Mann (chess)
A Mann (also known as a Guard, Sage, Commoner, Prince) is a fairy chess piece that can move like a King, but has no royal power.
Movements
| a | b | c | d | e | f | g | h | |
8 | | 8 |
7 | 7 |
6 | 6 |
5 | 5 |
4 | 4 |
3 | 3 |
2 | 2 |
1 | 1 |
| a | b | c | d | e | f | g | h | |
Possible movements of the unhindered Mann piece. (Usually shown as an inverted King)
| a | b | c | d | e | f | g | h | |
8 | | 8 |
7 | 7 |
6 | 6 |
5 | 5 |
4 | 4 |
3 | 3 |
2 | 2 |
1 | 1 |
| a | b | c | d | e | f | g | h | |
Starting position of the variant Two Kings Each, The king closest to the a-file is the one you must checkmate to win.
Value
A Mann is approximately equal in strength and value to a knight, generally speaking. Often it take few moves to get the Mann properly developed in the opening. It is very effective is close proximity with large striking power, although it is rather slow, the Mann is extremely good at both attacking and defending nearby pieces and pawns, like the King for instance (Ward 1996:13). The Mann reach it's peak value during the endgame, in which the fighting strength is slightly enhanced above knights value, despite slightly below an knight in the starting phase of the game.
See also
References