Simutronics

Simutronics Corp.
private company
Industry Computer and video games
Founded St. Louis, Missouri, U.S. (1987)
Headquarters St. Louis, Missouri, U.S.
Number of employees
30
Website Simutronics Official Site

Simutronics is an American online games company whose products include GemStone IV and DragonRealms. It was founded in 1987 by David Whatley, with husband and wife Tom & Susan Zelinski. The company is located in St. Louis, Missouri.[1]

The company's flagship product is the text based game, GemStone IV, which went live in November 2003, with predecessor games running back to 1988. GemStone was originally accessed through General Electric's internet service provider GEnie, later becoming accessible through AOL, Prodigy, and CompuServe before Simutronics finally moved all their games to their own domain in 1997.

Simutronics Products

Multiplayer Online Games

Mobile Games

Interactive Fiction Engine

Simutronics' products GemStone IV, DragonRealms, Modus Operandi, and Alliance of Heroes are text-based multiplayer games built on a proprietary Interactive Fiction Engine (IFE) written in the C programming language. The IFE is responsible for managing the server's memory, interacting with the game's database, and communicating with the clients. It also includes an interpreter for the proprietary GemStone Scripting Language (GSL), a relatively simple language which abstracts away most of the complex details that the IFE handles. Originally, many core game commands (such as those relating to movement and inventory management) were implemented directly by the IFE. Over time, most of those have been migrated to GSL to allow for easier modification.

HeroEngine

Main article: HeroEngine

HeroEngine is a 3D game engine and server technology platform developed specifically for building MMO-style games, based around a system similar to the IFE using the Hero Script Language (HSL). Originally developed for the company's own game Hero's Journey, the engine has since been licensed by other companies.[10] Simutronics sold the HeroEngine to Idea Fabrik, Plc. on August 5, 2010.[11]

References

  1. McCrary, William S. (January 9, 1994). "Games People Play". St. Charles Journal.
  2. "CGW's Game of the Year Awards" (PDF). Computer Gaming World. No. 111. October 1993. pp. 70–74.
  3. Caelia, Adele (5 June 2007). "Hero's Journey: A Visit to Simutronics". MMORPG.com.
  4. "Hero's Journey: Overview". Global MMO.
  5. "Re: 'Whatever happened to Hero's Journey?'".
  6. "Official Site". dragonsofelanthia.com. 7 December 2013.
  7. Campbell, Nissa (9 September 2011). "Tiny Heroes Review". Touch Arcade.
  8. "Run for Gold! One Epic Knight Launch Date Announced, Sprints for Free onto iOS Devices August 23". Gamasutra. 14 August 2012.
  9. Ward, Brad (5 June 2013). "The 6 most underrated games for Android: May 2013 edition". Android Authority.
  10. "BioWare Licenses Simutronics HeroEngine for MMO Game Project" (Press release). Austin Game Conference 2006: Business Wire. August 8, 2006.
  11. Brand, Wolfgang (5 August 2010). "Idea Fabrik Plc purchases HeroEngine technologies".

Additional Sources

  • Austin, Nancy K. (15 October 1999). "Pure Internet Play". Inc. Magazine. 
  • Bartle, Richard (2003). Designing Virtual Worlds. New Riders. ISBN 0-13-101816-7. 
  • Kim, Amy Jo (2000). Community Building on the Web. Peachpit Press. ISBN 0-201-87484-9. 
  • "Recruiting Strategies: Motivation". Inc. Magazine. 15 October 1999. THE BRIGHT SIDE OF THE FORCE: With all the hype that surrounded the opening of Star Wars: Episode I --The Phantom Menace, it's no surprise that the film created a minor truancy problem for some companies. Like numerous other CEOs whose companies made this year's list, David Whatley of Simutronics Corp. (#295), in Rockville, Md., decided to do a preemptive strike. "I thought it would be more cost-effective to see the movie as a group," he says. "It was either that or have people call in sick for a week." 

External links

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