Revolution X

Not to be confused with Dance Dance Revolution X.
Revolution X

North American Revolution X arcade flyer.
Developer(s) Midway (Arcade)
Rage Software (SNES, Mega Drive, PS1, Saturn)
Publisher(s) Midway (Arcade)
Acclaim (Consoles)
Designer(s) George Petro
Jack Haeger
Composer(s) Chris Granner
Vince Pontarelli (guitar solos)
Aerosmith
Platform(s) Arcade, SNES, Mega Drive/Genesis, PC, Sega Saturn, PlayStation
Release date(s) May 23, 1994 (Proto 5.0)
June 16, 1994 (Revision 1.0, current)
Genre(s) Shooting gallery
Mode(s) Up to 3 players/2 players in console versions
Cabinet Deluxe 3-Player cabinet
Upright 2-player conversion kit
Arcade system Midway X Unit (Revision 1.0 6/16/1994)
CPU Main CPU: TMS34020 @ 10 MHz
Sound CPU: ADSP2105 @ 10 MHz
Sound DMA-driven @ 10 MHz

Revolution X is an arcade rail shooter game developed and published by Midway in 1994, featuring the rock band Aerosmith. It features gameplay similar to Midway's earlier Terminator 2: Judgment Day. In the game, players battle the oppressive New Order Nation regime and their leader Helga, who have abducted Aerosmith. Players use a mounted gun to control onscreen crosshairs and shoot enemies using compact discs. The members of Aerosmith are hidden throughout the game's international locales and must be found in order to receive the game's true ending.

The game was ported to various consoles as well as DOS computers. These ports were negatively received and reportedly dissuaded Midway from making a sequel.

Plot

In a dystopian version of 1996, an alliance of corrupt government and corporate military forces have taken control of the world in the guise of the "New Order Nation" (NON).[1] The NON, with their vampish commander Head Mistress Helga (portrayed by Kerri Hoskins)[2]), have declared war on youth culture (anyone aged from 13 to 30) and have banned all forms of music, television, magazines, and video games. The player travels to "Club X" in Los Angeles to see Aerosmith perform live, but the band is captured by NON troops and hustled off the stage in the middle of their show. After escaping from the club, the player steals a helicopter and flies across the city to find Steven Tyler's car. From here, the player must destroy three NON installations in other parts of the world, then travel to London to defeat Helga and her remaining forces at Wembley Stadium.[3]

Gameplay

Revolution X is a rail shooter in which the players must shoot targets including NON soldiers and vehicles, with the ultimate goal of rescuing the band. Players start the game at Club X in Los Angeles, first fighting the NON troops inside and then stealing a helicopter to fly across the city and find Aerosmith's car. They must then destroy three NON facilities in the Amazon jungle, the Middle East and the Pacific Rim. These three stages may be played in any order; however, failing to complete the Middle East stage within a set time limit will send the players back to its start for another attempt. Finally, the players advance to Wembley Stadium for the final battle with Helga and the surviving NON forces. Throughout the game, objects can be shot that may reveal power-ups like health-replenishing shakes, CD's, powerful laserdiscs and Super Guns, Skull Bombs and shields. Players can also find hostages and free them throughout the game for extra points.[4]

The five members of Aerosmith are hidden in secret locations throughout the game. When found, each member presents the player with a set of Aerosmith wings that increase the bonus awarded at the end of the stage. All members must be found in order to see the good ending, in which the players go backstage after defeating Helga and can collect high-value Mammy Awards.

Development and release

Mortal Kombat II features an advertisement with the old Revolution X logo that arcade operators could toggle on and off.[5] Occasionally after a large in-game explosion, Steven Tyler can be heard saying "Toasty!" in a high-pitched voice in reference to an easter egg in Mortal Kombat II. The game was originally developed as a title based on the film Jurassic Park. However, Sega acquired the rights instead and eventually released its own arcade game based on the film. Midway then retooled its concept to revolve around Aerosmith.[6]

The first release labeled Proto 5.0 (5/23/1994) is lacking several speech samples spoken by members of Aerosmith, has a shorter Pacific Rim level, and features the old Aerosmith logo. Revision 1.0 (6/16/1994) restored the missing speech samples and has the complete Pacific Rim level and completed the both new crosshair in P2 and P3 and the current Aerosmith logo. Revolution X was released as upright two player and deluxe three player arcade units and as a conversion kit for existing gun games such as Terminator 2: The Arcade Game.[7]

Another Revolution X featuring the hip-hop group Public Enemy was considered, but reportedly scrapped after the negative reception that the home versions of the original Revolution X received.[6]

Soundtrack

The soundtrack consists of several Aerosmith songs continuously looped, including "Eat The Rich", "Sweet Emotion", "Toys in the Attic" and "Walk This Way".[7] A Muzak version of "Love in an Elevator" plays in the elevator part of the Amazon Jungle level. The soundtrack was featured in the CD Offer after playing or during attract mode.

