Karaan

Karaan
Game background
Title(s) The Beast God
Home plane Unknown
Power level Unknown (probably demigod)
Alignment Chaotic evil
Portfolio Nature
Domains Chaos, Destruction, Bestial
Superior Unknown
Design details

In the Dungeons & Dragons fantasy role-playing game, Karaan is a vile god of savage lust and wanton destruction, representing the dark side of nature. His symbols are gnawed, broken bones and bloody teeth.

Publication history

Karaan was mentioned in third edition in Book of Vile Darkness (2002).[1]

Description

Karaan manifests as a hulking humanoid covered in fur, sporting sharp teeth and claws. While certainly bestial and carnivorous, he cannot be said to resemble a specific type of carnivore such as a canine or feline. Rather, he encompasses all such beings.

The Book of Vile Darkness says the deities described in that book are "fairly minor," in comparison to Erythnul (an intermediate god) and Vecna (a very recently ascended lesser god). Because their counterparts in the Book of Exalted Deeds are explicitly of demigod level, it seems likely that Karaan is as well.

Relationships

Karaan is the enemy of gods of neutral and positive sides of nature such as Obad-Hai and Ehlonna. He is often revered in conjunction with Erythnul, although Karaan's cults are much more obscure. A few believe that Karaan is related in some way to Yeenoghu.

Worshipers

Karaan is the patron of lycanthropes and other bestial creatures such as bugbears, gnolls, worgs, manticores, and some sphinxes.

Clergy

Clerics of Karaan are savage and depraved. They despise civilization and revel in acts of destruction. They particularly seek to destroy crafted items, for anything not found in nature is alien to them. They wear furs, hides, and other natural armors, or nothing at all. Many decorate their bodies with scars and file their teeth into points. They do not groom their hair, and often their speech is reduced to screams and savage grunts. Their favored weapon is the greatclub, although naked claws and teeth are just as favored.

Temples

Temples of Karaan are places of natural power, such as secluded glens, rocky outcroppings, and deep pits in the wilderness, filled with gnawed bones and the corpses of sacrificial victims and fallen enemies.

References

  1. Cook, Monte. Book of Vile Darkness. Renton, WA: Wizards of the Coast, 2002


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