Merchants (video game)

Merchants
Developer(s) Gamelearn
Release date(s) 2009
Genre(s) Graphical adventure, G-learning

Merchants is a graphic adventure game created by Gamelearn to be training for negotiation skills. Merchants uses the g-learning methodology, which incorporates game-based learning, gamification techniques, and simulation.[1][2]

Together with Triskelion and Pacific, Merchants is one of the two games developed by Gamelearn for soft skills training.

Description

Merchants is set in 15th century Venice, where players compete to develop a maritime trading company, with the goal of being the most successful merchant.[1] Players can negotiate to build financial resources, are able to purchase ships, establish trade routes, and deal in valuable commodities. Merchants uses a negotiation simulator to provide players with information from simulated business partners, customers, and employees allowing them to makes offers and evaluate counteroffers.[3]

Merchants consists of nine animated lessons running around six minutes each, where key instructive points on negotiation are conveyed. Mastery of these lessons is required to progress in the game. Players receive scores based on their performance to compete with their colleagues.[4][5][6]

References

External links

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