The console versions included loops of "Rag Doll" for the attract screen, main menu, and score, "Toys in the Attic" for the Middle East level, and "Dude (Looks Like a Lady)" for the ending.

Ports

The game was later ported by Rage Software and released by Acclaim for DOS computers, the Super NES, Sega Mega Drive, PlayStation, Sega Saturn.[8] A Sega 32X version was demonstrated at the 1995 Electronic Entertainment Expo,[9] but was never released, and possibly never completed.

None of the home versions are light gun compatible. The Super NES and Sega Mega Drive ports tone down the blood and the exotic dancers (also played by Kerri Hoskins) who were showing off their thongs have been turned around so they are facing the screen. CD-based console versions feature more blood, but the dancers are still facing the screen.

Reception

Reception
Review scores
PublicationScore
AllGame2.5/5 (SNES)[10]
EGM4.875/10 (SNES)[11]
IGN1/10 (PS)[8]
PSM2/10[12]
Sega Saturn Magazine44% (SAT)[13]

GamePro gave the arcade version a rave review, praising the ability to choose from multiple paths, the numerous secret items, the sharp graphics, and the Aerosmith soundtrack. They concluded "Rev X is not a revolution in gun games, but it's definitely the best one yet."[14]

The four reviewers of Electronic Gaming Monthly highly praised the digitized voices and music of the SNES version, with two of them going so far as to say they were the best they'd heard on any 16-bit console, but nonetheless concluded it to be an inexcusably poor conversion. They particularly noted the absence of many graphical details from the arcade version and the awkward, sluggish movement of the control cursor.[11] GamePro also criticized the graphics and controls, remarking that "Moving your target sight is a breeze, but accurately pinpointing small targets is difficult." They disagreed with EGM on the audio, describing the music as dull and the sound effects as infrequent and muted.[15]

Scary Larry of GamePro panned the PlayStation version. Citing prominent slowdown, mediocre graphics, and a bland soundtrack, he assessed that "With standard shooting that doesn't live up to its arcade counterpart, Rev X seems like an old game wheezing through on its past reputation".[16] IGN gave the PlayStation version a 1 out of 10. They complained of slow controls and poor graphics and concluded that "Revolution X isn't the worst game ever made, but it sure comes close."[8]

Echoing Scary Larry's assessment of the Saturn version, GamePro's Bruised Lee commented that "Acclaim took Midway's smash arcade hit and turned it into a complete miss for the Saturn." He complained of blocky graphics, dull backgrounds, repetitive gameplay, extreme slowdown, and poor sound effects.[17] Sega Saturn Magazine summarized it as "An incredibly bland and monotonous game matched only by the blandness and monotony of the band that endorse it", citing overlong boss fights and a lack of intelligent design to where the enemies appear.[13]

See also

References

  1. Barnholt, Ray. "Aerosmith Can't Catch a Break". 1up. IGN. Retrieved March 5, 2013.
  2. Covert, Colin (1996-02-09). "She's no mere Mortal; Fridley native Kerri Hoskins puts edge on `Sonya Blade'". Star Tribune. Retrieved 2008-09-29.
  3. Cook, Brad. "Revolution X – Review". Allgame. Rovi. Retrieved March 5, 2013.
  4. Weiss, Brett Alan. "Revolution X – Overview". Allgame. Rovi. Retrieved March 5, 2013.
  5. "YouTube: Mortal Kombat II 1 credit clear run".
  6. 1 2 Ungerleider, Neal (November 15, 2007). "The Rocky History of Rockers in Videogames". Wired. Condé Nast. Retrieved March 5, 2013.
  7. 1 2 Revolution X at the Killer List of Videogames. Accessed March 5, 2013.
  8. 1 2 3 "Revolution X". November 25, 1996. Retrieved March 5, 2013.
  9. "32X-Pectations". GamePro (IDG) (83): 38. August 1995.
  10. Weiss, Brett Alan. "Revolution X – Review". Allgame. Rovi. Retrieved March 5, 2013.
  11. 1 2 "Review Crew: Revolution X". Electronic Gaming Monthly (Ziff Davis) (78): 26. January 1996.
  12. Revolution X game review, Official UK PlayStation Magazine, Future Publishing issue 6
  13. 1 2 Allsetter, Rob (May 1996). "Review: Revolution X". Sega Saturn Magazine (Emap International Limited) (7): 78–79.
  14. "Hot at the Arcades". GamePro (62) (IDG). September 1994. p. 24.
  15. "ProReview: Revolution X". GamePro (IDG) (89): 74. February 1996.
  16. "ProReview: Revolution X". GamePro (IDG) (91): 72. April 1996.
  17. "ProReview: Revolution X". GamePro (IDG) (91): 81. April 1996.

External links

This article is issued from Wikipedia - version of the Friday, May 06, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.