Parrafaire
Game background | |
---|---|
Home plane | Tarterian Depths of Carceri |
Power level | Demigod |
Alignment | Chaotic Neutral |
Portfolio | Guardianship |
Design details |
In many campaign settings for the Dungeons & Dragons role-playing game, Parrafaire is the naga deity of guardianship. He guards magical secrets and hidden places underground. His symbol is a male naga head with feathered ears.
Publication history
Parrafaire was first detailed in the book Monster Mythology (1992), including details about his priesthood.[1]
Description
Parrafaire uses riddles, puzzles, non-lethal traps, and diversions to prevent all but those who he judges worthy from discovering the things under his aegis. Parrafaire is unconcerned with morality, admiring only mental skill. He has a weakness for flattery.
Parrafaire appears as a water naga with feathered ears and wings like those of a couatl. The color of his skin and feathers changes to match his environment, or as he wishes.
Relationships
Parrafaire is said to be the son of Shekinester and Jazirian. He aids his mother Shekinester in protecting her secrets, as well as a variety of other deities, including the dwarven deity Dumathoin.
Realm
Parrafaire lives in the realm of Trickster's Delight on the plane of Carceri, but he may move through the planes and manifest avatars as a greater deity (because of his mother's aid).
Worshippers
Parrafaire has no priests and few worshippers of his own, acting instead as a servant of other gods. Most nagas give him at least indirect homage, however.
References
- ↑ Sargent, Carl. Monster Mythology (TSR, 1992)
Additional reading
- Greenwood, Ed, Eric L. Boyd, and Darrin Drader. Serpent Kingdoms. Renton, WA: Wizards of the Coast, 2004.