Shard (role-playing game)

Shard
Designer(s) Aaron de Orive & Scott Jones / Shard Studios
Publisher(s) Studio 2 Publishing
Publication date 2009
Genre(s) anthropomorphic, fantasy
System(s) d6 dice
Website ShardRPG

Shard by Shard Studios is an anthropomorphic heroic fantasy role-playing game set in Dárdünah, the World of the False Dawn, a secondary world fantasy setting that is influenced by oriental culture.[1]

Dárdünah

Geography

The game takes place on Dárdünah, a unique, crystalline planet orbited by three moons and two suns. Albeit some ancient force cracked the planet at its very core and thus separated entire continents by deep, insurmountable chasms, the world appears to be largely stable. Dárdünah is also called The World of the False Dawn. This is because due to the configuration of the planet's suns, the real dawn of the amber sun Lokáynü is preceded by the gloomy, blue dawn of the holy sun Edü.

Crystals

Metal deposits are mostly absent from this world, existing only in trace quanitites and thus most objects are being fashioned out of wood, chitin, a special tree sap called Amber and of course, the ever-present crystals. These crystals however sometimes possess wondrous qualities. They can be treated with chemistry, magic or other techniques to suit many needs such as to form blades as hard, if not harder than conventional metals.

Flora and Fauna

There are no humans on Dárdünah. Instead, the world is inhabited by a plethora of anthropomorphic races (more than ~90 types so far, 90 more being delivered with the next book Magic & Martial Arts) including Vajrah (mammals), Paksin (avians), and Sarpah (reptiles) with many different animal abilities such as Natural Weaponry, Flight, Venom, Thermal Sensing or Nightvision.

The setting substitutes many ordinary animals with exotic insectoid counterparts, called Suthra and many other alien creatures. There is also many examples of strange and dangerous plant life.

Society

The societies and culture of Dárdünah have largely been inspired by oriental culture. There are many kingdoms with different types of regimes, such as the Amín, Khanate and Principalities.

Religion

The dormant religion is the polytheistic Mahist Faith. Mahists believe in deities called the Mother and Father, who came to their world and created their gods, the Devah, and subsequently them. This belief also incorporates concepts such as the Edge of Heaven where the deceased go to dance with the gods until they are reborn and the Swirling Hells of Narákah, where wicked souls receive punishment.

Caste System

Most societies of Dárdünah follow a caste-system similar to the one present in India.

Game System

Shard uses a comparably simple but powerful D6 based role-playing system which features about 37 Animal Abilities, 20 talents and 100 different skills with countless of specializations.

Combat

Combat in Shard can be performed with many different types of skills from brutal untrained brawling to graceful and refined martial arts techniques.

Magic

The magic in Dárdünah is of very shamanic nature. Magic users, the sir'hibasi, traverse and utilize the dream plane, a ghostly world composed of magic and dreams, to peer into the future and past, manipulate their own or foreign energy flows to endow magical items or heal mortal wounds.

External links

See also

References

  1. de Orive, Aaron and Jones, Scott. "Shard RPG Basic Compendium" (Shard Studios, 2009) ISBN 0-9802426-0-6.
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