most notably Quake II. It is the successor to the Quake engine. Since its release, the Quake II engine has been licensed for use in several other games.

One of the engine's most notable features was out-of-the-box support for hardware-accelerated graphics, specifically OpenGL, along with the traditional software renderer. Another interesting feature was the subdivision of some of the components into dynamic-link libraries. This allowed both software and OpenGL renderers, which were selected by loading and unloading separate libraries. Libraries were also used for the game logic, for two reasons:

The level format, as with previous id Software engines, used binary space partitioning (BSP). The levels were lit through a lightmap method in which light data for each surface is precalculated (this time, via a radiosity method) and stored as an image in the level file, which is then used to determine how much lighting intensity each model should receive, but not its direction.

John Carmack released the source code on 22 December 2001 under the terms of the GNU General Public License.[3]

Games using id Tech 2 (Quake II engine)

Games using a proprietary license

Games based on the GPL source release

See also

References

External links

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